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Bus Architecture Memory unit AR PC DR E ALU AC INPR 16-bit Bus IR TR

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Presentation on theme: "Bus Architecture Memory unit AR PC DR E ALU AC INPR 16-bit Bus IR TR"— Presentation transcript:

1 Bus Architecture Memory unit AR PC DR E ALU AC INPR 16-bit Bus IR TR
Access Select Memory unit 4096x16 111 S1 address S0 AR 001 PC 010 DR 16-bit Bus 011 E ALU AC 100 INPR IR 101 TR 110 OUTR clock

2 Bus Architecture The three access select lines determine which register is allowed to write to the bus at a given time (recall that only one write at a time is allowed) Registers have load input signals (LD) that tell them to read from the bus If registers are smaller than the bus (less bits) than unused bits are set to 0 Some registers have additional input signals Increment (INR) and Clear (CLR) See figure 5-4, page 130 of the textbook

3 Bus Architecture Memory has read/write input signals that tell it when to take data from the bus and send data to the bus Memory addresses (for both read and write operations) are always specified via the Address Register (AR) An alternative (used in many architectures) is a two bus system One address bus One data bus

4 Bus Architecture Results of all ALU (arithmetic, logic, and shift operations) are always sent to the Accumulator (AC) register The ALU is the only way to set values into the accumulator except for the clear (CLR) and increment (INR) control lines Inputs to the ALU come from The Accumulator (AC) The Data Register (DR) The Input Register (INPR) The E output from the ALU is the carry-out (Extended AC) bit Many architectures pack this into a register with other status bits such as overflow

5 Bus Architecture Some pairs of microoperations can be performed in a single clock cycle The key is to make sure they don’t both try to put data on the bus Consider the RTL statement DR ← AC, AC ← DR This is allowed since the DR ← AC microoperation uses the bus while the AC ← DR microoperation does not

6 Instructions We said previously that there are two parts to an instruction Opcode Operand Realistically the two parts should be called Everything else

7 Instructions Three basic types
Those that reference memory operands Those that reference register operands Those that reference I/O devices Again, this is only for the fictitious architecture in the textbook but you will find similar categorizations in real architectures

8 Memory Instructions There are 14 instructions in this class
7 direct memory address forms 7 indirect memory address forms 15 14 12 11 I opcode address I = 0 means direct memory address I = 1 means indirect memory address

9 Memory Instructions Hex Code Symbol I = 0 I = 1 Description AND 0xxx
Mem AND AC ADD 1xxx 9xxx Mem + AC LDA 2xxx Axxx Load AC from Mem STA 3xxx Bxxx Store AC to Mem BUN 4xxx Cxxx Unconditional Branch BSA 5xxx Dxxx Branch to Subroutine ISZ 6xxx Exxx Increment and Skip if Zero

10 Register Instructions
There are 12 instructions in this class They can use the “operand field” to specify the register and type of operation since no memory address is required 15 14 12 11 1 1 1 Register operation

11 Register Instructions
Symbol Hex Code Description CLA 7800 Clear AC CLE 7400 Clear E bit CMA 7200 Complement AC CME 7100 Complement E bit CIR 7080 Circulate right AC and E CIL 7040 Circulate left AC and E INC 7020 Increment AC

12 Register Instructions (cont.)
Symbol Hex Code Description SPA 7010 Skip next instruction if AC is positive SNA 7008 Skip next instruction if AC is negative SZA 7004 Skip next instruction if AC is 0 SZE 7002 Skip next instruction if E is 0 HLT 7001 Halt

13 I/O Instructions There are 6 instructions in this class
They can use the “operand field” to specify the exact operation since no memory address is required 15 14 12 11 1 1 1 1 I/O operation

14 I/O Instructions Symbol Hex Code Description INP F800
Input character to AC OUT F400 Output character from AC SKI F200 Skip on input flag SKO F100 Skip on output flag ION F080 Interrupt on IOF F040 Interrupt off

15 Instruction Decoding The control unit evaluates bits 15 – 12 to determine the instruction format At first glance it appears that there can be only 8 unique instructions since the opcode resides in 4 bits But, additional instructions are created through the use of the I bit and unused bits in the operand field

16 Instruction Set Design
To be useful, an architecture’s instruction set must contain enough instructions to allow all possible computations Four categories are necessary Arithmetic, logical, shift operations Moving data to/from memory from/to registers Control such as branch and conditional checks Input/output

17 Instruction Set Design
The set in the book is complete in that all the possible operations on binary numbers can be performed through combinations of instructions But, the set is very inefficient in that highly used operations require multiple instructions This is why the Pentium instruction set is so large and complicated – it makes for efficient programs

