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Keith McMillan Principal, Adept Technologies Copyright (C) 2008, Adept Technologies llc.

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Presentation on theme: "Keith McMillan Principal, Adept Technologies Copyright (C) 2008, Adept Technologies llc."— Presentation transcript:

1 Keith McMillan Principal, Adept Technologies Copyright (C) 2008, Adept Technologies llc

2 Whats wrong with software development? It takes too long to deliver It creates software that does what we said, not what we want Delivers low value features with or even instead of high value ones Frequently has poor quality Delivers what we wanted yesterday, not what we need today Plans and forecasts are inaccurate Developers dont know what we dont know Copyright (C) 2008, Adept Technologies llc

3 The Agile Manifesto We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more. Copyright (C) 2008, Adept Technologies llc

4 Agiles Twelve Principles Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale. Business people and developers must work together daily throughout the project. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. Working software is the primary measure of progress. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. Continuous attention to technical excellence and good design enhances agility. Simplicity--the art of maximizing the amount of work not done--is essential. The best architectures, requirements, and designs emerge from self-organizing teams. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly. Copyright (C) 2008, Adept Technologies llc

5 Terms Agile Iteration/Sprint User Story Product Owner Product/Project Backlog Iteration/Sprint Backlog Scrum Story Point Copyright (C) 2008, Adept Technologies llc

6 Waterfall Development Copyright (C) 2008, 2009, Adept Technologies llc Requirements Analysis Design Code Test Deploy Time

7 Iterative Development Copyright (C) 2008, Adept Technologies llc Time Iteration 1Iteration 4Iteration 3Iteration 2Iteration 5 Story 1 Story 2 Story 4 Story 14 Story 3 Story 6 Story 5 Story 7 Story 8 Story 22 Story 20 Story 37 Story 14 Deploy

8 Playing a User Story Copyright (C) 2008, Adept Technologies llc User Story Conversation Code and Test Confirmation Document (only as needed!)

9 Waterfall Tracking Copyright (C) 2008, Adept Technologies llc

10 Agile Project Tracking Copyright (C) 2008, Adept Technologies llc

11 Agile Project Tracking Copyright (C) 2008, Adept Technologies llc

12 A More Advanced Burn-up Copyright (C) 2008, Adept Technologies llc

13 Sprint Tracking Copyright (C) 2008, Adept Technologies llc

14 Principles Copyright (C) 2008, Adept Technologies llc

15 Self-organizing and Managing Teams Copyright (C) 2008, Adept Technologies llc

16 Just-in-Time Work Copyright (C) 2008, Adept Technologies llc

17 Face-to-face collaboration Copyright (C) 2008, Adept Technologies llc

18 Appropriate Documentation Copyright (C) 2008, Adept Technologies llc

19 Fixed Time, Variable Scope Copyright (C) 2008, Adept Technologies llc

20 Sustainable Velocity Copyright (C) 2008, Adept Technologies llc

21 Controlling Change Copyright (C) 2008, Adept Technologies llc

22 Empirical Forecasting Copyright (C) 2008, Adept Technologies llc

23 Knowledge Work is Different Every Time Copyright (C) 2008, Adept Technologies llc

24 Myths Copyright (C) 2008, Adept Technologies llc

25 No planning Copyright (C) 2008, Adept Technologies llc

26 No design Copyright (C) 2008, Adept Technologies llc

27 No documents Copyright (C) 2008, Adept Technologies llc

28 No testing Copyright (C) 2008, Adept Technologies llc

29 Agile is easy Copyright (C) 2008, Adept Technologies llc

30 Agile is a silver bullet Copyright (C) 2008, Adept Technologies llc

31 Common Pitfalls fixing scope big up front plan design requirements Our process says we have to do it this way Scrum doesnt say we can do that Copyright (C) 2008, Adept Technologies llc

32 About Keith 20 year software development veteran 10 years lean iterative development 6 years agile Extensive industry experience Finance, Insurance, Telco, Health Care, customer facing and internal ITIL Service Management IT Security Certified as Scrum Master, Scrum Practitioner Start-up and Fortune 500 experience Numerous certifications, MS-CS from UW Milwaukee Copyright (C) 2008, Adept Technologies llc


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