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Cs457 Computer Networks Introduction.

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1 Cs457 Computer Networks Introduction

2 The Internet A global network of computers who runs it?
who pays for it? who invented the internet? How do the computer’s communicate? There are many levels of abstraction, just like speech local ISP UVa network regional ISP router workstation server mobile Introduction

3 What’s a protocol? Hi Hi 2:00 <file> time TCP connection request
response Got the time? Get 2:00 <file> time Introduction

4 What’s a protocol? protocols define format, order of msgs sent and received among network entities, and actions taken on msg transmission, receipt Introduction

5 A closer look at network structure:
network edge: applications and hosts network core: routers network of networks access networks, physical media: communication links Introduction

6 Distributed Applications
end systems (hosts): run application programs e.g. Web, at “edge of network” client/server model client host requests, receives service from always-on server e.g. Web browser/server; client/server peer-peer model: minimal (or no) use of dedicated servers e.g. Skype, BitTorrent, KaZaA Introduction

7 Connection-oriented Vs Connectionless Services
TCP: supports connection oriented services UDP: supports connectionless services what's the difference? Reliability What’s needed to make this difference? flow control: slows down when receiver is slow congestion control: slows down when network is slow Trade-off? UDP is faster Introduction

8 Connnection vs Connectionless services
App’s using TCP: HTTP (Web), FTP (file transfer), Telnet (remote login), SMTP ( ) App’s using UDP: streaming media, teleconferencing, DNS, Internet telephony Introduction

9 The Network Core mesh of interconnected links Introduction

10 Switching How to transfer data between these four nodes?
Reserved bandwidth On-demand bandwidth Introduction

11 Circuit Switching End-end resources reserved for “call”
dedicated resources: no sharing circuit-like (guaranteed) performance call setup required Introduction

12 Circuit Switching: FDM and TDM
network resources (e.g., bandwidth) divided into “pieces” 4 users FDM frequency time TDM frequency time Two simple multiple access control techniques. Each mobile’s share of the bandwidth is divided into portions for the uplink and the downlink. Also, possibly, out of band signaling. As we will see, used in AMPS, GSM, IS-54/136 Introduction

13 Numerical example How long does it take to send a file of 640,000 bits from host A to host B over a circuit-switched network? All links are Mbps Each link uses TDM with 24 slots/sec 500 msec to establish end-to-end circuit 1,536,000/24 = 64000 640,000/64,000=10 seconds = 1-.5seconds Introduction

14 Bandwidth division into “pieces”
Packet Switching each end-end data stream divided into packets user A, B packets share network resources each packet uses full link bandwidth resources used as needed disadvantages: aggregate resource demand can exceed amount available store and forward delay: packets move one hop at a time Node receives complete packet before forwarding Queue delay: must wait for link use Bandwidth division into “pieces” Dedicated allocation Resource reservation Introduction

15 Packet Switching vs TDM
100 Mb/s Ethernet C A statistical multiplexing 1.5 Mb/s B queue of packets waiting for output link D E Sequence of A & B packets does not have fixed pattern, shared on demand  statistical multiplexing. TDM: each host gets same slot in revolving TDM frame. Introduction

16 Propagation delay Example: L = 640,000 bits R = 1.5 Mbps
Do we need to receive entire packet before forwarding? Takes L/R seconds to transmit (push out) packet of L bits on to link or R bps Entire packet must arrive at router before it can be transmitted on next link: store and forward delay = 3L/R (assuming zero propagation delay) Example: L = 640,000 bits R = 1.5 Mbps delay = 3*640,000/1.5=1.28s Introduction

17 Propagation delay L R R R 1.28 is much faster than 10.5 seconds for circuit switched routing What if there were other users?? --revisit this question later Introduction

18 Packet switching versus circuit switching
Is packet switching a “slam dunk winner?” Great for bursty data resource sharing simpler, no call setup Excessive congestion: packet delay and loss protocols needed for reliable data transfer, congestion control Q: How to provide circuit-like behavior? bandwidth guarantees needed for audio/video apps still an unsolved problem (chapter 7) Q: human analogies of reserved resources (circuit switching) versus on-demand allocation (packet-switching)? Introduction

19 Chapter 1: roadmap 1.1 What is the Internet?
1.2 Distributed applications 1.3 Routing 1.4 Physical media 1.5 Internet structure 1.6 Delay & loss 1.7 Protocol layers 1.8 History Introduction

