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TK 2123 COMPUTER ORGANISATION & ARCHITECTURE

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1 TK 2123 COMPUTER ORGANISATION & ARCHITECTURE
Lecture 6: CPU and Memory (2)

2 Contents This lecture will discuss: Memory Unit.
Instruction Execution. Buses. Prepared by: Dr Masri Ayob - TK2123

3 Memory Implementations
The most common types of memory: magnetic core memory static RAM dynamic RAM, and ROM. Memory can be volatile or nonvolatile. Nonvolatile memory retains its values when power is removed. Volatile memory loses its contents when power is removed. Prepared by: Dr Masri Ayob - TK2123

4 Memory Implementations
Magnetic core memory uses a small core of magnetic material to hold a bit of data. Since magnetism remains after the current is removed, core memory is nonvolatile. Magnetic core memory is expensive and slow in operation compared to other types of memory. It has been replaced almost entirely by RAM. It is still used on a few computers where both read and write capability are required and where the loss of data or programs would be severely damaging, particularly for military and space applications. Prepared by: Dr Masri Ayob - TK2123

5 Memory Implementations
Most current computers use either static or dynamic RAM for memory. Dynamic RAM (DRAM) is less expensive, requires less electrical power, and can be made smaller, with more bits of storage in a single integrated circuit. DRAM also requires extra electronic circuitry that “refreshes” memory periodically; otherwise the data fades away after awhile, and is lost. Prepared by: Dr Masri Ayob - TK2123

6 Memory Implementations
Static RAM (SRAM) does not require refreshing. Static RAM is also faster to access than DRAM and is therefore useful in very-high-speed computers and for small amounts of high-speed memory. But SRAM is more expensive and requires more chips. Both dynamic and static RAM are volatile. Currently, the DRAM is the most popular. Prepared by: Dr Masri Ayob - TK2123

7 Memory Implementations
ROM (read-only memory) is used for situations where the software is built permanently into the computer. Early ROM memory was made up of integrated circuits with fuses in them that could be blown. Modern ROM memories use a different technology, which can be erased and rewritten. Within the computer, ROM is both nonvolatile and unwriteable. The method used to access memory is basically the same, regardless of memory type. Prepared by: Dr Masri Ayob - TK2123

8 Memory Implementations
EEPROM and Flash ROM are recent memory innovations that implement nonvolatile, writeable memory. Both allow rewriting by erasing memory cells selectively, then writing new data into those cells. Flash ROM is faster and more flexible than EEPROM because it can erase and write data in blocks, rather than one byte at a time. Flash ROM is used in the computer BIOS and in devices, such as digital cameras, that require faster access than a disk can offer. Prepared by: Dr Masri Ayob - TK2123

9 Primary Memory: Memory Addresses (1)
Three ways of organizing a 96-bit memory. Prepared by: Dr Masri Ayob - TK2123

10 Instruction Cycle Two steps: Fetch Execute
Prepared by: Dr Masri Ayob - TK2123

11 Fetch/Execute Cycle Program Counter (PC) holds address of next instruction to fetch. PC MAR Processor fetches instruction from memory location pointed to by PC. Increment PC Unless told otherwise Instruction loaded into Instruction Register (IR). MDRIR. Processor interprets instruction and performs required actions. If instructions uses word in memory, fetch the word into CPU register. Execute the instruction. Prepared by: Dr Masri Ayob - TK2123

12 Execute Cycle Processor-memory
data transfer between CPU and main memory Processor I/O Data transfer between CPU and I/O module Data processing Some arithmetic or logical operation on data Control Alteration of sequence of operations. e.g. jump Combination of above Prepared by: Dr Masri Ayob - TK2123

13 Design Principles for Modern Computers
All instructions directly executed by hardware Maximise rate at which instructions are issued: Two separate fetch-execute cycle: fetch unit to retrieve and decode instructions; And execution unit to perform the actual instruction operation. This allows independent, concurrent operation of the two parts of the fetch-execute cycle. Pipelining to allow overlapping between the fetch-execute cycles of sequences of instructions. Separate execution units for different types of instructions. Instructions should be easy to decode Only loads, stores should reference memory. Provide plenty of registers. Prepared by: Dr Masri Ayob - TK2123

