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Option Topic 2 Authoring and Multimedia

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1 Option Topic 2 Authoring and Multimedia
Created By Priscilla Chrisafis & Madeleine Janson

2 Syllabus Outcomes A student:
5.2.1 describes and applies problem-solving processes when creating solutions 5.2.2 designs, produces and evaluates appropriate solutions to a range of challenging problems 5.2.3 critically analyses decision-making processes in a range of information and software solutions. Students learn about: Students learn to: Multimedia products for areas such as education define and describe the types of multimedia products entertainment assess the effectiveness of a range of multimedia products information recognise the integrated nature of multimedia products Data types commonly used in multimedia products recognise features of data types for multimedia products features of data types imported to multimedia products describe the processes of acquiring and/or capturing, manipulating, storing, displaying and distributing data types Authoring software systems the combining of data types into a multimedia presentation using existing application products such as HyperStudio and Macromedia software discuss advantages and limitations of authoring software justify the selection of the authoring software to be used for the multimedia product Project development processes and techniques design, produce and evaluate a simple project for a real-world application either separately for this option, or integrated with other option/s GUI design for the multimedia product apply interface design features used for the production of the multimedia product design principles including layout and balance of data types examine and analyse design principles used in a range of multimedia products create a storyboard and script Additional Content Students learn about: Students learn to: innovation in a selected data type such as animation research in detail a data type and produce an original product

3 Authoring Systems Students learn about:
the combining of data types into a multimedia presentation using existing application products such as HyperStudio and Macromedia software Students learn to: discuss advantages and limitations of authoring software justify the selection of the authoring software to be used for the multimedia product

4 Multimedia is Everywhere
Billboards Logos Video Broadcasting Websites Multimedia is Everywhere B r o c h u r e s Social Networking Magazines

5 ANIMATION TEXT Multimedia GRAPHICS VIDEO SOUND

6 Authoring Software Systems
INCLUDES Create Edit Develop Import Organise Authoring software tells the hardware what to do. Authoring systems include the tools which provide the framework you need for structuring and editing elements of a multimedia project. EXAMPLES OF USE Videos Animations Games Interactive Websites Demo disks Presentations

7 SOFTWARE Text editing and word processing tools
Painting and drawing Tools Image editing tools 3D modelling and animation tools Sound editing tools Animation, video and digital movies tools

8 Project Development Students learn about: Processes and techniques
GUI design for the multimedia project Design principles including layout and balance of data types Students learn to: Design, produce and evaluate a simple project for a real world application either separately for this option, or integrated with other options. Apply interface design features used for the production of the multimedia product Examine and analyse design principles used in a range of multimedia products Create a storyboard and script

9 Project Development DEVELOPMENT IDEA ANALYSIS DELIVERY IDEA ANALYSIS
How much time do you have? Samples/Prototypes Tests Will interactivity be required? DELIVERY DEVELOPMENT IDEA ANALYSIS DELIVERY Changes? Functions Accordingly What is the purpose of this multimedia? Questions? Presentation Who will be using this product?

10 Storyboards STORY BOARD TEMPLATE

11 DESIGN PRINCIPLES VIDEO ON BRANDING
Balance Repetition Contrast Alignment Dominance Unity NON USER FRIENDLY MUTLIMEDIA NON USER FRIENDLY MUTIMEDIA USER FRIENDLY MULTIMEDIA USER FRIENDLY MULTIMEDIA DESIGN PRINCIPLES VIDEO ON BRANDING

12 Summary MULTIMEDIA is Text, sound, graphics, video, animation.
AUTHORING SOFTWARE is Includes the tools needed to structure and edit the elements of a multimedia project. EXAMPLES OF SOFTWARE Text editing and word processing tools · Open Office · Microsoft Office Painting and Drawing Tools · Corel Draw · Adobe Photoshop 3D modelling and animation tools · Google Sketch · Vector Works Sound editing tools · Audacity · Serato Animation, video and digital movie tools · Windows Movie Maker · Anime Studio PROJECT DEVELOPMENT Idea Analysis (purpose, constraints, brainstorm, interactivity)  Development (prototypes, samples, questions) Delivery (finalisation, function accordingly, presentation) STORYBOARDS DESIGN PRINCIPLES Balance, Repetition, Contrast, Alignment, Dominance, Unity


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