20 Access networks and physical media
Q: How to connect end systems together? Introduction

21 Home networks Typical home network components: ADSL or cable modem
router/firewall/NAT Ethernet wireless access point wireless laptops to/from cable headend cable modem router/ firewall wireless access point Ethernet Introduction

22 Physical Media Twisted Pair (TP) two insulated copper wires
Category 3: traditional phone wires, 10 Mbps Ethernet Category 5: 100Mbps Ethernet Bit: propagates between transmitter/rcvr pairs physical link: what lies between transmitter & receiver guided media: signals propagate in solid media: copper, fiber, coax unguided media: signals propagate freely, e.g., radio Introduction

23 Sharing the Medium Ethernet protocol: Listen If channel is clear, send
If collision, back off packet 1 2 3 4 5 6 7 cable headend home cable distribution network (simplified) Introduction

24 Getting more data on the wire
FDM: Channels V I D E O A T C N R L 1 2 3 4 5 6 7 8 9 cable headend home cable distribution network Introduction

25 Chapter 1: roadmap 1.1 What is the Internet?
1.2 Distributed Applications 1.3 Routing 1.4 Physical media 1.5 Internet structure 1.6 Delay & loss 1.7 Protocol layers 1.8 History Introduction

26 Internet structure: network of networks
roughly hierarchical at center: “tier-1” ISPs (e.g., MCI, Sprint, AT&T, Cable and Wireless), national/international coverage treat each other as equals NAP Tier-1 providers also interconnect at public network access points (NAPs) Tier 1 ISP Tier-1 providers interconnect (peer) privately Tier 1 ISP Tier 1 ISP Introduction

27 Tier-1 ISP: e.g., Sprint Sprint US backbone network … …. DS3 (45 Mbps)
OC3 (155 Mbps) OC12 (622 Mbps) OC48 (2.4 Gbps) Seattle Atlanta Chicago Roachdale Stockton San Jose Anaheim Fort Worth Orlando Kansas City Cheyenne New York Pennsauken Relay Wash. DC Tacoma to/from customers peering to/from backbone …. POP: point-of-presence Introduction

28 Internet structure: network of networks
“Tier-2” ISPs: smaller (often regional) ISPs Connect to one or more tier-1 ISPs, possibly other tier-2 ISPs Tier-2 ISPs also peer privately with each other, interconnect at NAP Tier-2 ISP Tier-2 ISP pays tier-1 ISP for connectivity to rest of Internet tier-2 ISP is customer of tier-1 provider Tier 1 ISP NAP Tier 1 ISP Tier 1 ISP Introduction

29 Internet structure: network of networks
“Tier-3” ISPs and local ISPs last hop (“access”) network (closest to end systems) local ISP Tier 3 Local and tier- 3 ISPs are customers of higher tier ISPs connecting them to rest of Internet Tier-2 ISP Tier 1 ISP NAP Tier 1 ISP Tier 1 ISP Introduction

30 Internet structure: network of networks
a packet passes through many networks! local ISP Tier 3 ISP local ISP local ISP local ISP Tier-2 ISP Tier 1 ISP NAP Tier 1 ISP Tier 1 ISP local ISP local ISP local ISP local ISP Introduction

31 Review Transport Layer Network Layer Link Layer The Internet
Connection-oriented Connectionless Network Layer Circuit switching Packet switching Link Layer Ethernet FDM The Internet Introduction

32 Transport Layer Review
Connection-oriented (TCP) Acknowledgements (can have retries) Flow control Congestion control Better for most protocols Connectionless (UDP) No acknowledgements Send as fast as needed Some packets will get lost Better for video, telephony, etc Human speech? Introduction

33 Network Layer Review Circuit-switching Packet switching
Divide resources into “slots” Reserve all end-to-end resources (a “circuit”) Provides known latency Better for phones networks, etc Packet switching Divide resources into “packets” Send a packet whenever needed Maximizes throughput Better for random traffic, eg. internet, etc Introduction

34 Packet Switching Virtual Circuit Networks Datagram Networks
Initialize: tell each router it is on the circuit Send each packet with the Virtual Circuit ID Datagram Networks No initialization Send each packet with the destination address Trade offs? VC networks minimize routing tables Datagram networks minimize setup time Introduction

35 Network Layer Taxonomy
Introduction

36 Link Layer Physical media Sharing techniques Human sharing protocols?
Ethernet Fiber optics DSL Cable Sharing techniques FDM TDM Ethernet protocol Etc. Human sharing protocols? Introduction