14 SEPARATE FETCH UNIT/EXECUTE UNIT
To achieve maximum performance, these two parts operate as independently from each other as possible; but an instruction must be fetched before it can be decoded and executed. several instructions are fetched concurrently from memory by the fetch unit, based on the current address stored in an instruction pointer (IP i.e. PC) register. Once an instruction is fetched, it is held in a buffer until it can be decoded and executed. The number of instructions held will depend upon the size of each instruction, the width of the memory bus, and the size of the buffer. Prepared by: Dr Masri Ayob - TK2123

15 SEPARATE FETCH UNIT/EXECUTE UNIT
As instructions are executed, the fetch unit takes advantage of time when the bus is not otherwise being used and attempts to keep the buffer filled with instructions. In general, modern memory buses are wide enough and fast enough that they do not limit instruction retrieval. The execution unit contains the ALU and the portion of the control unit that identifies and controls the steps that comprise the execution part for each different instruction. When the execution unit is ready for an instruction, the instruction decoder passes the new instruction to the control unit for execution. Prepared by: Dr Masri Ayob - TK2123

16 Pipelining Observe that the limitation to performance results from the serial nature of CPU processing: each instruction requires a sequence of fetch-execute cycle steps, and the program requires the execution of a sequence of these instructions. Thus, the keys to increased performance must rely on methods that reduce the time required for each step in the fetch- execute cycle. Prepared by: Dr Masri Ayob - TK2123

17 Pipelining Most instructions require many steps (clock cycles) to fetch/execute the instruction. Common instructions (arithmetic, load/store, conditional branch) can be initiated and executed independently. To speed up processing several independent instructions can be overlapped, so that several instructions are being worked on at a time – pipelining. Prepared by: Dr Masri Ayob - TK2123

18 Instruction-Level Parallelism
A five-stage pipeline The state of each stage as a function of time. Nine clock cycles are illustrated Prepared by: Dr Masri Ayob - TK2123

19 Pipelining Problem: a branch instruction may invalidate all the instructions in the pipeline at that instant if the branch is taken, and the computer still must have the data from the previous instruction if the next instruction requires it in order to proceed. Modern computers use a variety of techniques to compensate for the branching problem. One common approach is to maintain two or more separate pipelines so that instructions from both possible outcomes can be processed until the direction of the branch is clear. Another approach attempts to predict the probable branch path based on the history of previous execution of the same instruction. The problem of waiting for data results from previous instructions can be alleviated by separating the instructions so that they are not executed one right after the other. Prepared by: Dr Masri Ayob - TK2123

20 Superpipelined Many pipeline stages need less than half a clock cycle.
Double internal clock speed gets two tasks per external clock cycle. Superscalar allows parallel fetch execute. Prepared by: Dr Masri Ayob - TK2123

21 Scalar and Superscalar Processor Organisation
It is not useful to pipe different types of instructions through a single pipeline. With a single execution unit pipeline (ignoring problems with different instruction types and branch conditions), the CPU can average instruction execution approximately equal to the clock speed of the machine. processor fulfilling this condition is called a scalar processor. With multiple execution units, it is possible to process instructions in parallel, with an average rate of more than one instruction per clock cycle. The ability to process more than one instruction per clock cycle is known as superscalar processing. Pipelining and superscalar processing techniques do not affect the cycle time of any individual instruction. Prepared by: Dr Masri Ayob - TK2123

22 Superscalar Architectures (1)
Dual five-stage pipelines with a common instruction fetch unit. Prepared by: Dr Masri Ayob - TK2123

23 Superscalar Architectures (2)
A superscalar processor with five functional units. Prepared by: Dr Masri Ayob - TK2123

24 Limitations Technical issues that must be resolved to make it possible to execute multiple instructions simultaneously: True data dependency : Problems that arise from instructions completing in the wrong order. Procedural dependency : Changes in program flow due to branch instructions. Resource conflicts: Conflicts for internal CPU resources, particularly general-purpose registers. Output dependency Antidependency Prepared by: Dr Masri Ayob - TK2123

