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BPC: Art and Computation – Fall 2006 Introduction to animation Erik Brisson

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Presentation on theme: "BPC: Art and Computation – Fall 2006 Introduction to animation Erik Brisson"— Presentation transcript:

1 BPC: Art and Computation – Fall 2006 Introduction to animation Erik Brisson ebrisson@bu.edu

2 BPC: Art and Computation – Fall 20062 Animation example - traditional

3 BPC: Art and Computation – Fall 20063 Animation example - traditional

4 BPC: Art and Computation – Fall 20064 History - Thaumotrope (~ 1825)

5 BPC: Art and Computation – Fall 20065 History – Folioscope (~ 1834) Now known as a “flipbook”

6 BPC: Art and Computation – Fall 20066 History – Zoetrope (~ 1834)

7 BPC: Art and Computation – Fall 20067 History – Phenakistoscope (~1833)

8 BPC: Art and Computation – Fall 20068 History – Early days of film 1895 Auguste and Louis Lumiere, "Workers Leaving the Lumiere Factory in Lyon-Montplaisir“ 1899 First magnetic recording of sound is achieved. 1908 Emile Cohl, "Fantasmagorie."

9 BPC: Art and Computation – Fall 20069 Animation - Techniques Stop-motion animation (puppets / objects / clay models) Drawing and inking cel’s Rotoscoping Computer-assisted Computer-generated

10 BPC: Art and Computation – Fall 200610 Animation – Less-common techniques Drawing / collage on film Drawing over time Ink / paint on glass Pinscreen Sand Silhouette / cutout

11 BPC: Art and Computation – Fall 200611 Animation example - traditional

12 BPC: Art and Computation – Fall 200612 Animation example - traditional

13 BPC: Art and Computation – Fall 200613 2D animation in 3D scene Image sequence mapped onto object in scene

14 BPC: Art and Computation – Fall 200614 3D motion as animation - models

15 BPC: Art and Computation – Fall 200615 3D motion as animation

16 BPC: Art and Computation – Fall 200616 Another example - models

17 BPC: Art and Computation – Fall 200617 Another example – animation

18 BPC: Art and Computation – Fall 200618 DAFFIE arp file arp 2.0 name playtime_seq geom_path./ playspeed 10 sound_path../configs/playtime/ frame geom_show playtime00.obj frame geom_show playtime01.obj frame geom_show playtime02.obj frame geom_show playtime03.obj frame geom_show playtime04.obj frame geom_show playtime05.obj

19 BPC: Art and Computation – Fall 200619 Animation example – slow

20 BPC: Art and Computation – Fall 200620 Animation - timing Speed of action Synchronization of actions Synchronization with sound –Sound track recorded first –Animation made to match sound

21 BPC: Art and Computation – Fall 200621 Animation – timing control Fixed speed projection –Film 24 fps –Video 30 fps –Computer graphics 60, 72, 75 Hz refresh rate Image redraw may not match this speed How vary action speed?

22 BPC: Art and Computation – Fall 200622 More speed examples – full (32 images)

23 BPC: Art and Computation – Fall 200623 More speed examples – 4 images

24 BPC: Art and Computation – Fall 200624 Multiple framing (4 images, held 8 frames)

25 BPC: Art and Computation – Fall 200625 More speed examples – 8 images

26 BPC: Art and Computation – Fall 200626 Multiple framing (8 images, held 4 frames)

27 BPC: Art and Computation – Fall 200627 More speed examples – 16 images

28 BPC: Art and Computation – Fall 200628 Multiple framing (16 images, held 2 frames)

29 BPC: Art and Computation – Fall 200629 Observations - bouncing

30 BPC: Art and Computation – Fall 200630 12 Principles of Animation Timing Ease In and Out (or Slow In and Out) Arcs Anticipation Exaggeration Squash and Stretch Secondary Action Follow Through and Overlapping Action Straight Ahead Action and Pose-To-Pose Action Staging Appeal Personality


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