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Shrikant Gadre 9422000101.

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Presentation on theme: "Shrikant Gadre 9422000101."— Presentation transcript:

1 Shrikant Gadre

2 Institute of New Media Development and Research - Pune

3 Course objectives . This series will teach the learner the basics of the instructional design (ID) and e-learning, with emphasis on storyboarding for creating e-learning courses.

4 The course will cover the following: How do we learn?
- Can learning be facilitated? - What are the models for creation of instructional material? - How ID principles are applied in course and courseware design? - How ID principles are applied in e-learning? - How to write storyboards? - What are authoring tools? - What are the quality norms standards in e- learning?

5 The Science of Learning
This module provides an introduction to learning theory and the instructional design process, processes for identifying the need for instruction. It also examines the roles of the designer and other personnel in the process.

6 Objectives Differentiate among learning theory, instructional theory, and design plans Identify the elements of the instructional design process Conduct a needs assessment, goal analysis, and performance assessment Define the role of the instructional designer

7 Topics Learning theory Different learning styles
Keller’s ARCS model of motivation Instructional design Bloom’s taxonomy Dick and Carey model for ID Addie model as applied to CDLC (course development life cycle) Kirkpatrick model for summative evaluation Dale’s cone of experience

8 Topic Information is not instruction - David Merrill
Malcolm Knowles and birth of andragogy Gagne's nine events of instruction Needs assessment Conducting a needs assessment Goal analysis Performance assessment Knowles’ theory of andragogy Instructional design process Role of the designer Subject Matter Experts (SME) Support personnel

9 Assignments: Research and reading assignments—learners will
present their reports. Topics: Learning styles, Learning theories and researching the field of human learning, learning methodologies.

10 Training Needs Analysis and Learning Objectives
This module provides an introduction to training needs analysis, learner analysis, task and content analysis, as well as writing and classifying learning objectives.

11 Objectives Describe training needs analysis Describe learner analysis
Recognize skills and information necessary to addressing learning needs Define learning objects Construct learning objectives Organize content for instruction Determine what learners can do to demonstrate mastery of the content Describe rationale behind assessments

12 Topics Task analysis Identifying skills/knowledge needed for a task
Training needs analysis Learner characteristics Non-conventional learners The magic of learner motivation: ARCS model Content analysis Topic analysis Conducting a task analysis Developing instructional objectives How to write great learning objectives Cognitive domain Psychomotor and affective domains Constructivism & discovery learning

13 Assignments Presentation of research and reading assignments.
Topics: Identify training needs for proficiency in basic arithmetic, cricket, and languages. Evaluation of a training program.

14 Design concepts This module provides information on sequencing, delivery of content and instructional strategy, as well as designing the instructional message. Objectives Sequence content to improve the learner's understanding of the material Teach a fact, concept, rule, procedure, interpersonal skill, and attitude Present the content in a way so that each learner will master the objectives Use different pre-instructional strategies Implement your instructional strategies Use of visuals within the content

15 Topics Transfer of knowledge or skills – methodology
Implications of behavioral, constructive, cognitive, humanistic theories Learning and content sequencing Foundations of instructional strategies Teaching facts and concepts Teaching principles, rules, and procedures Teaching interpersonal skills and attitudes Behavior modification Pre-instructional strategies Presentation strategies Using pictures, graphics, games or activities Experiential learning – Role play, simulations

16 Assignments Topics: Design a game, skit, or write a lecture on teaching what is money, importance of saving money, investing for the future and lending. Structure/organize content for learning. Presentation on given topics.

17 Developing courseware
This module provides an introduction on developing instructional materials, instructional delivery methods. Objectives Interpret the design plan and translate it into instruction Differentiate between instructional delivery methods

18 Topics Preparing to deliver learning Lecture notes Learner handbook
Developing formative, summative, and evaluative assessments Games Identifying supplementary reading or activities Videos, animation, cartoons, and other audio-visual methods Class room, distance learning, self learning

19 Assignments Presentation on given topics.
Topics: Research, discussions and presentation on different methods of learning.

20 Evaluation This module provides an introduction to the use of evaluation instruments in the instructional design process. Use of testing material to determine the effectiveness of the instruction.

21 Objectives Define the purpose of evaluation
Construct instruments to test knowledge, skills, behaviors, and attitudes Calculate program efficiency

22 Topics Purposes of evaluation Relationships among evaluation types
Validity and reliability Standards of achievement Pre-testing Testing knowledge with objective tests Testing with constructed-response tests Assessments Types of Assessments

23 Assignments Presentation on given topics.
Topics: Creating questions on given content to test if desired objectives are achieved.

24 E-learning design This module provides an introduction to the design and development of an e-learning course.

25 Objectives Debate use of computers for learning Describe CBT, WBT
Identify the technological aspects for an e-learning course Define Learner-centric learning Design user interface

26 Topics E-learning benefits and drawbacks The e-learning project team
"Asynchronous" and "synchronous"? Cd-roms: pro's and con's Web-learning: pro's and con's What is bandwidth? Why does it matter? Should I use CD-ROM or web delivery?

27 Evaluating e-learning: Introduction to Kirkpatrick
E-learning & the User Interface Put the user in control Templates – advantages and disadvantages Logic and consistency Provide user guidance Developing GUI standards Checklist: Judging the interface

28 Assignments Presentation on given topics.
Topics: Debate on use of audio cassettes, video films as learning or teaching tools. Course player design for an HTML based course, flash-based course.

29 Storyboarding This module provides an introduction to the design and
development of a storyboard for a course. This benefits the learner by preparing him for the IT enabled services industry.

30 Objectives Create a CDD, IDD, DCO, Storyboard
Review CDD, IDD, DCO, Storyboard Create a checklist for writing standards

31 Topics What is a storyboard? Language skills Visualization for content
Use of stories/games in learning The Course Design Document/IDD Storyboard formats Writing a storyboard Reviewing a storyboard Writing standards

32 Assignments Develop IDD, DCO and an SB for at least two topics. Review storyboards. Topics: A lesson in history, geography, traffic rules, road sense, civic sense.

33 Objectives Identify the tools-of-trade of instructional designers
Use the tools of trade

34 Contact Details Shrikant Gadre Opp Lijit Papad, Above Shubham Medical
‘Chinar Heights’, Prabhat Road, Lane no 5, Opp Lijit Papad, Above Shubham Medical Pune Call : Shrikant Gadre


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