25 True Data Dependency ADD r1, r2 (r1 := r1+r2;) MOVE r3,r1 (r3 := r1;)
Can fetch and decode second instruction in parallel with first Can NOT execute second instruction until first is finished Prepared by: Dr Masri Ayob - TK2123

26 Procedural Dependency
Conditional branch instructions may depend on the results from instructions that have not yet been executed. These situations are known as flow or branch dependencies. If the wrong branch is in the pipeline, the pipeline must be flushed and refilled, wasting time. Worse yet, an instruction from the wrong branch, that is, one that should not have been executed, can alter a previous result that is still needed. Prepared by: Dr Masri Ayob - TK2123

27 Resource Conflict Two or more instructions requiring access to the same resource at the same time e.g. two arithmetic instructions Can duplicate resources e.g. have two arithmetic units Prepared by: Dr Masri Ayob - TK2123

28 In-Order Issue Out-of-Order Completion
Output dependency R3:= R3 + R5; (I1) R4:= R3 + 1; (I2) R3:= R5 + 1; (I3) I2 depends on result of I1 - data dependency If I3 completes before I1, the result from I1 will be wrong - output (read-write) dependency. Prepared by: Dr Masri Ayob - TK2123

29 Antidependency Write-write dependency R3:=R3 + R5; (I1)
I3 can not complete before I2 starts as I2 needs a value in R3 and I3 changes R3 Prepared by: Dr Masri Ayob - TK2123

30 Design Issues Instruction level parallelism Machine Parallelism
Instructions in a sequence are independent Execution can be overlapped Governed by data and procedural dependency Machine Parallelism Ability to take advantage of instruction level parallelism Governed by number of parallel pipelines Prepared by: Dr Masri Ayob - TK2123

31 Instruction Issue Policy
Order in which instructions are fetched. Order in which instructions are executed. Order in which instructions change registers and memory. Prepared by: Dr Masri Ayob - TK2123

32 Processor-Level Parallelism (1)
An array of processor of the ILLIAC IV type. Prepared by: Dr Masri Ayob - TK2123

33 Processor-Level Parallelism (2)
A single-bus multiprocessor. A multicomputer with local memories. Prepared by: Dr Masri Ayob - TK2123

34 Buses There are a number of possible interconnection systems
Single and multiple BUS structures are most common e.g. Control/Address/Data bus (PC) e.g. Unibus (DEC-PDP) Prepared by: Dr Masri Ayob - TK2123

35 What is a Bus? A communication pathway connecting two or more devices.
Is a physical connection for transferring data from one location in the computer system to another. Definition: A group of electrical conductors suitable for carrying computer signals from one location to another. Each conductor in the bus is commonly known as a line Each line carries a single electrical signal - might represent one bit of a memory address, or a sequence of data bits. Often grouped A number of channels in one bus e.g. 32 bit data bus is 32 separate single bit channels Power lines may not be shown Prepared by: Dr Masri Ayob - TK2123

36 Data Bus Carries data Width is a key determinant of performance
Remember that there is no difference between “data” and “instruction” at this level. Width is a key determinant of performance 8, 16, 32, 64 bit Prepared by: Dr Masri Ayob - TK2123

37 Address bus Identify the source or destination of data
e.g. CPU needs to read an instruction (data) from a given location in memory Bus width determines maximum memory capacity of system e.g has 16 bit address bus giving 64k address space Prepared by: Dr Masri Ayob - TK2123

38 Control Bus Control and timing information
provide control for the proper synchronisation and operation of the bus and of the modules that are connected to the bus: Memory read/write signal Interrupt request Bus request Clock signals Etc. Prepared by: Dr Masri Ayob - TK2123

39 Bus Interconnection Scheme
Prepared by: Dr Masri Ayob - TK2123

40 Big and Yellow? What do buses look like?
Parallel lines on circuit boards Ribbon cables Strip connectors on mother boards e.g. PCI Sets of wires Prepared by: Dr Masri Ayob - TK2123

