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Day 3 Inventory Management E-Commerce PFSWeb Heineken Quiz Exercises.

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Presentation on theme: "Day 3 Inventory Management E-Commerce PFSWeb Heineken Quiz Exercises."— Presentation transcript:

1 Day 3 Inventory Management E-Commerce PFSWeb Heineken Quiz Exercises

2 Inventory Management Day 3 – Module 6 Reading IBM Inventory Management: An executive perspective

3 Inventory Management Day 3 – Module 6

4 Inventory Inventory is a stock of anything held to meet some future demand. It is created when the rate of receipts exceeds the rate of disbursements.

5 ABC Analysis 102030405060708090100 Percentage of items Percentage of dollar value 100 — 90 — 80 — 70 — 60 — 50 — 40 — 30 — 20 — 10 — 0 — Class C Class A Class B

6 Q1 – How Often to Order? Time On-hand inventory (units) Buying Infrequently

7 Q1 – How Often to Order? Time On-hand inventory (units) Buying Frequently

8 Q1 – How Often to Order – Example #1 Product Data. Annual Demand, D of 112 units Cost $5.00 Ordering Processing Cost, S of $2.00 per order Annual Holding, H cost is 20% of the cost or $1.00 per unit per year

9 Q1 – How Often to Order – Example #2 Product Data. Annual Demand, D of 1120 units Cost $5.00 Ordering Processing Cost, S of $2.00 per order Annual Holding, H cost is 20% of the cost or $1.00 per unit per year

10 Q2 – When to Order? Various Sales Patterns Quantity Time Quantity Time Quantity Year 1 Quantity Time

11 Fixed Order Quantity – Q System On-hand inventory (units) Time Average cycle inventory QQ—2QQ—2 1 cycle Receive order Inventory depletion (demand rate)

12 Inventory – Total Cost Analysis

13 Fixed Order Quantity – Q – Example Suppose that you are reviewing the inventory policies on an item stocked at a hardware store. The current policy is to replenish inventory by ordering in lots of 360 units. Additional information given: D = 60 units per week, or 3120 units per year S = $30 per order H = 25% of selling price, or $20 per unit per year

14 Inventory – Additional Complexities On-hand inventory (units) Time R

15 Periodic Review – P System

16 Inventory Management and Dell What is Inventory? Why have Inventory? Goal of using technology to enable effective inventory management.

17 Dell Model of B2C E-Commerce

18 Electronic-Commerce Day 3 – Module 7 Text Materials Chapter 5 – Electronic Commerce

19 The Internet Rapidly becoming infrastructure of choice Universal, easy-to-use set of technologies and standards Web sites available 24/7 Extended distribution channels Reduced transaction costs Reduced network and coordination costs

20 Trends China says it’s poised to be top Internet country The Associated Press – 1/19/2008 The Chinese government said Friday that its internet population has soared to 210 million, putting it on track to surpass the U.S. online community this year to become the world’s largest.

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22 Trends Black Friday Cyber-Monday

23 Trends Dissintermediation

24 Source: e-Marketer, U.S. Dept. of Commerce, Jupiter $’s in Millions $1.78T Growth The - Revolution Continues

25 Commerce and E-commerce E-commerce is changing everything Electronic commerce (e-commerce) – commerce, but it is commerce accelerated and enhanced by IT –Build powerful relationships with customers –Build powerful relationships with suppliers –Build powerful relationships with partners

26 On-line versus In-store models On-line Model In-Store Model

27 Creating a Sustainable Competitive Advantage Brand-Name Recognition Best-of-Breed Processes and Features Creating Repeat Customers Customization

28 E-commerce business models

29 B2B E-Commerce when a business sells products and services to customers who are primarily other businesses –Where all the e-commerce money is –Basically, it’s about businesses doing business with other businesses –Supply chain management is a big part of B2B e-commerce

30 Supply Chain

31 Potential Benefits Faster transactions Lower cost transactions Fewer transaction errors Reduced cycle time Reduced inventory Increased information flow Increased customer satisfaction Improved cash flows

32 B2C E-Commerce

33 $15.7 Billion spent online in December 2002 Source: Goldman sachs, Harris Interactive, and Nielsen/NetRatings The - Products 20% 17% 26% 12% 13%

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35 Top 10 US Shopping Sites Source: Jupiter Media Metrix – 2001 – 5 Week Average Daily Unique Visitors in US Home/Work combined Source: Jupiter Media Metrix – 2001 – 5 Week Average Daily Unique Visitors in US Home/Work combined $’s in Millions

36 C2C E-Commerce

37 B2B and B2C Success Criteria Understand your business and your customers Find and establish relationships with customers Move money easily and securely

38 Understand your business and your customers Who are your target customers? What is the value of your products and services as perceived by your customers?

