Download presentation
Presentation is loading. Please wait.
Published byDennis Lane Modified over 9 years ago
1
GameSalad Fundamentals
2
Introduction to Game-Authoring System Objectives Define game-authoring system. Understand the components of logic and assets on game applications. Understand major features of Gamesalad. Identify game developers team members. Understand the role of each game development team member. Classify types of computer games.
3
Game Authoring –System A game-authoring system is computer-based system that enables users, usually non-programmers, to create or author content for video games in a drag- and-drop fashion
4
Components of Logic and Assets on Game Applications You can build games and applications without typing a single line of code. Two parts of a game application: Logic refers to the combination of rules, behaviors, and attributes. Assets include the images and sounds you import into your project.
5
Major Features Graphical user interface, or GUI (pronounced “gooey”) – makes it easy to use for non- programmers Actors – game objects Behaviors – things that affect the Actors Actors and Scenes You add actors by dragging and dropping them. You organize actors in a scene into different layers (who goes in front of who).
6
Major Features Real-Time Editing and Previewing You can edit a scene while the game is still running. The initial state of actors can be displayed translucently (in a faded format) to show where they were when the scene started. Cross-Platform Publishing GameSalad Creator has one common dialogue-based interface for publishing to multiple platforms, including the iPhone and Mac as well as Android devices and the Web.
7
The Developers Designers Game designers are responsible for the look and feel of a game Artists A game’s graphics include the commercial (box) art and in-game graphics. one of the first things a gamer assesses, is graphics that can make or break a game’s success. Programmers They create the code for the engines that deliver games
8
Audio Specialist Sound is important because it helps set the mood and puts the player into the game. Writers The majority of games have storylines and therefore must have a storyteller Testers Testers set in office blowing repeatedly through a single level or one section of the overall game and jotting down loads of notes to the development team to let them know what works and what does not. Mangers These people keep the whole development cycle on track, The Developers
9
Types of computer games Action Games: an action requires players to use quick reflexes, accuracy, and timing to overcome obstacles (problems). Example of action games: Call of Duty Adventure Games: normally require the player to solve various puzzles by interacting with people or other environment. Example of adventure games: Minecraft
10
Types of computer games Role-Playing games (RPG): is a game in which players assume the roles of characters in a fictional (imaginary) setting. Example of RPG: Arcane Legends or Diablo Strategy Games: require internal decision tree style thinking, and typically very high situation awareness. Example of strategy games: Chess or Clash of Clans
11
Types of computer games Casual Game: these type of games have simple rules with no special skills to play and lack of commitment requires compared with complex games Example of Casual Games: Sky Burger
12
Your First Game from Scratch: The Pong Game The original Pong, from 1972, looked like this:
13
Specifying the Game Concept and Rules It’s good practice to start by specifying the game concept and writing the rules of the game down on paper. Pong Game Concept and Rules The Game Concept - The purpose of this game is to defeat your opponent in a simulated table tennis (ping- pong) game by being the first to reach a score of 11. Players control a paddle (ping-pong racket). Your First Game from Scratch: The Pong Game
14
The Game Rules - Player 1 plays on the left side of the screen against Player 2. Players use the racket to hit the ball back and forth
Similar presentations
© 2024 SlidePlayer.com Inc.
All rights reserved.