41 Physical Realisation of Bus Architecture
Prepared by: Dr Masri Ayob - TK2123

42 Buses Buses may connect modules together in various ways.
A bus may carry signals from a specific source to a specific destination - point-to-point bus. E.g. The cable that connects the parallel or serial port in a personal computer from the computer to a printer. Point-to-point buses intended for connection to a plug-in device are often called ports. Prepared by: Dr Masri Ayob - TK2123

43 Buses Multipoint bus (or multidrop or broadcast bus) – is used to connect several points together, where signals produced by a source on the bus are “broadcast” to every other point on the bus. E.g. Ethernet network . In most cases, a multipoint bus requires addressing signals on the bus to identify the desired destination that is being addressed by the source at a particular time. Prepared by: Dr Masri Ayob - TK2123

44 Buses Prepared by: Dr Masri Ayob - TK2123

45 Single Bus Problems Lots of devices on one bus leads to:
Propagation delays Long data paths mean that co-ordination of bus use can adversely affect performance If aggregate data transfer approaches bus capacity Most systems use multiple buses to overcome these problems Prepared by: Dr Masri Ayob - TK2123

46 Buses Backplane/system bus/ external bus (example of broadcast bus) - When the bus is used to carry computer signals that connect the CPU with memory and/or with a set of plug-in I/O module cards in the same physical package. Different buses might be used for connecting the different parts of the system. The interfaces between different buses are called bus interface bridges - make it possible for different buses to communicate with each other. Prepared by: Dr Masri Ayob - TK2123

47 Buses The buses connecting various parts of the CPU are actually within the CPU chip. The external CPU bus – backplane: peripheral control interface (PCI) bus - a popular modern external bus, which used in Sun workstations, Apple Macintosh computers, Intel PCs, and Hewlett-Packard AlphaServers. This means that the same peripheral I/O cards may be plugged into many different computers. AGP (accelerated graphics processor) bus. ISA (industry standard architecture) bus - was the standard system bus for Intel PCs for many years, but is rapidly becoming extinct in favor of the faster and more flexible PCI bus for general I/O interface use. Bus protocol - is an agreement between two or more entities that establishes a clear, common path of communication and understanding between them. Prepared by: Dr Masri Ayob - TK2123

48 Typical PC interconnections
Prepared by: Dr Masri Ayob - TK2123

49 Bus Types Dedicated Multiplexed Separate data & address lines
Shared lines Address valid or data valid control line Advantage - fewer lines Disadvantages More complex control Ultimate performance Prepared by: Dr Masri Ayob - TK2123

50 Bus Arbitration More than one module controlling the bus
e.g. CPU and DMA controller Only one module may control bus at one time Arbitration may be centralised or distributed Prepared by: Dr Masri Ayob - TK2123

51 Centralised or Distributed Arbitration
Single hardware device controlling bus access Bus Controller Arbiter May be part of CPU or separate Distributed Each module may claim the bus Control logic on all modules Prepared by: Dr Masri Ayob - TK2123

52 Timing Co-ordination of events on bus Synchronous
Events determined by clock signals Control Bus includes clock line A single 1-0 is a bus cycle All devices can read clock line Usually a single cycle for an event Prepared by: Dr Masri Ayob - TK2123

53 PCI Bus Peripheral Component Interconnection
Intel released to public domain 32 or 64 bit 50 lines Prepared by: Dr Masri Ayob - TK2123

54 PCI Bus Lines (required)
Systems lines Including clock and reset Address & Data 32 time mux lines for address/data Interrupt & validate lines Interface Control Arbitration Not shared Direct connection to PCI bus arbiter Error lines Prepared by: Dr Masri Ayob - TK2123

55 PCI Bus Lines (Optional)
Interrupt lines Not shared Cache support 64-bit Bus Extension Additional 32 lines Time multiplexed 2 lines to enable devices to agree to use 64-bit transfer JTAG/Boundary Scan For testing procedures Prepared by: Dr Masri Ayob - TK2123

56 PCI Commands Transaction between initiator (master) and target
Master claims bus Determine type of transaction e.g. I/O read/write Address phase One or more data phases Prepared by: Dr Masri Ayob - TK2123

57 Thank you Q & A Prepared by: Dr Masri Ayob - TK2123


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