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TRAINING AND DEVELOPMENT. WHAT IS TRAINING ? The acquisition of knowledge and skills for present tasks. A tool to help individuals contribute to the organizations.

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Presentation on theme: "TRAINING AND DEVELOPMENT. WHAT IS TRAINING ? The acquisition of knowledge and skills for present tasks. A tool to help individuals contribute to the organizations."— Presentation transcript:

1 TRAINING AND DEVELOPMENT

2 WHAT IS TRAINING ? The acquisition of knowledge and skills for present tasks. A tool to help individuals contribute to the organizations and be successful in their current positions. A means to an end.

3 DEVELOPMENT The acquisition of knowledge and skills that may be used in present or future. The preparation of individuals to enrich the organization in the future.

4 T N A TRAINING NEEDS ASSESSMENT / ANALYSIS

5 It is the systematic study of a problem or innovation, incorporating data and opinions from varied sources, in order to make effective decisions or recommendations about what should happen next. T N A

6 A. ANALYSIS D. DESIGN D. DEVELOPMENT I. IMPLEMENTATION E. EVALUATION

7 METHODS OF TRAINING

8 TWO APPROACHES OF TRAINING AND DEVELOPMENT  TRADITIONAL APPROACH  MODERN APPROACH

9 TRADITIONAL APPROACH Most of the organizations before never used to believe in training. They were holding the traditional view that managers are born and not made. There were also some views that training is a very costly affair and not worth. Organizations used to believe more in executive punching.

10 MODERN APPROACH Organizations have realized the importance of corporate training. Training is now considered as more of retention tool than a cost. Training systems have been changed from time to time to create a smarter workforce and yield the best results.

11 Methods of training  Cognitive methods  Behavioral methods.

12 Cognitive methods Cognitive methods are more of giving theoretical training to the trainees. The various methods under Cognitive approach provide the rules for how to do something, written or verbal information, demonstrate relationships among concepts, etc. FOCUSES----changes in knowledge and attitude by learning.

13 METHODS THAT COME UNDER COGNITIVE APPROACH  LECTURES  DEMONSTRATIONS  DISCUSSIONS  COMPUTER BASED TRAINING (CBT)

14 BEHAVIORAL METHODS  Behavioral methods are more of giving practical training to the trainees.  The various methods under Behavioral approach allow the trainee to behavior in a real fashion.  These methods are best used for skill development.

15 Methods that come under Behavioral approach BEHAVIOR MODELLING IN-BASKET TECHNIQUE BUSINESS GAMES CASE STUDIES GAMES AND SIMULATIONS EQUIPMENT SIMULATORS ROLE PLAYS

16 Lectures It is one of the oldest methods of training. This method is used to create understanding of a topic or to influence behavior, attitudes through lecture.

17  Inability to identify and correct misunderstandings  Less expensive  Can be reached large number of people at once  Knowledge building exercise  Less effective because lectures require long periods of trainee inactivity Main Features of Lecture Method

18 Demonstration This method is a visual display of how something works or how to do something. As an example, trainer shows the trainees how to perform or how to do the tasks of the job.

19 Discussion This method uses a lecturer to provide the learners with context that is supported, elaborated, explains, or expanded on through interactions both among the trainees and between the trainer and the trainees.

20 Computer Based Training

21 Behavioral methods Games and Simulations Games and Simulations are structured and sometimes unstructured, that are usually played for enjoyment sometimes are used for training purposes as an educational tool. Training games and simulations are different from work as they are designed to reproduce or simulate events, circumstances, processes that take place in trainees’ job.

22 Behavior Modeling It uses the innate inclination for people to observe others to discover how to do something new. It is more often used in combination with some other techniques.

23 Business Games Training Business games are the type of simulators that try to present the way an industry, company, organization, consultancy, or subunit of a company functions. Basically, they are based on the set of rules, procedures, plans, relationships, principles derived from the research.

24 Case Study Training Method Case Studies try to simulate decision making situation that trainees may find at their work place. It reflects the situations and complex problems faced by managers, staff, HR, CEO, etc. The objective of the case study method is to get trainees to apply known concepts and ideologies and ascertain new ones.

25 Equipment Simulators Equipment simulators are the mechanical devices that necessitate trainees to use some actions, plans, measures, trials, movements, or decision processes they would use with equipment back on the their respective work place.

26 In-Basket Technique It provides trainees with a log of written text or information and requests, such as memos, messages, and reports, which would be handled by manger, engineer, reporting officer, or administrator.

27 Role play It is a simulation in which each participant is given a role to play.


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