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Published byJerome Baldric Allen Modified over 9 years ago
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課程: BLENDER 的材質與花紋 Material and Textures
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Material ( 材質 )
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Basic Material( 材質 ) Settings You must always add a material before you can add a texture To add a material, first select the object Go to the Materials panel in the Properties window click the “New” button
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basic material panels If you plan on using just straight color and no texture, this is where you set the object’s color.
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Diffuse ( 漫射 ) Diffuse is actually the color that is given off by the object ( 物體本身的色彩 ) By clicking on the color sample in diffuse, the color wheel will pop up
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Specular ( 反射 ) Specular settings control the glossiness ( 光亮程度 ) of the object (is it flat or shiny?)
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Shading( 遮光 ) If you want something to glow, even in low light, adjust the Emit ( 發光 )slider. Ambient ( 週遭 )light allows the object to also react as if indirect light were hitting it
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Transparency( 透明 ) After checking the Transparency box and “Z Transparency” selected, you can control how transparent an object is using the Alpha slider. ( 選擇後調整 Alpha, 物體可變透明 )
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Halo ( 光暈 )Settings
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練習 : 請設定玻璃杯材質呈像
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提示 : 透明使用 Raytrace Raytrace 為較複雜之光線 追蹤法
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Change the material of object Change or setting the material of object with the other existing materials ( 修改材質為已存在之材質 )
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Textures ( 花紋 )
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Basic Textures ( 花紋 ) Settings Click on the Texture button beside the Material button
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Blender's Built-In Textures: 不同花紋有不同 的設定參數
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An example of how to work with a texture Apply a wood texture to a cube Make the Diffuse ( 漫射 )color brown Take Specular ( 反光 )Intensity ( 強 度 ) down a bit
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An example of how to work with a texture Add anew texture Make the texture type “Wood” “Sine-Saw-Tri” will give you a different stripe while “Bands- Rings-Band Noise-Ring Noise” will give you a different pattern
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An example of how to work with a texture Color needs to be corrected adjust the Size (X,Y,Z) of the texture and the Noise Basis for more effects
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Stucci Texture Normal Off Normal OnAdjusting the “Nor” slider to adjust the amount of the effect
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Using Images and Movies as Textures ( 貼圖 )
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Projected Texture Types Textures can be projected Flat, Cube, Tube, or Sphere onto an object. Mapped Flat Mapped Cube Mapped Tube Mapped Sphere
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Extension: Repeat Control this in the “Image Mapping” panel under the “Repeat” option
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Material and Texture panels work together The bricks look good, but a bit too glossy and flat Make adjustments to Specular in Materials (glossiness) and add a “Normal” to the brick texture
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