Presentation is loading. Please wait.

Presentation is loading. Please wait.

Plink-O-Rama Dave Hoffman Ben Breen. Presentation Outline 1. A Review of our Proposal −Compare / Contrast:  What did we set out to do?  What have we.

Similar presentations


Presentation on theme: "Plink-O-Rama Dave Hoffman Ben Breen. Presentation Outline 1. A Review of our Proposal −Compare / Contrast:  What did we set out to do?  What have we."— Presentation transcript:

1 Plink-O-Rama Dave Hoffman Ben Breen

2 Presentation Outline 1. A Review of our Proposal −Compare / Contrast:  What did we set out to do?  What have we done? 2. Technical Implementation −Core Modules; How they function. −Setbacks and Failures −Contingency Plans

3 Presentation Outline 3. Demonstration −Driving the Stepper Motor −Plink-O-Rama: Let’s Play a Game 4. Conclusion −Suggested Improvements −Acknowledgements −Question Period

4 A Review of our Proposal

5 Survey Says: Students Are Stressed  Short breaks between periods of reading are proven to create a more productive study period.  Students will often take study breaks regardless of the situation. By structuring these breaks, the student would be fully aware of passing time. What could solve this issue?

6 Our Finished Product  Plink-O-Rama is an electronic game designed to: − provide amusement − reduce stress − and increase productivity.  Plink-O-Rama is Refreshing!

7 “This game would make a great study break” - Brian Paquette

8 Technical Implementation

9 Technical Overview I/O Computer Basket LED’s Sensor Circuitry Stepper Motor Score Displays

10 I/O Computer Technical Overview

11 I/O Computer Initial Design: PIC16C74B Microprocessor Processor was to control: Basket values. Detect scores on the pins. Display / keep track of scores.

12 I/O Computer Setbacks:  Processor damaged during development. Basis for Setback:  Attributed to the PC power supply. Adjustments  Design changed to utilize Parallel Port to replace function of microprocessor.

13 I/O Computer

14  Adjustments: −I/O limitations require new components. −Additional Techniques required to reduce pin usage.  Basket values controlled by external logic gates.  Current player indicator controlled by 74LS04 chip.

15 Technical Overview Sensor Circuitry

16 Initial Design:  Small effective circuits using pull-up resistors designed to minimize noise on input lines to microprocessor.

17 Sensor Circuitry  Setbacks:  Sensors incompatible with parallel port.  Basis for Setback:  Attributed to the PC power supply.  Adjustments  Design changed to negative logic based sensors effectively debounced.

18 Basket LED’s Technical Overview

19 Basket LED’s  Initial Design:  Each basket controlled through the use of the microprocessor.  Setbacks:  Number of pins available reduced in switch to parallel port.  Basis for Setback:  Attributed to the PC power supply.

20  Adjustments:  Sensors are driven using external logic to manipulate all bins based off a single bin. Basket LED’s

21 Technical Overview Score Displays

22  Initial Design:  Each display driven through a complex network of logic chips.

23 Score Displays Completed Initial Design

24 Score Displays  Setbacks:  Two separate units needed to be placed on board. Space unavailable.  Basis for Setback:  Difficult to debug, other methods of driving displays found.

25 Score Displays  Adjustments:  Employs the 74LS47, BCD to Seven Segment Decoder IC.

26  Adjustments: Score Displays

27 Stepper Motor Technical Overview

28 Stepper Motor  Evolution of Motors: Floppy Drive Motor Spare Parts Motor Digi-Key Motor

29 Stepper Motor  Initial Design:  Two bit counter used to drive logic into a series of transistors that in turn drive the stepper motor.

30  Setbacks:  Damaged transistors.  Current requirements too high for slightly damaged parallel port.  Basis for Setback:  Did not order proper transistors.  Attributed to the PC power supply. Stepper Motor

31  Final Design:  The ULN2003A, high current (500mA) Darlington transistor array was used as the central component in driving a single stepper motor. Stepper Motor

32 Demonstration

33 Stepper Motor

34 Demonstration The Physical Components:

35 Demonstration Plink-O-Rama: Features:  Two player board game.  Turn-based.  Each game goes to 15.  Three levels of difficulty:  1 st Level: Static Basket Values.  2 nd Level: Basket Values change each turn.  3 rd Level: Chaos Mode. TM Basket Values change randomly.  Winning Animations  Winning Histories

36 Demonstration Plink-O-Rama

37 Conclusion

38  Improvements to Prototype:  External Component Independence: −Integrated Central Processing Unit −Embedded Power Supply  Wiring / Eliminating Protoboards  Additional Software Features: −Multiple Game Modes −Implemented Pause after long periods of play. Conclusion

39 Acknowledgements: We would like to express our sincere gratitude to: - Frank Comeau - Jim Holmes - Carl Adams - St F.X. Machine Shop: - Werner Schnepf - Steve MacDonald Conclusion

40 Questions / Comments


Download ppt "Plink-O-Rama Dave Hoffman Ben Breen. Presentation Outline 1. A Review of our Proposal −Compare / Contrast:  What did we set out to do?  What have we."

Similar presentations


Ads by Google