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Mobile Advertising - Introduction

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1 Mobile Advertising - Introduction
Arlen Coupland Zielona Góra JUG

2 Who am I? I’ve worked for OpenX for 9+ years, since its conception in London In 2007 I moved to Wrocław with my Wife and Daughter In 2012 I opened an office in Zielona Góra for OpenX We currently have 10 employees in ZG Have worked with eBay, Samsung, King.com, New York Times, and Walmart in their advertising solutions.

3 OpenX Overview OpenX is a global leader in digital and mobile advertising technology. Experienced team Top clients Leading investors Accolades 5 Trillion total ad transactions 300+ Billion monthly ad transactions 15+ Billion daily bids (buyers) $150M+ revenue #7 Forbes’ Most Promising Companies 300+ employees $75M+ funding to date Offices: Los Angeles (HQ), NY, SF, London, Munich and Tokyo

4 Who are you? Freelancer: One-person shop No time for managing ads. Very few direct-sold ads. You just want a solution that delivers ads as best as it can. Mid-tier: Tech-only company looking to monetize. You don’t have a direct sales team, but you do have a budget for solutions and to pay for mediation and optimization. High-tier: Tech company with sales team You have direct relationships with advertisers and wish to manage your advertising and possibly pay for optimization

5 Basics of Advertising Adservers Technology without Content. You have control to manage advertisements and inventory. Networks / Exchanges: You sign up and they provide advertising to you. Networks are typically 100% Sell-Through while Exchanges are limited by a floor price and content guidelines SSP: Supply Side Platforms Provides adserver functionality combined with a set of networks trafficked and optimized by the vendor. Allows you to direct book ads while having the back-fill optimized across partners

6 Basics of Advertising Terminology Publisher – Supply – The site/app that wishes to receive ads Advertiser – Demand – The advertiser that wishes to provide ads Billing Adservers: Often billed a small amount per-request. Alternatively, can be a flat monthly rate or a % of revenue. Networks: Typically they charge the advertiser, not the publisher. Payment: CPM = Cost per Mille ($1 CPM = you receive $1 for showing ads) eCPM = effective CPM. Converts all different payment types into 1 rate. CPC = Cost per Click CPI / CPA = Cost per Install / Cost per Action

7 Mobile Advertising Nobody knows anything
It is still new. The history is not as long as it may seem. In 2009, 15% of mobile users were on smart phones. SMS and WAP advertisement was still a focus. It’s a great place for DISRUPTION – it is not too late Two types of mobile: Mobile Web and Mobile App. Mobile Web has largely merged with Desktop in terms of technology Tablet vs Phone: Screen size consideration Content types: Games, interaction-driven apps, content-driven apps

8 Mobile Advertising Ad Formats: Display Overlay, full-page, footer

9 Mobile Advertising Ad Formats: Video – pre/mid/post roll, overlay

10 Mobile Advertising Ad Formats: Native – integrate with your content

11 Why Mobile and Why Now

12 Mobile Consumption: Games and Social

13 Games sessions up 20-x in 2 years
100 of top 150 Apps are games

14 The Mobile Ad Exchange Ecosystem
AdServers Networks Video Doubleclick (Google) OpenX MediaMind Mopub Admob (Google) OpenX RevMob (CPI) Mopub Celtra Kargo Zumobi Choose the partner you want based on: Ad Format Demand Requirement: Country, Price, Fillrate, Direct booking SDK Support

15 SDK Integration Network may require direct SDK integration
If you integrate with an AdServer or SSP, this can supply ads from multiple networks with only 1 integration Configure event listeners Display different ads based on screen orientation Unity 3D integration MRAID compatibility Ad Safety – report bad ads, prevent hijacking

16 SDK Integration – XML Layout
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android=" android:layout_width="match_parent" android:layout_height="match_parent"> <com.openx.view.AdBanner android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_centerHorizontal="true" autorefreshinterval="milliseconds" domain="example.domain.com" adUnitID="your_ad_unit_ID" autoStartLoading="true"/> </RelativeLayout>