39 Find Customers and Establish Relationships B2C Registering with search engines Online ads Viral marketing Affiliate programs

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41 A blog (a portmanteau of web log) is a website where entries are commonly displayed in reverse chronological order. "Blog" can also be used as a verb, meaning to maintain or add content to a blog.portmanteau Many blogs provide commentary or news on a particular subject; others function as more personal online diaries. A typical blog combines text, images, and links to other blogs, web pages, and other media related to its topic. The ability for readers to leave comments in an interactive format is an important part of many blogs. Most blogs are primarily textual, although some focus on art (), photographs (photoblog), sketchblog, videos (vlog), music (MP3 blog), audio (podcasting) are part of a wider network of social media. Micro-blogging is another type of blogging which consists of blogs with very short posts.online diaries artphotographsphotoblogsketchblogvideosvlogmusicMP3 blogaudiopodcasting social mediaMicro-blogging As of December 2007, blog search engine Technorati was tracking more than 112 million blogs.[1]Technorati[1]

42 Viral marketing and viral advertising refer to marketing techniques that use preexisting social networks to produce increases in brand awareness, through self-replicating viral processes, analogous to the spread of pathological and computer viruses. It can be word-of-mouth delivered or enhanced by the network effects of the Internet.[1] Viral marketing is a marketing phenomenon that facilitates and encourages people to pass along a marketing message voluntarily.[2] Viral promotions may take the form of video clips, interactive Flash games, advergames, ebooks, brandable software, images, or even text messages.marketingsocial networksbrandviralpathological computer virusesword-of-mouth[1][2]Flashadvergamesbrandable softwaretext messages It is claimed that a satisfied customer tells an average of three people about a product or service he/she likes, and eleven people about a product or service which he/she did not like.[3] Viral marketing is based on this natural human behavior.[3] The goal of marketers interested in creating successful viral marketing programs is to identify individuals with high Social Networking Potential (SNP) and create Viral Messages that appeal to this segment of the population and have a high probability of being passed along.Social Networking PotentialViral Messages The term "viral marketing" is also sometimes used pejoratively to refer to stealth marketing campaigns[4]--the use of varied kinds of astroturfing both online and offline [5] to create the impression of spontaneous word of mouth enthusiasm.pejorativelystealth marketing[4]astroturfing[5]word of mouth

43 Online Ad Example Banner ad for a loan lending services

44 B2B Relationships Supply Chain Management Information Technology Find Customers and Establish Relationships

45 Move Money Easily and Securely Secure Sockets Layer (SSL)… –Creates a secure connection between a Web client and server –Encrypts the information –Sends the information over the Internet Denoted by lock icon on browser or https:// (notice the “s”)

46 Move Money Easily and Securely The “s” in https and the padlock

47 B2C Payment Systems Credit Cards Financial cybermediaries Electronic checks Electronic bill presentation and payment Smart Cards

48 Financial Cybermediaries – Internet-based company that makes it easy for one person to pay another person or organization over the Internet –PayPal (www.paypal.com) is the most well-knownwww.paypal.com

49 Electronic Check Electronic check – mechanism for sending money from your checking or savings account to another person or organization –Many implementations –Most common implementation is online banking

50 EBPP Electronic Bill Presentment and Payment (EBPP) – system that sends bills over the Internet and provides an easy-to-use mechanism (perhaps a button) to pay for them if the amount looks correct –Available through Checkfree (www.checkfree.com) and Quicken (www.quicken.com)www.checkfree.comwww.quicken.com

51 Smart Cards Smart card – plastic card (the size of a credit card) that contains an embedded chip on which digital information can be stored and updated –Debit cards are an implementation

52 B2B Payment Systems

53 Electronic Data Interchange - EDI Electronic data interchange (EDI) – direct computer-to- computer transfer of transaction information in standard business documents, such as invoices and purchase orders, in a standard format –How businesses communicate with each other –Used in e-marketplaces and VANs Private Network Value-Added Network

54 EDI and a VAN

55 E-Business Trends, Biometrics

56 E-Business Trends “E” is certainly changing many things Many trends in every part of your life Three important ones 1.Youth 2.M-commerce 3.The Long Tail

57 E-Business Trends, Youth Screenager – person who spends a lot of time in front of a screen – TV, iPod, computer, cell phone Digital native – personal ushered into this world alongside the digital revolution Most young people are screenagers and digital natives They readily embrace technology and therefore are most suited to running a business in the “e” world

58 E-Business Trends, M – Mobile Commerce Mobile computing – your ability to use technology to wirelessly connect to and use centrally located information and/or application software M-commerce – e-commerce conducted over a wireless device –Subset of mobile computing Mobility is key for the next generation of e-commerce that will rely on 1.Knowing where we are 2.Our ability to do anything from anywhere

59 E-Business Trends, M – Mobile Commerce

60 E-Business Trends, Long Tail Long Tail – first offered by Chris Anderson; explains e- commerce profitability in terms of a sales curve Brick-and-mortar businesses carry limited inventory, inventory that is popular E-businesses can carry huge amounts of “niche” inventory that may only sell a couple of times a year

61 E-Business Trends, Long Tail

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