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Events: Meter Sprint High Jump 200 Meter Sprint

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Presentation on theme: "Events: Meter Sprint High Jump 200 Meter Sprint"— Presentation transcript:

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2 Events: 1. 2. 3. 4. 5. 6. 100 Meter Sprint High Jump 200 Meter Sprint
Earhart Track Events Earhart Field Events 1. 2. 3. 4. 5. 6. 10 Feet 20 Feet 30 Feet 10 Feet 20 Feet 30 Feet 100 Meter Sprint High Jump 200 Meter Sprint Long Jump 400 Meter Sprint Shot Put 1600 Meter Run Discus 4 X 100 Relay 4 X 400 Relay

3 Events: Earhart track events are arranged into three different categories. They are __________ races, __________ __________ races, and _______ races. sprinting distance running relay When running a sprinting race the athlete will use an apparatus called a ________ ________ to start the race. starting block Taking off before the start will result in a _______ _______ and the runner is disqualified. false start

4 Events: All relay races are run with _______ runners per team. four Lead Off Second Leg Third Leg Anchor After each runner completes their leg of the race they will pass an apparatus called a ________ to their teammate. baton

5 Events: Each athlete in a field event gets _______ attempts to achieve their best score. (High Jump athletes get three attempts per height). three When putting a shot the athlete may not touch or go beyond the _____ _______. toe board

6 Skills Used: 8. High Jump “J” hook approach Jump off correct foot
1 2 3 4 5 “J” hook approach Jump off correct foot Jump with arms up Arch back Land on rear/back

7 Skills Used: 9. Long Jump Approach with a sprint Jump off one foot
1 2 3 4 5 Approach with a sprint Jump off one foot Jump off toe board Extend arms and feet forward Land on two feet

8 Skills Used: 10. Shot Put Low athletic stance
2 3 4 5 Low athletic stance Step back (dominant foot) and tickle the midget Weight Transfer Slap the giant Push the shot put away

9 Skills Used: 11. Discus Start low and tickle the midget
2 3 4 5 Start low and tickle the midget Proper grip (palm down) Hip rotation Slap the giant Finish high/eyes to the sky

10 Skills Used: 12. Relay Events Ready position Accelerate before handoff
3 4 5 Ready position Accelerate before handoff Clean baton pass Pass baton within zone Finish with a sprint

11 Skills Used: 13. Running Events Ready position (starting blocks)
2 3 4 5 Ready position (starting blocks) Set position (starting blocks) Arms swing forward with stride Use appropriate pace Finish with a sprint


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