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Instructional Media -Why use Media in Instruction? -Types of Instructional Media -Factors that may influence the choice of media.

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Presentation on theme: "Instructional Media -Why use Media in Instruction? -Types of Instructional Media -Factors that may influence the choice of media."— Presentation transcript:

1 Instructional Media -Why use Media in Instruction? -Types of Instructional Media -Factors that may influence the choice of media.

2 Why Use Media in Instruction?

3 1. Gain retention 2. Recall prerequisites 3. Present objectives to learners 4. Introduce new lesson 5. Support learning through examples and visual elaborations

4 6. Elicit student response 7. Provide feedback 8
6. Elicit student response 7. Provide feedback 8. Enhance retention or transfer 9. Assess performance

5 Factors that may influence the choice of media

6 1. Task factors- ->The type of objectives, and hence the type of learning activities which should be provided for the learner.

7 2. Learner factors- ->Some learners may learn better from certain media than from others.

8 -> This may limit the choice in practice.
3. Economics/availability factors -> This may limit the choice in practice.

9 Types of Instructional Media

10 1. Projected media 2. Non-projected media 3. Audio media 4. Motion media 5. Hypermedia 6. Gaming media

11 Projected Media -Instructional materials that require projection and electricity in their using process.

12 Example: projector

13 There are different kinds of Projectors:
small, portable, and cheap single slide projectors and strip projectors

14 Non-Projected Media -Instructional materials that do not require the process of projection before its operation can take place. .

15 Many types of non-projected media can make your instruction more realistic and engaging.

16 Example: Posters, cartoons, charts, pictures and graphs.

17 Audio Media -allow students to hear other languages/dialects. -allow auditory learners to review the lessons.

18 Example: Providing student feedback using a voice recording that is sent to the learner either to supplement written feedback or as a replacement

19 Motion Media -Experience concepts in a manner that is not available in real life.

20 Example: Motion Media is defined as a class of graphics that make use of video and/or animation technology in a way that an illusion of motion or a transforming appearance is created.

21 Hyper Media -Offer resources beyond the library.
Hypermedia, an extension of the term hypertext, is a nonlinear medium of information which includes graphics, audio, video, plain text and hyperlinks.

22 Example: The World Wide Web is a classic example of hypermedia

23 Gaming Media Interactive media normally refers to products and services on digital computer-based systems which respond to the user’s actions by presenting content such as text, graphics, animation, video, audio, games, etc.

24 Provide a playful environment for learning.

25 Example: Farm Town, YoVille and Mob Wars were some of the first successful games of this genre.FrontierVille, CityVille, Gardens of Time, Kantai Collection[10][11] and The Sims Social are more recent examples of popular social network games.

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30 Cheap single slide projector

31 Strip projector

32 Portable projector

33 THAK YOU! 

34 Reporters -Tumbado, Karen B. -Valencia, Sarah Claire


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