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Developing Metrics for agile projects compatible with CMMI

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1 Developing Metrics for agile projects compatible with CMMI
Graham Collins, UCL Research supported by Deutsche Bank

2 Introduction UCL’s research and projects The problems and requests
EV (Earned Value) Agile practices Combining EV and agile is it possible? Developing suitable metrics compatible with CMMI What works, and what reduces the overheads Is this approach likely to lead to CMMI Level 5? Key changes to projects

3 Background - Requests We would like to use earned value
‘We would like to predict the outcome of project end date, cost and value’ As a project manager I cannot be there all the time What is the best way to measure progress with earned value? ‘As developers we would like to experiment with some agile approaches’ Your team will be working on other projects as well We are hoping to achieve metrics suitable for CMMI level 3 and higher…

4 The Death March Project Style Quadrant
high Mission Impossible Kamikaze Happiness Suicide Ugly low low high Chance of success Edward Yourdon, Death March:The complete Software Developer’s guide to surviving ‘Mission Impossible’ projects, 1997 Prentice Hall

5 Earned Value - Definition
‘The value of the useful work done at any given point in a project. The value of completed work expressed in terms of the budget assigned to that work. A measure of project progress. Note: The budget may be expressed in cost or labour hours’ APM (Association of Project Management) BoK 2006

6 Earned Value – Graphical Representation
Planned Actual Cost or value Time Planned (BCWS = Budgeted Cost of Work Scheduled) Actual (ACWP = Actual Cost of Work Performed) Earned Value (BCWP = Budgeted Cost of Work Performed) CPI = Cost Performance Index = BCWP/ACWP (or Earned/Actual) SPI = Schedule Performance Index = BCWP/BCWS (or Earned/Planned) note this is SPIs i.e. schedule.

7 Use of Variance spic is used in this situation

8 Earned Value compared to Agile Process Planning
Earned Value Agile Development Based on predictive planning Estimates effort, cost and completion date End-to-end value tracking Adaptive planning. Iteration to iteration tracking Predication of the next iterations effort Schedule most of the activities Adaptation to unpredictable events is problematic. Changes may require the planned to be revised or baselined Near the beginning, it is not always possible to schedule. Time based iterations allow initial estimate of duration which can be revised through the adaptive driven build-feedback cycle Estimates based on past performance Estimates are based on progress being made (velocity) Change rates often low Unpredictable change the norm Small variations in early measurements of cost and time at the start the project give wide variation in forward predications Unknown team development rates Some organisations do not chart progress for an initial period Progress is tracked immediately Earned value well established Prioritization of the value of user stories No earned value approaches in methods

9 CMMI- Process Areas Category Process Area Project Management Support
Project Planning Project Monitoring and Control Quantitative Project Management Support Process and Product Quality Assurance Causal Analysis & Resolution ‘Project planning is a necessity for success, Yet it still ranks on most surveys within the top three or four problem areas leading to failure.’ Tony Ciorra, Planner’s Progress, Project, APM May 2006

10 CMMI Comparative Advantages
Continuous Representation Staged Representation Grants explicit freedom to select the order of improvement that best meets the organization’s business objectives and mitigates the organisation’s areas of risk Enables organisations to have a predefined path Enables increased visibility of the capability achieved in each individual process area Focuses on a set of processes that provide an organization with a specific capability that is characterized by each maturity level Provides a capability-level rating that is used primarily for improvement in an organisation and is rarely communicated externally Provides a maturity-level rating that is often used in internal management communication, statements external to the organization, and during acquisitions as a means to qualify bidders Allows improvements of different processes to be performed at different rates Summarizes process-improvement results in a simple form – a single maturity-level number Reflects a newer approach that does not yet have the data to demonstrate its ties to return on investment Builds on a relatively long history of use that includes case studies and data that demonstrate proved return on investment

11 Agile Manifesto Individuals and interactions over processes and tools
Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more Several agile projects have achieved CMMI level 3, example David Anderson, Stretching Agile to fit CMMI Level 3, Agile Conference 2005

12 The Agile Principles www.agilealliance.com
Our highest priority is to satisfy the customer through early and continuous delivery of valuable software Agile processes promote sustainable development Welcome changing requirements, even late in development. Agile processes harness change for the customer competitive advantage The sponsors, developer, and users should be able to maintain a constant pace indefinitely Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter time scale Continuous attention to technical excellence and good design enhances agility Business people and developers must work together daily throughout the project Simplicity - the art of maximizing the amount of work done – is essential Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done. The best architectures, requirements, and designs emerge from self-organizing teams The most efficient and effective method of conveying information to and within a development team is face-to-face conversation At regular intervals the team reflects on how to become more effective, then tunes and adjusts its behaviour accordingly Working software is the primary measure of progress

