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Hacker Scouts: Guild Parent Orientation Note: if you did not attend this meeting, but are interested in your child enrolling in The Hacker Scouts Guild,

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Presentation on theme: "Hacker Scouts: Guild Parent Orientation Note: if you did not attend this meeting, but are interested in your child enrolling in The Hacker Scouts Guild,"— Presentation transcript:

1 Hacker Scouts: Guild Parent Orientation Note: if you did not attend this meeting, but are interested in your child enrolling in The Hacker Scouts Guild, be sure to email the Guild leader, _____ @ guild###@hacker-scouts.org Also, fill out the survey at registration.hacker-scouts.org

2 Introductions Background making Education Teaching experience

3 Disclaimer: This is totally new.

4 What is the Hacker Scouts? Self improvement Motto: An unrelenting pursuit of knowledge Promote positive values, community Teach responsible use of technology

5 What is the Hacker Scouts? Learning Skills Not Just Making Teaching engineering practices Not exactly a science class A community

6 What is the Hacker Scouts? How this is different from Open Lab? We are working toward a knowledge / project goal More community Much more structure Emphasize individual advancement, pushing limits of knowledge

7 Hackerling Circuit

8 Scout Development Hackerling circuit Skill Badges Knowledge Trees (fractals) Ranks - Apprentice, Journeyman, Master Hackerlings Journeyman Master Apprentice Hacker Scout Rank Structure

9 Guild Organizational Structure Scout positions: Scout leader Crew/badge leaders Quartermaster? Documentation chief These positions get elected after the hackerling circuit Parent/volunteer roles: Guildmaster, Assistant Guildmaster Master of Documentation Volunteer coordinator Quartermaster Fundraising leader Skill badge leaders (1/badge) Lots of helpers!

10 Typical meeting Roll call Announcements open source – share what you have done/made in the last week Icebreaker/simple activity Split into crews and work on badges or a group project Refreshments Scouts all say what they learned, and what they could do to improve it Closing – Core value lesson Go home

11 2 Month agenda Pre-teach a few basics Hackerling circuit (this can actually take up to 3 months) Pick goals, identify skills needed Split into crews based on interest, skill - start on skill badges

12 6 Month Agenda Working in crews towards a skill/project goal Field trips to places that relate to learning goals Guild/crew project

13 Who should join? Age/skill 8-14 years Specific making knowledge is not required Thirst for knowledge is required Participation Must commit to go to meetings.

14 Monetary Costs Registration fee $75 Covers Hackerling circuit, tool belt, other materials After the hackerling circuit is complete, there is a monthly fee to cover: Materials for projects $10-$20 Insurance ?? Possibly renting a space $10-$50 Field trips (Depends on location)

15 Hacker Scouts is a National Program! Maker Scouts: Ages 4-7 Hacker Scouts: Ages 8-14 40 more cities interested!!

16 Sign me up! Go to: registration.hacker-scouts.org Fill out the form. We will contact you with more details.


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