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CSDT: BeadLoom Game Acey Boyce UNC Charlotte. We Love Virtual Bead Loom  Our most successful CSDT  Extremely effective at teaching Cartesian Coordinates.

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Presentation on theme: "CSDT: BeadLoom Game Acey Boyce UNC Charlotte. We Love Virtual Bead Loom  Our most successful CSDT  Extremely effective at teaching Cartesian Coordinates."— Presentation transcript:

1 CSDT: BeadLoom Game Acey Boyce UNC Charlotte

2 We Love Virtual Bead Loom  Our most successful CSDT  Extremely effective at teaching Cartesian Coordinates and Geometry  Free play results in very creative products

3 Free Play Results

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6 Problem  Students tend to use “easiest” tools available in a free play environment  Very rarely utilize advanced tools to create patterns  Avoids learning iteration

7 Example Goal

8 Ideally…

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14 Total Creates Used: 6

15 Really…

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17 Total Creates Used: 117

18 Questions  How can we “force” students to use advanced tools and think in terms of optimization?  How can we do that AND still allow the kids to have fun?

19 Solution  Convert the VBL into a puzzle game!

20 The Game  Given a goal image try to create that image in the fewest moves possible  Each time a draw button is clicked the move count goes up by 1

21 The Game  Ideal solutions require advanced usage of iterative tools and painters algorithm (Layering)  Players are awarded medals based on performance and high scores are maintained

22 What I Have Done  Created over 30 puzzles and found ideal solution to each

23 What I Have Done  Puzzles range from traditional to modern

24 What I Have Done  Created a system to display puzzles and check student work against goal  Implemented the system for local score keeping, puzzle unlocking, and medal earning  Developed tutorial puzzles to introduce players to each tool

25 Trial By Fire  Used game at 2 Summer Camps Camp 1: 20 Middle Schoolers Camp 2: 18 High Schoolers  Each group played game for about 30 minutes a day for 4 days in a competitive setting

26 Results  Kids had fun!  Fought Tooth and Nail to win each contest  Three High Schoolers even asked for a copy of the game to play with at home

27 Results  Middle Schoolers (Aided in finding many bugs): Average Rating: 3.74 out of 5  High Schoolers (90% of bugs removed): Average Fun Rating: 4.27 out of 5 Average Educational Rating: 4.27 Average Overall Rating: 4.33

28 What they learned  Sadly the Pre/Post Test for middle school camp did not focus on game  Students did however seem to have a deeper understanding of painters algorithm and iteration

29 What they learned  Had to tell students not to use iteration for some puzzles  Complexity of Free Play designs went up as puzzle difficulty increased  According to game logs students made fewer errors as week progressed

30 What they learned  High School Pre/Post Test divided into 3 sections: Cartesian Coordinates Iteration Painter’s Algorithm

31 What they learned  Iteration Pre Test Average: 75.3%  Iteration Post Test Average: 84.0%(8.7% Increase)  Painters Pre Test Average: 33.3%  Painters Post Test Average: 52.8%(18.5% Increase)

32 Painters Note*  I believe in future testing this will be even higher increase  The Pre Test question did not print correctly

33 Future Work  Addition of a Timer  Addition of a multiplayer high score table  Creation and implementations of more puzzles

34 Future Research  What makes a game?  What makes a game fun?  Use three versions of game Bare Bones: Just Scoring Competitive: High Score Table Advanced: Customizable User Interactions

35 In Closing  Thank you for creating CSDTs and providing me the inspiration for this game  It has lead to me accomplishing a major goal in life: Kids enjoying and asking to play a game I created


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