37 Transport Layer Network Layer Link Layer TCP UDP IP Connection-
oriented Connection- less Network Layer IP Link Layer Ethernet Cable Wireless DSL Fiber FDMA TDMA CSMA CDMA Introduction

38 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge
1.3 Network core 1.4 Network access and physical media 1.5 Internet structure and ISPs 1.6 Delay & loss in packet-switched networks 1.7 Protocol layers, service models 1.8 History Introduction

39 Four sources of packet delay
1. nodal processing: check bit errors determine output link 2. queueing time waiting at output link for transmission depends on congestion level of router A B nodal processing queueing Introduction

40 Delay in packet-switched networks
3. Transmission delay: R=link bandwidth (bps) L=packet length (bits) time to send bits into link = L/R 4. Propagation delay: d = length of physical link s = propagation speed in medium (~2x108 m/sec) propagation delay = d/s Note: s and R are very different quantities! transmission A propagation B nodal processing queueing Introduction

41 Caravan analogy toll booth toll booth 100 km 100 km ten-car caravan Cars “propagate” at 100 km/hr Toll booth takes 12 sec to service a car (transmission time) car~bit; caravan ~ packet Q: How long until caravan is lined up before 2nd toll booth? Time to “push” entire caravan through toll booth onto highway = 12*10 = 120 sec Time for last car to propagate from 1st to 2nd toll both: 100km/(100km/hr)= 1 hr A: 62 minutes Introduction

42 Caravan analogy (more)
toll booth toll booth 100 km 100 km ten-car caravan 1st bit of packet can arrive at 2nd router before packet is fully transmitted at 1st router! Cars now “propagate” at km/hr Toll booth now takes 1 min to service a car Total transmit time is: 10*1+.1 = 10.1 minutes Which scenario is more like internet routers? Introduction

43 Nodal delay dproc = processing delay dqueue = queuing delay
typically a few microsecs or less dqueue = queuing delay depends on congestion dtrans = transmission delay = L/R, significant for low-speed links dprop = propagation delay a few microsecs to hundreds of msecs Introduction

44 Queueing delay (revisited)
R=link bandwidth (bps) L=packet length (bits) a=average packet arrival rate traffic intensity = La/R Output Rate La/R ~ 0: average queueing delay small La/R -> 1: delays become large La/R > 1: more “work” arriving than can be serviced, average delay infinite! Introduction

45 How does loss occur? packet arrival rate to link exceeds output link capacity Queue grows When no more space in queue, packets are lost lost packet may be retransmitted by previous node, by source end system, or not retransmitted at all A free (available) buffers: arriving packets dropped (loss) if no free buffers packets queueing (delay) B Introduction

46 “Real” Internet delays and routes
What do “real” Internet delay & loss look like? Traceroute program: provides delay measurement from source to router along end-end Internet path towards destination. For all i: sends three packets that will reach router i on path towards destination router i will return packets to sender sender times interval between transmission and reply. 3 probes 3 probes 3 probes Introduction

47 “Real” Internet delays and routes
traceroute: gaia.cs.umass.edu to Three delay measurements from gaia.cs.umass.edu to cs-gw.cs.umass.edu 1 cs-gw ( ) 1 ms 1 ms 2 ms 2 border1-rt-fa5-1-0.gw.umass.edu ( ) 1 ms 1 ms 2 ms 3 cht-vbns.gw.umass.edu ( ) 6 ms 5 ms 5 ms 4 jn1-at wor.vbns.net ( ) 16 ms 11 ms 13 ms 5 jn1-so wae.vbns.net ( ) 21 ms 18 ms 18 ms 6 abilene-vbns.abilene.ucaid.edu ( ) 22 ms 18 ms 22 ms 7 nycm-wash.abilene.ucaid.edu ( ) 22 ms 22 ms 22 ms ( ) 104 ms 109 ms 106 ms 9 de2-1.de1.de.geant.net ( ) 109 ms 102 ms 104 ms 10 de.fr1.fr.geant.net ( ) 113 ms 121 ms 114 ms 11 renater-gw.fr1.fr.geant.net ( ) 112 ms 114 ms 112 ms 12 nio-n2.cssi.renater.fr ( ) 111 ms 114 ms 116 ms 13 nice.cssi.renater.fr ( ) 123 ms 125 ms 124 ms 14 r3t2-nice.cssi.renater.fr ( ) 126 ms 126 ms 124 ms 15 eurecom-valbonne.r3t2.ft.net ( ) 135 ms 128 ms 133 ms ( ) 126 ms 128 ms 126 ms 17 * * * 18 * * * 19 fantasia.eurecom.fr ( ) 132 ms 128 ms 136 ms trans-oceanic link * means no response (probe lost, router not replying) Introduction

