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Bus Architecture Memory unit AR PC DR E ALU AC INPR 16-bit Bus IR TR

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Presentation on theme: "Bus Architecture Memory unit AR PC DR E ALU AC INPR 16-bit Bus IR TR"— Presentation transcript:

1 Bus Architecture Memory unit AR PC DR E ALU AC INPR 16-bit Bus IR TR
Access Select Memory unit 4096x16 111 S1 address S0 AR 001 PC 010 DR 16-bit Bus 011 E ALU AC 100 INPR IR 101 TR 110 OUTR clock CSC321

2 Instruction Format I opcode address I = 0 means direct memory address
15 14 12 11 I opcode address I = 0 means direct memory address I = 1 means indirect memory address CSC321

3 The Control Unit Control Unit Instruction Register (IR) 15 14 - 12
11 - 0 Other Inputs 3x8 Decoder 12 Control Unit D7 – D0 n I T15 – T0 4x16 Decoder Increment Sequence Counter Clear Master Clock CSC321

4 Decoding the Instruction
We’ve seen how to fetch and decode instructions in RTL notation We now need to look at how to execute each instruction T0 T1 T2 = 1, register or I/O = 0, memory reference = 1, I/O = 0, register = 1, indirect = 0, direct T3 T3 T3 T3 CSC321

5 Register Instructions
These are all pretty simple CLA D7I’T3B11: AC ← 0 CLE D7I’T3B10: E ← 0 CMA D7I’T3B9: AC ← AC’ CME D7I’T3B8: E ← E’ CIR D7I’T3B7: AC ← shr(AC), AC(15) ← E, E ← AC(0) CIL D7I’T3B6: AC ← shl(AC), AC(0) ← E, E ← AC(15) CSC321

6 Register Instructions
INC D7I’T3B5: AC ← AC + 1 SPA D7I’T3B4: if (AC(15) = 0) then (PC ← PC + 1) SNA D7I’T3B3: if (AC(15) = 1) SZA D7I’T3B2: if (AC = 0) then (PC ← PC + 1) SZE D7I’T3B1: if (E = 0) then (PC ← PC + 1) HLT D7I’T3B0: S ← 0 S is a flip-flop that starts/stops the master clock CSC321

7 Register Instructions
Perhaps the most interesting thing about these instructions is the condition on which each is selected D7I’T3Bi The D7I’terms specify the type of operation (register) Execution starts at time T3 since no additional operands need to be fetched from memory The Bi term is the interesting one CSC321

8 Register Instructions
Note how the opcodes were assigned hex (binary) bit patterns Notice any patterns? Very common practice in both hardware design and programming opcodes in hex 7800 7400 7200 7100 7080 7040 7020 7010 7008 7004 7002 7001 opcodes in binary CSC321

9 Memory Instructions The condition on which each is selected comes from the decoding of the operand and starts at time T4 DiT4 The Di term specifies the particular operation Execution starts at time T4 assuring the operand has been fetched from the effective address CSC321

10 Memory Instructions These are a bit more complex AND operation
D0: AC ← AC ^ M[AR] This is fine except for the fact that the operation must take place in the ALU and M[AR] cannot be routed there directly Therefore, we must rework this functional RTL statement to reflect the actual hardware architecture CSC321

11 Logical AND We must first get M[AR] into the DR register
Then we can perform the AND operation D0T4: DR ← M[AR] D0T5: AC ← AC ^ DR, SC ← 0 Requires two timing phases, T4 and T5 CSC321

12 Arithmetic ADD Similar in nature to the AND operation D1T4: DR ← M[AR]
D1T5: AC ← AC + DR, E ← Cout, SC ← 0 The result remains in the AC register If we want to place it in memory we must perform a store (STA) instruction CSC321

13 Load Accumulator Similar in nature to the AND operation
D2T4: DR ← M[AR] D2T5: AC ← DR, SC ← 0 Recall that the AC is only accessible through the ALU This is why one of the ALU functions was a transfer (without any arithmetic operation) CSC321

14 Store Accumulator Similar in nature to the AND operation
D3T4: M[AR] ← AC, SC ← 0 CSC321

15 Branch Unconditionally
A branch is merely a modification of the program counter (PC) register D4T4: PC ← AR, SC ← 0 CSC321

16 Branch and Save Return Address
BSA is the assembly language version of a subroutine call It must store the address of the next instruction (which is in the PC since we incremented it after the fetch cycle) somewhere It uses the effective address of the operand for this purpose It then performs a branch to the subroutine address CSC321

17 Branch and Save Return Address
D5T4: M[AR] ← PC, AR ← AR + 1 D5T5: PC ← AR, SC ← 0 This means that the subroutine actually starts one memory location after that specified in the operand Consider an example… CSC321

18 Branch and Save Return Address
After time T5 (when the instruction is complete) the PC is here After time T3 the PC is here BSA 0x50 0x20 0x21 1 BUN SUBROUTINE CODE 0x51 BSA 0x50 0x20 0x21 1 BUN SUBROUTINE CODE 0x51 BSA instruction inserts this at time T4 Programmer inserts this command CSC321

19 Increment and Skip if Zero
This is used for creating for loops Typically, you will store a negative loop count prior to using an ISZ command It is also used in coordination with a BUN instruction D6T4: DR ← M[AR] D6T5: DR ← DR + 1 D6T6: M[AR] ← DR, if (DR = 0) then (PC ← PC + 1), SC ← 0 CSC321

20 Increment and Skip if Zero
STA 0xAA 0x20 0x21 ISZ BUN 0xFFFC 0x50 0x51 Calculate loop count into AC Store loop count Start of loop End of loop -810 CSC321

21 Input/Output Instructions
Three new flip-flops are introduced into the architecture to support input/output commands FGI – 1 when information from the input device is available, 0 otherwise FGO – 1 when the output device is ready to receive information, 0 otherwise IEN – interrupt enable CSC321

22 Input/Output Instructions
D7IT3B11: AC(0-7) ← INPR, FGI ← 0, SC ← 0 OUT D7IT3B10: OUTR ← AC(0-7), FGO ← 0, SC ← 0 SKI (used in a manner similar to the ISZ) D7IT3B9: if (FGI = 1) then PC ← PC + 1, SC ← 0 SKO (used in a manner similar to the ISZ) D7IT3B8: if (FGO = 1) then PC ← PC + 1, SC ← 0 CSC321

23 Input/Output Instructions
A problem arises when using the SKI and SKO instructions Their purpose is to set up loop structures (similar to what we saw with the ISZ instruction) waiting for an input/output device to become available This could cause large amounts of valuable time to be wasted CSC321

24 Now for some more 8050 Assembly Language Programming
Subroutines ACALL sub exit: jmp exit ; don’t let the main program run ; into the subroutine sub: ret CSC321

25 What Does ACALL Do? Refer to page 17 of the programmer’s guide
Operation (PC) ← (PC) + 2 (SP) ← (SP) + 1 (SP) ← (PC7-0) (SP) ← (PC15-8) (PC10-0) ← page address a10 a9 a8 1 1 a7 a6 a5 a4 a3 a2 a1 a0 CSC321

26 ACALL Note that there is no parameter passage mechanism
How can I tell that? Therefore, parameters and return values must be passed in memory or registers You need to be careful about this Is the memory used outside the subroutine? Do the subroutines have to be reentrant? etc. CSC321

27 Programming Assignment
Previously you wrote code to determine if a number was prime Place that code into a subroutine Create a 2nd subroutine that is given a number in R0 and returns the next larger prime number in R1 This subroutine should call the subroutine for determining if a number is prime CSC321


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