13 Iterative Development (Bittner-Spence)
Agree with the team the objectives for the iteration, including evaluation criteria, timescales, and constraints Agree on a plan for how the team will achieve the objectives Execute the plan Assess the achievements of the team against the initial set of objectives and evaluation criteria Assess the impact of the iteration’s results on the project as a whole Start the next iteration. What is iterative development? Part 3: The management perspective 15 May 2005 www-128.ibm.com/developerworks/rational/library/may05/bittner-spence/index.html

14 Fundamental shift in measurement
Progress ( % complete measured in scenarios 100% 0% Iteration coded tested Tested & Passed

15 Developer Perspective
Developers are less interested in the business value, benefits realization and return on investment They work on a small number of requirements or change requests from their list of outstanding work They anticipate a decreasing number of requirements and change requests as the product is developed Outstanding requirements and change requests is termed the product backlog The developer will therefore be aware of progress via work completed, product backlog and new work allocated.

16 User Satisfaction driving Development
Iteration Release Release planning Development Increment Iteration planning Iteration Planning (Goal identification, story selection, tasks, estimation, team commitment)

17 Project teams need to adopt some attributes
What is the purpose? What holds it together? To develop members’ capabilities; to build and exchange knowledge Passion, commitment, and identification with the group’s expertise Community of practice To accomplish a specified task The project’s milestones and goals Project team Adapted from: Communities of Practice: The organizational Frontier, Etienne C. Wenger and William M. Snyder, Harvard Business Review p Jan-Feb 2000

18 Rate of work - velocity Velocity, gives an indication of the average rate of work and also a comparison of planned against delivered, each iteration

19 Often high variation UCL upper control line X-bar average LCL lower control line Velocity from previous chart, showing UCL, X-bar average, and LCL

20 ‘Under control’ Velocity measures of work rate are useful in that estimates of the next iteration can be planned in a rolling process, with plans becoming more accurate. The use of Process Control and sigma variation is supportive in this aim. This can be combined with automated colour coding

21 Types of mean Story points count Weighted 1 5 2 10 18 3 54 14 4 56 24
1 5 2 10 18 3 54 14 4 56 24 120 27 6 162 3.5

22 Use of Multipliers Iterations Completed Low Multiplier High Multiplier 1 0.6 1.60 2 0.8 1.25 3 0.85 1.15 4 or more 0.90 1.10 Multipliers for estimating velocity based on number of iterations completed from Cohn 2006

23 Work Remaining This ‘burn-down’ chart showing can be combined with an inventory line, showing the cumulative total of points

24 With the appropriate metrics we can improve

25 Additional Measures At different levels, project, release, iteration. Velocity and stories delivered (as a ‘burndown’ i.e. remaining), as well as on a daily basis, showing tasks agreed on and those remaining Graphs for stories can also display inventory, to show how much additional work has been added. Iteration cumulative flow can also be displayed as ‘burn-up’ charts displaying values for inventory and complete Issue logs should show, active, resolved, closed and blocked WIP (Work-In-Progress) inventory charts combined with the issue log provide capability to remove special cause variation.

26 Earned Value EV can be applied to these figures, although measuring this, can be complex, especially if more stories are added as the work progresses (e.g. agile projects). This however would be useful if the figures have to be shown to senior managers who are used to EV figures, or used in comparison to other projects where EV figures have been tracked When additional story points are added to the planned work it does not necessarily affect the original plan in terms of EV (or business value). In light of business priorities the team may commit to a new set of stories and drop other stories already planned. Consequently the value of stories planned within a specific time frame can remain the same. How the planned (budget) is calculated, whether based on points or business value, needs to be decided in advance.

27 Business Value More importantly business value (or contribution) should be considered and evaluated Often units of measure such as story points can be valued as 0.5 or 1.0 units The key issue in agile project management is to continually assess with the client the most important work that should be done. Story number ‘Business Value’ Story Points ‘Points earned’ Developer hours planned EV (earned value) 1 3 10 100 2 8 60 4 20 total 24 22 240 220

28 Moving Range mR values can make variation more visible

29 Conclusions EV can be combined with agile reporting
The most useful approach to achieve process improvement is via understanding of process control, the basis for CMMI EV is useful for reporting at a programme and project level, but even with major scope changes, re-planning can give some useful insights Acceptance tests are the most useful approach for both methods and is the basis for metrics outlined. Issue reporting and work-in-progress are also valuable Changes in features, where story points are maintained, on time based iterations, may not significantly change the basis for EV reporting. Projects indicate that EV can remain a viable approach, dependent on the business value weighting approach used The agile process, the value of time based iterations, and that the team are trying to achieve maximum business value, even though the final goal and plans may evolve during the process, needs to be explained to senior managers.

30 Key Project Changes Peer reporting - valuing individuals and team, moving towards self-determining teams Acceptance testing - working software Ensuring Business Value – continual prioritisation, estimation and understanding there is a cost to development Measuring progress over shorter time periods -meeting the needs of process improvement CMMI, velocity tracking in agile methods, and better EV planning Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan


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