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Goal: Developmental and introductory program

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1 Goal: Developmental and introductory program
Special Rules (TM/MM) Tiny Mite Division 80 yard playing field No kickoffs- ball is placed on your own 35 yard line No fumbles (dead ball), interceptions count and can be advanced Have the option to punt or advance the ball 25 yards If the ball is inside the 30 yard line when turned over on downs, the ball will be placed half the distance to the goal (15 yard line) 2 coaches on the field all season and must be 5 yards behind the deepest player on the field when quarterback goes under center No lining up over center Only 6 players in the “box” on defense-blitzing is discouraged 12 minute running clock per quarter, time outs stop the clock Games can end in a tie Mighty Mite Division 100 yard playing field Have the option to punt or advance the ball 25 yards 1 coach on the field for the first 3 games of the season only and must be 5 yards behind the deepest player on the field when quarterback goes under center No lining up over center Regulation clock with 10 minute quarters Games can end in a tie If the ball is inside the 30 yard line when turned over on downs, the ball will be placed half the distance to the goal (15 yard line) If the ball is inside the 30 yard line when turned over on downs, the ball will be placed half the distance to the goal (15 yard line) Goal: Developmental and introductory program


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