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Introduction to Agile Blue Ocean Workshops.

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Presentation on theme: "Introduction to Agile Blue Ocean Workshops."— Presentation transcript:

1 Introduction to Agile Blue Ocean Workshops

2 Agile vs. Waterfall January 10, 2019

3 Misconceptions Planning is not required
Only for software development projects Documentation is not created Team is lacking standards January 10, 2019

4 Agile Manifesto (2001) “We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: Individuals and interactions over process and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more.” January 10, 2019

5 12 principles of Agile Manifesto
The highest priority is to satisfy the customer through early and continuous delivery of valuable software Welcome changing requirements, even late in development Deliver working software frequently Business people and developers must work together daily Build projects around motivated individuals. Give them the environment and support they need, and trust them The most efficient and effective method of conveying info to and within dev team is face to face conversation January 10, 2019

6 12 principles of Agile Manifesto
Working software is the primary measure of success Agile processes promote sustainable development. Sponsors, developers, and users should be able to sustain a constant pace indefinitely Continuous attention to technical excellence and good design enhances agility Simplicity –the art of maximizing the amount of work not done –is essential The best architectures, requirements, and designs emerge from self- organizing teams At regular intervals, the team reflects on how to become more effective then tunes and adjusts its behavior January 10, 2019

7 Agile’s benefits Stakeholder Engagement Transparency
Early and Predictable Delivery Predictable Costs and Schedule Adaptable approach for best fit Prioritized on Business Value Focused on Users/Usability Improved Quality January 10, 2019

8 Where Scrum name came from?
Scrum came from game of rugby as a reminder of: Working together toward one goal as one team Struggling to get things done despite obstacles Following rules of the game, an iteration after an iteration January 10, 2019

9 What is Scrum? (n) a framework within which people can address complex adaptive problems, while productively and creatively delivering products of the highest possible value. Scrum is: Lightweight simple to understand extremely difficult to master. January 10, 2019

10 The Scrum Team Product Owner Scrum Master Development team
Voice of Customer Scrum Master Servant leader for team Development team Deliver a potentially releasable increment of “done” product Empowered to organize and manage their own work January 10, 2019

11 Qualities of Agile teams
Self-directing contains no manager Adaptive & Knowledgeable possess or can learn necessary skills Resourceful able to find a solution in every situation Committed committed to the team and to delivering value to the customer Trustful develops strong inter-relationships Collaborative empowers self and the each other on the team to make decisions January 10, 2019

12 The Sprint Contains time-boxed length of work
Consists of the consistent cadence of meetings A new Sprint starts at conclusion of previous Sprint (next day) Sprint is also called an Iteration January 10, 2019

13 Sprint Events Sprint Planning Backlog Refinement of User Stories
Daily Scrum Sprint Review Sprint Retrospectives January 10, 2019

14 Backlog Refinement Prior to the meetings: During the meeting:
PO ensures that Backlog contains appropriate and relevant User Stories based on SMART principles PO prioritizes User Stories During the meeting: Participants: PO, SM, and the Team Length: usually 8 hours for 2 weeks sprint for the team allocated 100% to the project PO reviews each User Story Team ask questions and adds detail to each User Story Scrum Master and the Team estimates User Stories (PO does not participate in estimation) January 10, 2019

15 Sprint Planning Prior to the meeting: During the meeting:
User Stories are refined User Stories are prioritized During the meeting: Participants: PO, SM, and the Team Length: usually up to 4 hours for a 2 week sprint for the team allocated 100% to the project Each team member accepts one or more User Stories (up to each capacity) Scrum Master adds the User Stories to the Sprint in Jira SM start the Sprint January 10, 2019

16 Daily Scrum Prior to the meeting: During the meeting:
The Team was assigned User Stories The Sprint has started During the meeting: Participants: SM and the Team Length: time-boxed to 15 minutes SM displays Sprint Board in Jira While SM displays Scrum Board, each team member speaks about each User Story in following format: What was done What is being done What will be done Impediments or issues The SM and the Team share ideas to resolve impediments and issues January 10, 2019

17 Scrum Board January 10, 2019

18 Sample of Scrum Board with sticky notes
January 10, 2019

19 Sprint Review Prior to the meeting: During the meeting:
The Team has worked on User Stories and moved them to appropriate categories (To Do, Doing, or Done) During the meeting: Participants: PO, SM, and the Team (Demo also w/other stakeholders) Length: up to 4 hours, longer if Product Demo is also provided SM displays Sprint Board in Jira and the Team agrees/disagrees if the work described by User Story was completed Through discussion, PO accepts/declines each User Story If the User Stories contain a Minimally Marketable Product , then the Team show Through discussion, PO accepts/declines the product January 10, 2019

20 Sprint Retrospective Prior to the meeting: During the meeting:
The Sprint is completed SM develops fun and interactive game that helps the team improve During the meeting: Participants: PO, SM, and the Team Length: up to 4 hours Through game participation, SM encourages the Team to improve itself, its product and processes The Team identifies areas of improvement to which SM will track progress at the next Sprint Retrospectives January 10, 2019

21 Scrum methodology January 10, 2019

22 User Story Template “As a <some persona>, I want <some business value>, so that <some business value or Justification>” Use SMART goals when writing User Story: Specific Measurable Achievable Relevant Time-bound January 10, 2019

23 Introduction of New feature
Agile Roadmap Project Title or Product Name 1st Quarter 2nd Quarter 3rd Quarter 4th Quarter Goals Product Introduction Introduction of New feature Cost reduction Planning This is a sample text. Replace it by your own text. This is a sample text. Replace it by your own text. This is a sample text. Replace it by your own text. This is a sample text. Replace it by your own text. This is a sample text. Replace it by your own text. Marketing This is a sample text. Replace it by your own text. This is a sample text. Replace it by your own text. This is a sample text. Replace it by your own text. This is a sample text. Replace it by your own text. R & D This is a sample text. Replace it by your own text. This is a sample text. Replace it by your own text. This is a sample text. Replace it by your own text. This is a sample text. Replace it by your own text. This is a sample text. Replace it by your own text. January 10, 2019

24 Factors of a successful Agile project
The firm keeps established Agile methodology The organization possesses a tool fitted for the project that helps in managing a project (Jira, MS Project Agile, or another Agile tool) The Team understands, accepts, and follows the methodology The project’s team has committed following personas: Product Owner Scrum Master The Team January 10, 2019

25 Dictionary Start today - build your own January 10, 2019


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