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Aug 22, Fall 2006ITCS4230/5230-0011 ITCS4230/5230-001 Computer Game Design and Development Tiffany Barnes, Ph.D. STECH403E 704-687-8577.

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Presentation on theme: "Aug 22, Fall 2006ITCS4230/5230-0011 ITCS4230/5230-001 Computer Game Design and Development Tiffany Barnes, Ph.D. STECH403E 704-687-8577."— Presentation transcript:

1 Aug 22, Fall 2006ITCS4230/5230-0011 ITCS4230/5230-001 Computer Game Design and Development Tiffany Barnes, Ph.D. tbarnes2@uncc.edu STECH403E 704-687-8577

2 Aug 22, Fall 2005ITCS40102 Topics  Following (roughly) the International Game Developers Association Curriculum Framework (http://www.igda.org/academia/curriculum_fra mework.php)http://www.igda.org/academia/curriculum_fra mework.php –One of the reasons your text was chosen  Four broad themes: –Social aspects –Technology aspects –Software Engineering aspects –Business aspects

3 Aug 22, Fall 2005ITCS40103 Introductions  Instructor –Tiffany Barnes –tbarnes2@uncc.edutbarnes2@uncc.edu –STECH403E  Research –Artificial Intelligence (in Education) –Game2Learn –Diversity in IT –Bioinformatics

4 Aug 22, Fall 2005ITCS40104 Introductions  TA –Amanda Chaffin –Contact info TBA, office hours TBA

5 Aug 22, Fall 2005ITCS40105 Books/media  Textbook –Introduction to Game Development –Ed. Steve Rabin –May 2005 Charles River Media –ISBN 1584503777  Software –3D Game Studio, www.3dgamestudio.comwww.3dgamestudio.com –Download 30-day trial version –Available in STECH lab

6 Aug 22, Fall 2005ITCS40106 Related Classes  CS Classes –Computer Graphics –Artificial Intelligence –Networking –Human-Computer Interaction –Software Engineering  Visual Arts  Music

7 Aug 22, Fall 2005ITCS40107 New Certificate in Gaming  Five courses  Undergraduate or Graduate  Game Design I & II  Artificial Intelligence  HCI-related class (Virtual Reality, etc)  Graphics

8 Aug 22, Fall 2005ITCS40108 What you will do  Analysis  Design  Programming  User testing  Programming!  Enjoy!

9 Aug 22, Fall 2005ITCS40109 5-Phase Project  Build a team –Tell me your team members ASAP  Build a game  Phases –Settle on a game idea –Formal Game Proposal –Game Design –Progress Report –Alpha Release –Playtesting Results

10 Aug 22, Fall 2005ITCS401010 Course Information  Grading –Project (5 parts)8-15% each --> 50% –Homeworks30% –Final20%  Advice: Learn from past –Content, lectures, projects,... –Read the book, search out other relevant resources

11 Aug 22, Fall 2005ITCS401011 Project Teams  4 people (diverse is best!)  Consider schedules  Cool name

12 Aug 22, Fall 2005ITCS401012 Software  3D Game Studio  Anim8or  3D Studio Max –4D paint  Sound Forge  Unreal  Direct X  Others…

13 Aug 22, Fall 2005ITCS401013 Hardware  Windows computers  Other?

14 Aug 22, Fall 2005ITCS401014 Info I Need  Your name  Your year of study  Relevant 3rd & 4th year classes  Your Visual & Audio Art & Design experience  Your Computer Science experience  www.cs.uncc.edu/~tbarnes2/


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