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Classroom logistics and practices

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Presentation on theme: "Classroom logistics and practices"— Presentation transcript:

1 Classroom logistics and practices
Programming Fundamentals

2 As you come in Find your section area. Find your team.
One person from each team should get the team folder. LEAVE THE FOLDER CLOSED. Arrange yourselves to be able to work together. Put your name tag in front of you.

3 Folder logistics All work for the day will be distributed via folders.
All returned work will be distributed via folders. All work to hand in will be put into the folders. All returned work should be removed from folders. If a member is absent, leave their work in the folder. Extra materials should be pulled from folder and placed into the ORANGE folder as you go. Folders, whiteboards, and other materials should be placed on the cart at the back of the room as you exit.

4 Lab 1u - Programming fundamentals
Input/output (getting data, providing results) Assignment (storage of intermediary values) Sequencing (putting steps in the correct order) Decisions (choose whether an action occurs) Loops (iteration/repetition) Methods (subprograms (groups steps together)) Objects (data + methods) lab:

5 Those not finishing… Please finish today. While it will be late and unlike most labs, you will still get partial credit (at least) for completing it. This was not a pair assignment in that each person needed to submit.

6 SYLLABUS

7 Syllabus Quiz

8 10 minutes These timers appear initially as a cream, coloured circle. The timer is initiated by clicking on, at which point the circle will fill up in a clockwise direction with the colour you see above. At the end of the time, a bell will sound. It is possible to change the timings of the timers by entering the animation settings and changing the timings of the relevant ‘Oval’. Note the timings have to be entered in seconds. It is possible to have multiple timers on the same slide as these work independently of each other.

9 Scoring Put each team member’s name on the back of the form.
1 scratch – 10 points 2 scratch – 7 points 3 scratch – 4 points 4 scratch – 0 points Sum the points and put the team score at the top.

10 About us – Why are you here

11 How confident are you?

12 What kind of prior computing experience do you have
What kind of prior computing experience do you have? Mark all that apply.

13 How do you learn?

14 I am a

15 What is “Learning”? Roles of teacher and student.

16

17

18 Process Oriented Group Inquiry Learning
Logos above link to the two sites.

19 VIDEO: https://pogil.org/about
POGIL materials are designed for use with self-managed teams that interact with the instructor as a facilitator of learning rather than as a source of information. POGIL materials guide students through an exploration to construct understanding. POGIL materials use discipline content to facilitate the development of higher-level thinking skills and the ability to learn and apply knowledge in new contexts. (from POGIL.org)

20 Effectiveness Student attrition is lower for POGIL than traditional methods. Student mastery of content is generally higher for POGIL than traditional methods. Most students prefer POGIL over traditional methods.

21 Roles for this class

22 Manager Sees that materials are distributed to each participant.
Makes sure that the recorder is faithfully recording group answers. Makes sure that all team members are writing responses, not just the recorder and that all team members understand the answers. Watches the time, prepares team for the wrap up. Makes sure that all materials get into the proper places. Calls the instructor when / if the team hits a roadblock. Writes their own responses to questions.

23 Recorder Records responses on the group response sheet.
Makes sure that they understand the answers. Asks questions of others if they do not understand. Writes their own responses to questions.

24 Reporter Puts “board” questions on the whiteboard.
Is prepared to provide an explanation to the instructor or another team if asked. Is prepared to defend board questions if asked. Insures that they themselves fully understand the answers the group has developed. Writes their own responses to questions.

25 Reflector – Not used in groups of 3…all take on this role at the end of the activity.
Is focused on the process as well as the content. Makes sure that they themselves understand the group’s answers. Writes their own responses to questions. If the group gets stuck on some aspect of the activity, records that information on the Exit Pass. Polls the group at the end about what is still content “fuzzy” and what do they feel went well (what does everyone understand very clearly). Records these responses on the exit pass.

26 Technician – used in groups of five
Sees that materials are distributed to each participant. Makes sure that all materials get into the proper places. Writes their own responses to questions. Makes sure that they understand the group answers.

27 Insert example activity here

28 Wrap up Fill in the exit pass and leave it in the folder.
Do not turn in the example activity. Homework for tomorrow is to review a tutorial about Scratch. Homework for Friday is to fill in a skills inventory.


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