17 SDK Integration – In-Code
// This creates the banner ad with the parameters needed AdBanner banner = new AdBanner(context, "example.domain.com", "12345"); // Set a refresh rate banner.setAdChangeInterval(15000); //This adds the banner to a parent view addView(banner); //Set auto-load to false if you do not want the ad banner to load automatically. The default is true. adBanner.setAutoStartLoading(false);

18 SDK Integration – In-Code options
OXAdRequest adRequest = new OXAdRequest(); AdCallParameters params = new AdCallParameters(); params.setUserAge(30); params.setDma("803"); params.setUserGender(OXMGender.MALE); params.setUserMaritalStatus(OXMMaritalStatus.SINGLE); params.setAppStoreMarketUrl(" etails?id=com.example.myapp"); adRequest.setAdCallParams(params); adBanner.setFadeDuration(500); adBanner.load(adRequest);

19 SDK Integration – Event Listeners
AdEventsListener listener = new public void onAdFailedToLoad(AdError error) { // TODO Auto-generated method stub } public void onAdDidLoad() { public void onAdClosed() { public void onAdClicked() { }; banner.setAdEventsListener(listener);

20 How App Developers Make Money
In-App Purchase Offer Wall Subscription Advertising Less than 1% of revenue typically came from Paid, ad-free versions of Free apps, on Android 60% of smartphone users prefer free apps. 87% of Facebook users. 60% of smartphone owners preferred immersive & interactive ads such as offers for virtual rewards or an interactive video after completing a level Source: Harris interactive, Aug 2012

21 How App Developers Make Money
In-App Purchase Offer Wall Subscription Advertising Less than 1% of revenue typically came from Paid, ad-free versions of Free apps, on Android 60% of smartphone users prefer free apps. 87% of Facebook users. 60% of smartphone owners preferred immersive & interactive ads such as offers for virtual rewards or an interactive video after completing a level Source: Harris interactive, Aug 2012

22 How App Developers Make Money
Users don’t like to pay for apps Users don’t like intrusive ads Users want to support developers and are fine with well placed ads

23 Typical Payment Rates Typical earnings are around $1 eCPM, but its possible to earn much more or much less AdMob, InMobi - $1.00 eCPM, large inventory Leadbolt - $3.5 eCPM, medium inventory Madvertise - $6.00 eCPM, small inventory RevMob - $6.50 eCPM, interstitial ads only, small inventory

24 Increase your rates Have multiple networks and chain through them
Have well placed ads with high rates for performing actions (CPI) at times when users find it acceptable to do so Have data on your users Integration: Facebook, LinkedIn Advertisers target based on user data. Females, = $12.92 eCPM Males, = $3.52 eCPM Content type is also used for targeting. Weather = $1.24 eCPM Games = $0.51 eCPM Tablet owners are more receptive to ads

25 Usage style: Tablet vs Phone

26 People use Mobile for Commerce
Researching products while mobile Checking prices and availability Checking store locations Taking pictures of products and sending to friends

27 Disrupt the market Top needs of Mobile: Ad Quality and Ad Reporting
More direct ad integration: Native, Action-based ads, ad timing User Data integration Network partner chains Take lessons from the US, use them in PL + EU

28 Resources IAB – Internet Advertising Bureau IAB Polska – iab.org.pl
Mobile Online w Polsce pdf bit.ly/1zdDus3

29 We are hiring arlen@openx.com | 513 211 806
Work with large, name-brand clients. Compete directly with Google. International, supportive team. Opportunity to travel, but it isn’t required. ZG Office: Foosball, Ping Pong, Lunches, relaxed atmosphere Two positions immediately available: - Implementation Engineer - NOC Engineer Future: QA, Python + JAVA Developers, Front end Developers,

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