48 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge
1.3 Network core 1.4 Network access and physical media 1.5 Internet structure and ISPs 1.6 Delay & loss in packet-switched networks 1.7 Protocol layers, service models 1.8 History Introduction

49 How do they all fit together?
Protocol “Layers” Networks are complex! many “pieces”: hosts routers links of various media applications protocols hardware, software Question: How do they all fit together? Introduction

50 Organization of air travel
ticket (purchase) baggage (check) gates (load) runway takeoff airplane routing ticket (complain) baggage (claim) gates (unload) runway landing airplane routing airplane routing Introduction

51 Layering of airline functionality
ticket (purchase) baggage (check) gates (load) runway (takeoff) airplane routing departure airport arrival intermediate air-traffic control centers ticket (complain) baggage (claim gates (unload) runway (land) ticket baggage gate takeoff/landing Layers: each layer implements a service Providing an interface to higher layers And relying on services provided by layer below Introduction

52 Why layering? Dealing with complex systems:
modularization eases maintenance, updating of system change of implementation of layer’s service transparent to rest of system e.g., change in gate procedure doesn’t affect rest of system layering considered harmful? Introduction

53 Internet protocol stack
application: supporting network applications FTP, SMTP, HTTP transport: process-process data transfer TCP, UDP network: routing of datagrams from source to destination IP, routing protocols link: data transfer between neighboring network elements PPP, Ethernet physical: bits “on the wire” application transport network link physical Introduction

54 Encapsulation source destination application transport network link
message M application transport network link physical segment Ht M Ht datagram Ht Hn M Hn frame Ht Hn Hl M link physical switch destination network link physical Ht Hn M Ht Hn Hl M M application transport network link physical Ht Hn M Ht M Ht Hn M router Ht Hn Hl M Introduction

55 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge
1.3 Network core 1.4 Network access and physical media 1.5 Internet structure and ISPs 1.6 Delay & loss in packet-switched networks 1.7 Protocol layers, service models 1.8 History Introduction

56 Internet History 1961-1972: Early packet-switching principles
1961: Kleinrock - queueing theory shows effectiveness of packet-switching 1964: Baran - packet-switching in military nets 1967: ARPAnet conceived by Advanced Research Projects Agency 1969: first ARPAnet node operational 1972: ARPAnet public demonstration NCP (Network Control Protocol) first host-host protocol first program ARPAnet has 15 nodes Introduction

57 Internet History 1972-1980: Internetworking, new and proprietary nets
1970: ALOHAnet satellite network in Hawaii 1974: Cerf and Kahn - architecture for interconnecting networks 1976: Ethernet at Xerox PARC ate70’s: proprietary architectures: DECnet, SNA, XNA late 70’s: switching fixed length packets (ATM precursor) 1979: ARPAnet has 200 nodes Cerf and Kahn’s internetworking principles: minimalism, autonomy - no internal changes required to interconnect networks best effort service model stateless routers decentralized control define today’s Internet architecture Introduction

58 Internet History 1980-1990: new protocols, a proliferation of networks
1983: deployment of TCP/IP 1982: smtp protocol defined 1983: DNS defined for name-to-IP-address translation 1985: ftp protocol defined 1988: TCP congestion control new national networks: Csnet, BITnet, NSFnet, Minitel 100,000 hosts connected to confederation of networks Introduction

59 Internet History 1990, 2000’s: commercialization, the Web, new apps
Early 1990’s: ARPAnet decommissioned 1991: NSF lifts restrictions on commercial use of NSFnet (decommissioned, 1995) early 1990s: Web hypertext [Bush 1945, Nelson 1960’s] HTML, HTTP: Berners-Lee 1994: Mosaic, later Netscape late 1990’s: commercialization of the Web Late 1990’s – 2000’s: more killer apps: instant messaging, P2P file sharing network security to forefront est. 50 million host, 100 million+ users backbone links running at Gbps Introduction

60 Introduction: Summary
Course in a nutshell Internet overview what’s a protocol? network edge, core, access network packet-switching versus circuit-switching Internet/ISP structure performance: loss, delay layering and service models history Rest of course: Ch 2: applications Ch 3: transport Ch 4: network Ch 5: link Ch 6: wireless Ch 8: security Introduction


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