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WaitLess: Changing Restaurants Today for a Better Tomorrow Probably put a picture here of like a restaurant or something also maybe a better subtitle?

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Presentation on theme: "WaitLess: Changing Restaurants Today for a Better Tomorrow Probably put a picture here of like a restaurant or something also maybe a better subtitle?"— Presentation transcript:

1 WaitLess: Changing Restaurants Today for a Better Tomorrow Probably put a picture here of like a restaurant or something also maybe a better subtitle? I'll think on it and maybe delete this before anybody sees it also a logo would be cool but I doubt we have anyone who could design one, maybe we could steal the Sprint one, who cares about intellectual property rights anyway Team Members: Jared Dubin, Terry Garove, Alex Runas Design Manager: Panchalam Ramanujan

2 Presentation Outline Marketing Project Description Behavior Description Design Process Floor Plan Evolution Layout Verification Issues Encountered Specifications Conclusions

3 WaitLess Market Potential Total Available Market is millions of restaurants worldwide At one unit per table per restaurant and an estimated 50% gross profit per unit, potential gross is upwards of 50 million dollars Unit pays for itself in lower wait staff costs almost immediately, not to mention increased restaurant throughput due to smaller wait times and increased desire to dine out Sprinkler buddy had a cool picture background, we should try that

4 Unit Specifics Touchscreen Display Generic processor with software pre-programmed to run a User Interface that displays the menu Non-volatile memory to store menu items in Wireless Transmitting Unit to send orders to kitchen Payment Acceptor (Cash/Credit)‏ WaitLess Interface chip to store data and provide control signals Total Estimated Cost of Production: $50 / unit, mostly for display Estimated Packaged Sale Price: $75 / unit, or more Total Cost to a Restaurant with 100 tables: $7500 Gross pay to one single waiter at minimum wage for 9 months: $10400

5 Unit Flow Diagram I'm outta time but we need to dig up that old picture with the flash memory and generic integrated circuit and display with arrows going in between everything it will go here, it will be fantastic

6 Top-level Behavioral Description Control FSM Inputs from User Inputs from comparators Control signals to registers, SRAM SRAM Item information from off-chip memory Outputs to bus that runs to transmitter AdderMultiplier Price info, cumulative Multiplies tax Final price

7 General State Machine Flow

8 Design Process Overview Make it dense Make it small Make it cheap Make it work

9 Design Process - Verilog & Schematic Verilog  Extensive simulations performed (quick and easy at this stage)  Logic refinement, design criteria refined  I/O cap (lifted) nearly caused heart-attack Schematic  Several circuit-level changes later in the design cycle (change to dyanmic logic decoder)  Explored feasibility of design choices (slightly less quick and easy at this stage)

10 Design Process - Floorplan Floorplan  We screwed this up pretty badly  The 29-bit multiplier got a *teensy* bit larger than we expected Tearing up the floor boards…  Iterative approach? Yeah, but we never really did get it right

11 Design Process - Layout Let the Biggest Blocks prevail  SRAM and Multiplier effectively determined the approximate bounding box for the design  The two blocks accounted for such a high proportion of the overall layout that finding good ways to massage the remaining pieces into place became our primary goal

12 Floorplan

13 Layout - Multiplier

14 Layout - SRAM, drivers&decoder

15 Layout - Register

16 Layout - Full Chip

17 Verification

18 (That was some kind of full-chip simulation that I finally got right, there will be better ones when I get a chance to go to the lab because the internet was not being cooperative from home)

19 Issues Encountered (Not entirely sure if you want design things that went wrong, ideas that were harder to implement than we originally thought, or size estimates that had to be revised, so here is a selection of all of those) The SRAM and multiplier dimensions fluctuated, requiring layout changes up until pretty much every module but the complete FSM was added to the full chip layout

20 Issues Encountered Layout of FSM modules was inconsistent and required some “creative” routing—luckily (not necessarily for the density) we had some empty space that needed to be filled Registers are a mess for so many reasons Signal names were sometimes inconsistent, leading to time-consuming layout mistakes Also many more things

21 Specifications Area  326 x 229 = 74,654 um^2  1.42:1 aspect ratio Transistor Count  21,988 (So close to 22,000 that it’s psychologically devastating) Density  0.295 transistor/um^2


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