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Soldiers Game Rules of the game:  Two children teams play this game.  The first one starts the game saying: "Country, country, we want soldiers!"  The.

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Presentation on theme: "Soldiers Game Rules of the game:  Two children teams play this game.  The first one starts the game saying: "Country, country, we want soldiers!"  The."— Presentation transcript:

1 Soldiers Game Rules of the game:  Two children teams play this game.  The first one starts the game saying: "Country, country, we want soldiers!"  The other team replies: "Whom?"  One of the children is chosen to be "soldier".  The team of the child chosen has to make a wall holding their hands.  The other team must be able to break the wall. If it succeeds the chosen one goes to the adverse team, if not, he/ she remain on his/ her team.  The game continues in this way.  The winner is the team who succeeds to gather more soldiers.

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4 Flowers, girls and boys Rules of the game  You can play with 3 or more children, it's more fun. We choose two children who are separated from each other and think of a number from 0 to 10.  Returning from others and expect others to guess the number.  Who guessed it can choose a category of flower names, girls or boys or other categories (cars, cakes, actors and so on). Those who chose number two names are going to choose the selected category and one of these two will have to choose one who guessed the number. The name stays with him / her to think of another number.

5 Flowers, girls and boys Flowers, girls and boys

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7 The Rope Rules of the game:  It is a game full of fun. It can take place between two teams or two rivals, outside or in a room.  Each rival has a rope long by two meters.  He must make in minimum five knots in maximum two minutes. Then the ropes are changed.  The rivals must untie the knots by the received rope.  The first who manages this thing wins. The funniest thing is when the leader of the game gives to the rivals his own rope on pretext he tangled them.

8 The Rope The Rope

9 The Rope

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12 The Simple Relay Race Rules of the game:  The children are divided in two teams.  They are standing in two rows.  They establish a turning point at a distance of ten meters.  At the start signal, the first children of every team begin to run towards the turning point run round it, come back, touch the next children and then go behind the row.  The game goes on till all the children traverse the route.  The team that finishes first is the winner.

13 Black Man Rules of the game:  Draw a rectangle on the ground.  Its sides vary from 6/15 m to 20/35 m, depending on the numbers of participants.  All the players stand on one side of the rectangle, looking at the opposite side.  All the players stand on one side of the rectangle, looking at the opposite side.  Black man stands in the middle of the rectangle and asks the children: "Are you afraid of me? "  All the children answer "No" and try to get to the other side of the rectangle.  Black man runs after them trying to catch somebody.  One of them becomes prisoner and takes place of Black man.  The game goes on.

14 Chained words Rules of the games  This game is also named "fazan" in Romanian. Number of players 5-10.  The first player begins the game with one word, e. g. HOUSE.  The second player must find a word beginning with the last 2 letters of the word "house" (SE), e.g. SENTENCE.  And so on. Any player who does not find a word correctly is out of the game, e. g. CARE- RESTAURANT.  (Do you know words beginning with "NT"?).  The game may continue until there is one winner.

15 Hide-and-seek  The children are in a circle and hold out the hands. A child passes by them, touching them and saying: On a hill Bellow a donkey I ha hu Go out you! Green meliot leaf How many flowers are in the garden? One, two, three, Look out for me, For I am coming And I can see. Don't look, Don't move, Shut your eyes And say "Who".

16  The last touched child must appear that is to be played with the face to a wall. He will start to count until twenty or thirty, that every child has time to hide.  When counting finishes, the one who appears goes to find the hide children.  If they are seen, they can get rid of the follow-child's penalty if they touch with the hand, the half-close place, before the follow-child.  The game restarts again in this way.


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