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Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All.

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Presentation on theme: "Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All."— Presentation transcript:

1 Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game CREATING A 3D GAME – CREATING A GAME

2 Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game Unit R001 Syllabus Ref  Please note that this is for teacher reference only and will not be shown to students Unit R002 Syllabus Ref

3 Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game COMPLETE THE QUIZ 6mins

4 Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game What is the point ? RECAP ON PLANNING

5 Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game  All could Include in your plan what type of triggers you will need to use (level 5)  All should Plan out the clues and characters (level 4)  All will plan a murder mystery game with a simple plot (level 3)

6 Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game  All will: Finish planning your murder mystery game  All should: Start creating the rooms, characters and objects to your game  All could: Start applying rules to props and characters in your game NEW LEARNING GOALS

7 Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game KEYWORDS

8 Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game  Open Tasksheet:  From your ICT folders from last week (Subject Resources\ICT\Year 8\8.5- Creating a 3D game)  Finish your planning: 1.Section 2 on your Tasksheet 2.Section 3 – storyboard/table 3.Print (& post-it) FINISH PLANNING YOUR GAME 10mins DO NOT start Mission Maker without finishing planning!

9 Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game  Apply your evaluations - purpose vs aim HOMEWORK

10 Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game  Print plan  Create your game  Use Video Tutorials  Year 8\8.5- Creating a 3D game\Video Tutorials  Extra Resources CREATING YOUR GAME 15mins DO NOT start Mission Maker without finishing planning!

11 Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game RED AMBER GREEN HAPPY USING MISSIONMAKER?

12 Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game HOMEWORK – BY NEXT LESSON 9 TH MAY

13 Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game Take one thing from your game and show how and what you did to your partner! PEER ASSESSMENT

14 Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game  All will: Finish planning your murder mystery game  All should: Start creating the rooms, characters and objects to your game  All could: Start applying rules to props and characters in your game R A G LEARNING GOALS REVIEW


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