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Tamara Eyster, Kaplan University Lea Rosenberry, Kaplan University.

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1 Tamara Eyster, Kaplan University Lea Rosenberry, Kaplan University

2 Digital: mobile device, computer, etc. Game-Based: uses a game, either simple or complex Learning: enhances knowledge Simple Game: few rules or skills (Graser, 2010) Complex Game: lots of rules, skills or practice (Freeman, 2010)

3 Ready to Use Game Sites http://www.math-play.com/ Math Jeopardy, Algebra Games, Classroom Games http://nlvm.usu.edu/en/nav/vlibrary.html National Library of Virtual Manipulatives

4 Ready to Use Game Sites http://www.xpmath.com/ Organized by topic and by grade Most games have a “mature” appearance http://www.arcademics.com/ Academics + Arcade = Fun Learning! Free multiplayer educational games Arcademics PLUS Custom games, data reports, achievements

5 Is the learning objective met? Is the learning mechanic appropriate for the objective? How much learning is required before the game can be played? Will the student want to play the game? Is extra work needed for the student to see the link between the game and the learning? (Charoenying, 2010)

6 Easy to use Tools: QuizGame Master Scratch eToys Medium Tools: GameMaker Unity Harder Tools: Adobe Flash Other programming

7 http://math.ramshillfarm.com/ http://www.cybertrain.info/quizman/qmcreate.html http://scratch.mit.edu/ http://www.squeakland.org http://www.yoyogames.com/make http://unity3d.com/ http://www.adobe.com/products/flash.html

8 Tamara Eyster Teyster@Kaplan.edu Lea Rosenberry Lrosenberry@Kaplan.edu

9 Charoenying, T. (2010). Accountable Game Design: Structuring the Dynamics of Student Learning Interactions. Journal of Educational Computing Research, 43(2), 135-163. Freeman, M. (Director) (2010, June 2). Serious by Design: Learning Design for Serious Games. 6th Annual Innovations in e-Learning Symposium. Lecture conducted from George Mason University, Fairfax, VA. Fu-Hsing, T., Kuang-Chao, Y., & Hsien-Sheng, H. (2012). Exploring the Factors Influencing Learning Effectiveness in Digital Game-based Learning. Journal of Educational Technology & Society, 15(3), 240- 250. Graser, J. (Director) (2010, June 2). Expedient Application of Simple Gaming for Learning and Assessment. 6th Annual Innovations in e- Learning Symposium. Lecture conducted from George Mason University, Fairfax, VA.


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