Presentation is loading. Please wait.

Presentation is loading. Please wait.

Physical Science Chapter 11: Motion.

Similar presentations


Presentation on theme: "Physical Science Chapter 11: Motion."— Presentation transcript:

1 Physical Science Chapter 11: Motion

2 How Important is Motion? How Do You Interpret Motion?

3 Motion All Kinds of Motion Perceiving motion is instinctive
Your eyes pay more attention to moving objects than to stationary ones Movement is all around you Movement travels in many directions straight-lines curved paths spirals swirls

4 All Kinds of Motion Motion Frame of Reference How Motion is Perceived
Relative Motion Moving Objects with Respect to One Another

5 Motion Picturing Motion Particle Model Constant Velocity
Increasing Velocity Decreasing Velocity

6 Motion Coordinate System
A coordinate system tells you the location of the zero point of the variable you are studying and the direction in which the values of the variable increase

7 Motion Coordinate System For Movement Along a Straight Line
Coordinates Would Also be in a Straight Line ex. Number Line

8 Motion Coordinate System X – Y Coordinate Provides Origin
The origin is the point at which both variables have the value zero Time and Position Position in Different Axis

9 Motion Coordinate System Origin
The arrow shown in the figure represents the runner’s position, which is the separation between an object and the origin

10 Motion Coordinate System
The length of the arrow shows how far an object is from the origin and indicates its distance from the origin A position 5m left of the origin, would be a negative position

11 Motion Time Interval (Dt) Time Elapsed During Motion

12 Motion Displacement (d)
The change in position during the time interval between ti and tf is called displacement

13 Motion Displacement (Dd)
Displacement is equal to the final position minus the initial position

14 Motion Distance Displacement Length of the Path Between Two Points
Scalar Quantity Displacement Length Between the Start Point and the End Point Vector Quantity

15 Motion Distance vs. Displacement

16 Scalar and Vector Quantities
Motion Scalar and Vector Quantities Scalar Quantity Magnitude (number and units) ex. 15km or 250C Vector Quantity Magnitude and Direction ex. 15km north or 9.8m/s2 down

17 Vectors Motion Represented by Arrows
Direction of the Arrow Represents the Direction of the Vector The Length of the Arrow is Proportional to the Magnitude of the Vector

18 Problem Motion Which of the following are vectors? Temperature
Distance Displacement

19 Solution Motion Which of the following are vectors?
Temperature (scalar) Distance (scalar) Displacement (vector)

20 Motion Resultant The vector that represents the sum of the other vectors is called the resultant The resultant always points from the tail of the first vector to the tip of the last vector

21 Movement Along a Straight Line
Motion Movement Along a Straight Line Motion relates to position and time. In the figure below, the car has moved from point A to point B in a specific time period.

22 Motion Picturing Motion 100m Dash

23 Motion What Is Speed? What Is Velocity?

24 Motion Average Speed The absolute value of the slope of a position-time graph The sign of the slope tells you in what direction the object is moving Scalar Quantity

25 Average Velocity Motion
The slope tells you in what direction the object is moving Vector Quantity

26 Average Velocity Motion Units Displacement – Unit of Distance Time
Meter (m) Time Second (s) Velocity m/s

27 Motion Average Velocity Using Displacement and Time
d = change in displacement Average of Two Velocities

28 Motion Average Velocity Calculated Over a Period of Time

29 Position – Time Graphs Motion
Information about an object’s position at various times Helpful in determining the displacement of an object during various time intervals

30 Motion Position – Time Graphs

31 Motion Position – Time Graphs

32 Motion Equivalent Representations
All Contain the Same Information about an Object’s Motion

33 Motion Combining Velocities Velocity is a Vector Vectors can be Added
Magnitude and Direction Vectors can be Added

34 What Do You Think of When You Think of Acceleration?
Motion What Is Acceleration? What Do You Think of When You Think of Acceleration? What is it to Accelerate?

35 Motion Acceleration Gives You the “Feeling” of Being Pushed
Change in Velocity over a Period of Time Compare 0 Velocity Constant Velocity Increasing Velocity Decreasing Velocity

36 Motion Acceleration The Slope of a Velocity – Time Graph

37 Motion Acceleration Change in Velocity over a Period of Time

38 Motion Acceleration Units Velocity = m/s Time = Second
Acceleration = m/s/s or m/s2

39 Motion Negative Acceleration Acceleration can be Positive or Negative
There is No Such Thing as Deceleration Negative acceleration means slowing down

40 Motion Graphing Acceleration

41 Motion Graphing Acceleration

42 Motion Graphing Acceleration

43 Motion Free Fall Acceleration Due to Gravity ONLY!
Galileo concluded that, neglecting the effect of the air, all objects in free fall had the same acceleration. It didn’t matter what they were made of, how much they weighed, what height they were dropped from, or whether they were dropped or thrown.

44 Motion Free Fall The acceleration of falling objects, given a special symbol, g, is equal to 9.80 m/s2. The acceleration due to gravity is the acceleration of an object in free fall that results from the influence of Earth’s gravity only.

45 Motion Free Fall

46 Motion Free Fall At the top of the flight, the ball’s velocity is 0m/s. What would happen if its acceleration were also zero? Then, the ball’s velocity would not be changing and would remain at 0 m/s.

47 Motion Free Fall If this were the case, the ball would not gain any downward velocity and would simply hover in the air at the top of its flight.

48 Motion Free Fall Because this is not the way objects tossed in the air behave on Earth, you know that the acceleration of an object at the top of its flight must not be zero. Further, because you know that the object will fall from that height, you know that the acceleration must be downward.

49 Motion Free Fall Amusement parks use the concept of free fall to design rides that give the riders the sensation of free fall. These types of rides usually consist of three parts: the ride to the top, momentary suspension, and the plunge downward. When the cars are in free fall, the most massive rider and the least massive rider will have the same acceleration

50 Motion Homework


Download ppt "Physical Science Chapter 11: Motion."

Similar presentations


Ads by Google