18 So, how does the control unit know what to tell the hardware what to do?

19 The Control Unit Instruction Register (IR) 15 14 - 12 11 - 0 3x8
Other Inputs 3x8 Decoder 12 Control Unit D7 – D0 n I T15 – T0 4x16 Decoder Lots of combination logic goes in here Increment Sequence Counter Clear Master Clock CSC321

20 Control Timing/Sequence Counter
Due to the nature of the Fetch-Execute instruction cycle, instructions require more than one clock pulse to complete But, not all instructions require the same number of clock pulses Thus, we divide the master clock into unique time steps Each time step will provide conditional input to the logic within the control unit (recall the RTL notation for conditional operation) Clock division is performed by the sequence counter Recall that you designed one of these on the exam CSC321

21 Sequence Counter Timing
Master Clock T0 T1 T2 T3 Note that only one timing signal is a logic 1 at any given time The counter is modulo 16, T15 returns to T0 The Master Clock always increments the counter from Tn to Tn+1 A clear input resets the counter circuit back to T0 An increment moves the counter from Tn+1 to Tn+2 CSC321

22 Sequence Counter Timing
With the set of timing signals we can now implement RTL statements such as What does this RTL statement mean? T0: AR ← PC CSC321

23 Instruction Cycle Revisited
Fetch an instruction from memory Decode the instruction Read the operands from memory/registers Execute the instruction The actual implementation of each phase is dependent on the instruction, although the fetch and decode phases are common to all CSC321

24 Fetch and Decode Initially…
Something (the operating system in the case of computers that have them, hardware in the case of computers that don’t have an OS) places the address of the first program statement into the Program Counter (PC) The Sequence Counter (SC) is cleared to 0 Program execution begins CSC321

25 Instruction Fetch Starting at time T0, fetch an instruction from memory What are the RTL statements to perform this step? Hint: the key words are “instruction” and “from memory” Refer to the bus architecture: pg 130 of the textbook CSC321

26 Bus Architecture Memory unit AR PC DR E ALU AC INPR 16-bit Bus IR TR
Access Select Memory unit 4096x16 111 S1 address S0 AR 001 PC 010 DR 16-bit Bus 011 E ALU AC 100 INPR IR 101 TR 110 OUTR clock CSC321

27 Instruction Fetch T0: AR ← PC T1: IR ← M[AR], PC ← PC + 1 RTL
Note that after fetching an instruction we always increment the program counter T0: AR ← PC T1: IR ← M[AR], PC ← PC + 1 CSC321

28 Instruction Decode Instruction fetch took two cycles (T0 and T1) so instruction decode starts at T2 What are the RTL statements to perform this step? Hint: the key words are “instruction” and “decode” Refer to the bus architecture and the control unit: pgs 130 and 137 of the textbook CSC321

29 Bus Architecture Memory unit AR PC DR E ALU AC INPR 16-bit Bus IR TR
Access Select Memory unit 4096x16 111 S1 address S0 AR 001 PC 010 DR 16-bit Bus 011 E ALU AC 100 INPR IR 101 TR 110 OUTR clock CSC321

30 The Control Unit Instruction Register (IR) 15 14 - 12 11 - 0 3x8
Other Inputs 3x8 Decoder 12 Control Unit D7 – D0 n I T15 – T0 4x16 Decoder Increment Sequence Counter Clear Master Clock CSC321

31 Instruction Decode RTL
T2: D0, … D7 ← Decode IR(12-14), AR ← IR(0-11), I ← IR(15) CSC321

32 Fetch and Decode T0: AR ← PC T1: IR ← M[AR], PC ← PC + 1 T2: D0, … D7 ← Decode IR(12-14), AR ← IR(0-11), I ← IR(15) Figure 5-8 on page 140 of the textbook shows the schematic interactions between the timing signals, the register controls, and the bus CSC321

33 Fetch and Decode Bus Memory What happens at time T0?
What do we need to add to perform at time T2? 111 Address Read AR 001 LD PC 010 INR IR 101 LD Clock CSC321

34 Decoding the Instruction
Once the instruction is fetched from memory (T0, T1) and the opcode is passed to the decoder (T2) the control unit must figure out what to do next (T3) Based on the opcode and the I bit (b15) it must make decisions regarding operation type (memory, register, I/O) and operand address mode (direct, indirect) Figure 5-9, pg 142 shows the RTL in flow chart form CSC321

35 Decoding the Instruction
Of course, all this stuff gets implemented in combinational logic T0 T1 Three instruction types T2 Addressing modes = 1, register or I/O = 0, memory reference = 1, I/O = 0, register = 1, indirect = 0, direct T3 T3 T3 T3 CSC321

36 Next Time We start looking at RTL for each individual instruction
You should be reading/studying the material in chapter 5 (we’re up to page 143) Don’t leave studying this material until the night before an exam (which should be coming up soon) CSC321

37 Homework 5-1, 5-2, 5-3, 5-4, 5-5, 5-6 Due next lecture


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