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Good Graphics: Line & Color. Right side: Nonverbal, spatial, creative Intelligence Left side: Logic, verbal-linguistic communication, math Right Brain.

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Presentation on theme: "Good Graphics: Line & Color. Right side: Nonverbal, spatial, creative Intelligence Left side: Logic, verbal-linguistic communication, math Right Brain."— Presentation transcript:

1 Good Graphics: Line & Color

2 Right side: Nonverbal, spatial, creative Intelligence Left side: Logic, verbal-linguistic communication, math Right Brain VS Left Brain

3 Learn your left brain messages and dismiss them. When the right brain takes over (about 20 minutes), you’ll be able to see & work more creatively. Listen to the Left Brain

4 3 primary colors 3 secondary colors –mixtures of primary colors complementary colors –mixtures of complements create a neutral Good Graphics: Color Wheel

5 the eye searches for the complementary color complementary colors are also known as color pairs adjacent complementary colors enhance each other mixed complementary colors create a neutral Good Graphics :Color Pair

6 use of 3 sequential colors from the color wheel creates harmony and gradual value change pleasing to the eye Good Graphics: Color Next

7 using multiple colors creates interest and excitement and avoids monotony include at least 6 dominant colors and 2-3 shades of each color Good Graphics: Color Rainbow

8 because colors bounce back & forth, objects in the environment receive all seven colors in the spectrum once a color is used, it must be applied throughout the entire drawing color repeat represents how we actually see color Good Graphics: Color Repeat

9 color connect pulls a drawing together with tints and intermediate colors in some of the white spaces do not allow white space to surround an object completely use a light color in white space to connect two objects Good Graphics: Color Connect

10 the eye searches for the opposite: red—green, light—dark if there is light, an earthy tone made by combining the 2 opposites is needed creating a darker value or shade/shadow shade the object with the complement, a neutral, purple, or blue Good Graphics: Color Earthy

11 COLOR PAIR COLOR NEXT COLOR REPEAT COLOR LIGHT COLOR CONNECT COLOR EARTHY Good Graphics in Color

12 COLOR PAIR COLOR NEXT COLOR REPEAT COLOR LIGHT COLOR CONNECT COLOR EARTHY Good Graphics in Color

13 COLOR PAIR COLOR NEXT COLOR REPEAT COLOR LIGHT COLOR CONNECT COLOR EARTHY Good Graphics in Color

14 COLOR PAIR COLOR NEXT COLOR REPEAT COLOR LIGHT COLOR CONNECT COLOR EARTHY Good Graphics in Color

15 COLOR PAIR COLOR NEXT COLOR REPEAT COLOR LIGHT COLOR CONNECT COLOR EARTHY Good Graphics in Color

16 3 ways of mixing with colored pencils are: –layering two or more colors over one another –applying two or more colors side by side, allowing the eye to mix the color –using a combination of these techniques with a water-soluble color pencil Rendering Media: Colored Pencils

17 the addition of the darker values adds depth to the rendering 45 degree stroke is used throughout color repeat is used throughout Rendering Media: Colored Pencils

18 shading or blending 1. apply lightest color first: 2-3 coats 2.while still wet, apply 2-3 coats of next darker color 3.while still wet, apply lighter color where 2 colors meet 4.apply the darkest color and blend with medium value while still wet 5.a colorless blender will give the rendering a soft watercolor-like appearance build the colors gradually to avoid watermark appearance Rendering Media: Markers

19 shading or blending mix colors by applying one color over the other create stripes by letting the first coat dry and then adding the stripes with the same marker the next darker value can be produced by applying the first coat, letting it dry, then applying a second coat of the same color smooth straight lines can be made by masking an area with tape or paper a rough, gradual value change can be achieved by using white colored pencil over a single marker color Rendering Media: Markers

20 Markers on absorbent paper A.Xerox paper: applied light to dark B.Xerox paper: applied dark to light C.Sketch paper: applied light to dark D.Sketch paper: applied dark to light Rendering Media: Markers

21 Markers used on bleed-proof paper A.Smooth Bristol paper: applied dark to light. B.Bleed-proof paper for pens: applied dark to light. Rendering Media: Markers

22 Markers used on vellum/nonabsorbent A.Color layering: applied light to dark. B.Color layering while markers are wet: applied dark to light. C.Color layering allowing colors to dry: applied dark to light. Rendering Media: Markers

23 tip-to-tip mixing –achieved by holding 2 different colors of marker together, allowing them to mix on the tips of the markers –if using 2 like values, either marker will hold the mix –if using a light and dark value, the light marker will hold the mix –markers must be cleaned by rubbing the tips on a piece of scrap paper until they mark the true color Rendering Media: Markers

24 markers are applied in the direction of the surface use a straightedge to apply large areas of marker freehand application is typically used for creating value and color on living objects and for objects that require a more free- flowing profile, i.e.. sofa cushions or plants Rendering Media: Markers

25 quick strokes –make quick and even lines using a straight- edge –this technique is useful when filling in solid areas and for applying light values to an area Rendering Media: Markers

26 diagonal line –diagonal lines are added to eliminate a flat or lifeless appearance of an object or area –use the same color marker over the surface dots –unify the rendering and add life or interest –use ink pens, pencils and /or markers Rendering Media: Markers

27 when applying color, let the colors close to the area being rendered overlap or bleed together this technique gives the rendering a looser appearance and value change Rendering Media: Markers

28 Nothing in a rendering is comprised of just one color. All materials in a rendering are a product of a variety of colors and their values. 4 marker colors and 3 pencil colors were used to render this wood sample. Rendering Media: Markers & Pencils

29 White space/highlights and value change bring realism to these pieces. Marker Rendering: Furniture

30 A loose rendering style incorporates white space/highlights and value change. Marker Rendering: Furniture

31 in a loose style, two values of purple are used for the upholstery black and brown are used for the frame white space is incorporated in both the seat and frame Marker Rendering: Furniture

32 white space is maintained for highlights darker values add depth and realism shadow is added to establish a ground Marker Rendering: Furniture

33 value changes when the plane changes notice the highlights and value changes on this chair Marker Rendering: Furniture

34 Two renderings of the chair using marker and colored pencil. Marker Rendering: Furniture

35 Good Graphics in Color

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38 ASSIGNMENT #9 Using the barn drawing below, illustrate the following principles of good graphics: Fuzzy Line Overlap Corner Hit-Go-Hit Professional Gap Professional Dot Freehand Line Punch Line Use a combination of markers and colored pencils Be loose and relax—try to ENJOY it instead of being critical of yourself See color illustrations in Lin pgs. 13, 70, 71 Good Graphics Practice 45 Degree Stroke White Space Gradual Value Change Don’t Touch Edges Dark/Light Mass/Void Value Connect Over Edge Color Light Color Repeat Color Pair Color Connect Color Next Color Earthy

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40 SOURCES Lin, Mike W. Drawing with Confidence: A Step-By-Step Guide, Van Nostrand Reinhold, 1993.


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