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Digital Cinema Revolution Presented by Ken Dozier USC Viterbi School of Engineering Western Research Application Center July 27 th, 2006.

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Presentation on theme: "Digital Cinema Revolution Presented by Ken Dozier USC Viterbi School of Engineering Western Research Application Center July 27 th, 2006."— Presentation transcript:

1 Digital Cinema Revolution Presented by Ken Dozier USC Viterbi School of Engineering Western Research Application Center July 27 th, 2006

2 Digital Cinema Resolutions “HD Video ”

3 Old vs. New “Roadwarrior” connected to Internet and to a projector is a cinema Today’s setup is a Digital Projector (2K) and Surround Sound system

4 Moral of the Story Billions of dollars in defense R&D technology will eventually find their way to entertainment markets Computers, projectors, cameras are all examples of this trend Digital Cinema will be transformed as a result

5 Where it all started…. 1980’s Hughes Aircraft F-18 Flight Simulator Two 40 Foot Domes –Air-to-Air Combat –60 Frames per second Discovered IMI Design 6 Projectors Not less than 32 different processing units –14 CPU’s –18 GPU’s Visual System Engineer….

6 The Hollywood Connection The Last Starfighter, 1984 1 Cray XMP Supercomputer 2 DEC VAX 11780 120 Workstations Images Courtesy of Universal Pictures Digital Productions, Inc. Vice President of Operations….

7 Digital Productions, Inc. Won an Academy of Motion Picture Arts and Sciences Scientific and Engineering Award in 1984 “For the practical simulation of motion picture photography by means of computer generated images” For the Company’s work on The Last Starfighter National Science Foundation’s Supercomputing Center for Western U.S.

8 Learned at DP Brought Computer Graphics into normal production schedules and budgets –IMI’s used to invent Pre-Visualization –Used a Supercomputer to render complex images quickly Single-point-of-failure was a problem Finite amount of computing was restrictive –A factory with fixed capacity

9 Interactive Machines, Inc. (IMI) Lockheed Skunkworks Stealth Fighter Simulator (F-117) Built Instructors Console and Graphics Engines Raised Venture Capital and listed in Fortune Magazine’s “Companies to Watch” Entertainment Clients included: Universal Studios, Disney Studios, Cranston/Csuri, Pacific Data Images, Digital Productions, Bo Gehring, Mr. Film, Japan Computer Graphics Lab, and ComputerFX London. President and CEO..

10 Technology Innovation: The Transition from Analog to Digital Platforms Phase I 1996 – 2001 Creation of Digital Formats Phase II 2002 - 2006 Technology Integration Web Services, Grid Computing, Distributed Computing and Improvements in Phase I Phase III 2006 – Beyond Transformation Computing Advances Transform Value Creation: business intelligence, economies of scale, partnerships, and increased productivity Source: IBM Institute for Business Value analysis, 2004

11 Source: 1999 Fall Meeting, Community Development Council, Chuck Matthews INFOWORLD, Sept. 2000 Distribution Media Bandwidth 11 B01-017 DSL/ Cable IEEE 1394 / Firewire Gigabit Ethernet LASER / Fast Ethernet 10BaseT / CAT 5 Microwave / Ethernet G2 Wireless G3 / Wireless LAN Async. Transfer Mode 54 Gbps (ATM) G1 Wireless 4 Gbps Fibre Channel 120 Gbps 12X QDR InfiniBand

12 Old School Source: “A Data-Centric Approach to Cinema Mastering” Thomas J. True, SGI

13 New School Source: Sony (http://www.sony.com) Source: Digital Vision (http://www.digitalvision.se)Source: Dalsa Inc. (http://www.dalsa.com)

14 Projection Digital Light Processing (DLP) Developed at Texas Instruments (Used my Christie) max resolution (2048 x 1080) Ultra-high frame rate. Adjustable white point Support XYZ color space (Director’s Gold standard) Direct Drive Image Light Amplifier (D-ILA) Developed at JVC (Licensed by Sony) max resolution (4096 x 2160) Adjustable white point Support XYZ color space (Director’s Gold standard) Image courtesy of JVC Image courtesy of TI

15 Computer Nucoda PC-based workstations HyperTransport internal busses @ 64 Gbps Up to 8 AMD processors dual core equivalent to 16 processors Feeds NVIDIA GPU, which are programmable with up to 24 pixel shaders. Machines today have no fewer than 40 processing units Source: Digital Vision (http://www.digitalvision.se)

16 Acquisition Camera: Dalsa Origin Output: 4:2:2 16-bit linear (12-bit log) CIF format (4096 x 2048) Capture: Codex Digital Recorder HUGE MediaVault Source: Dalsa Inc. (http://www.dalsa.com) Source: HUGE and Codex

17 Digital Cinema Mars Rover Animation - Rendered in Pixar RenderMan - 1080p Windows Media Player, 5.1 Surround Sound


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