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Solving Quadratic Equation by Graphing

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Presentation on theme: "Solving Quadratic Equation by Graphing"— Presentation transcript:

1 Solving Quadratic Equation by Graphing

2 Quadratic Solutions The number of real solutions is at most two.
No solutions One solution Two solutions

3 Solving Equations When we talk about solving these equations, we want to find the value of x when y = 0. These values, where the graph crosses the x-axis, are called the x-intercepts. These values are also referred to as solutions, zeros, or roots.

4 Identifying Solutions
Example f(x) = x2 - 4 Solutions are -2 and 2.

5 Identifying Solutions
Now you try this problem. f(x) = 2x - x2 Solutions are 0 and 2.

6 Graphing Quadratic Equations
The graph of a quadratic equation is a parabola. The roots or zeros are the x-intercepts. The vertex is the maximum or minimum point. All parabolas have an axis of symmetry.

7 Graphing Quadratic Equations
One method of graphing uses a table with arbitrary x-values. Graph y = x2 - 4x Roots 0 and 4 , Vertex (2, -4) , Axis of Symmetry x = 2 x y 1 -3 2 -4 3 4

8 Graphing Quadratic Equations
Try this problem y = x2 - 2x - 8. Roots Vertex Axis of Symmetry x y -2 -1 1 3 4

9 Graphing Quadratic Equations
The graphing calculator is also a helpful tool for graphing quadratic equations.

10 Using the ZERO command:
Solve:  Since this equation is set equal to zero, the zeros (roots) will be the locations where the graph crosses the x-axis (if the roots are real numbers). 1.  Set 


11 Left Bound/Right Bound
2.  Use the ZERO command to find the zeros (roots) --  2nd TRACE (CALC), #2 zero 3.  Left bound?  Move the spider as close to the zero (root --- where the graph crosses the x-axis) as possible.  Hit the left arrow to move to the "left" of the zero (root).  Hit ENTER.  A "marker" ► will be set to the left of the zero (root).


12 Left Bound/Right Bound
4.  Right bound?  Move the spider as close to the zero (root --- where the graph crosses the x-axis) as possible.  Hit the right arrow to move to the "right" of the zero (root).  Hit ENTER.  A "marker" ◄ will be set to the right of the zero (root).

13 ZEROS/ROOTS/SOLUTIONS/ X-INTERCEPTS
5.  Guess?  Just hit ENTER.
6.  Repeat the entire process to find other zeros (roots --- which in this case the second root happens to be x = 7). Answer:  one of the zeros (roots) is x = -2


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