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Survey of Affective Computing for Digital Home

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1 Survey of Affective Computing for Digital Home
Tsai-Yen Li Computer Science Department National Chengchi University

2 Outline Affective computing overview Research activities
Issues and approaches Applications in digital home Research challenges

3 Definition of Affective Computing
Affective computing: computing that relates to, arises from, or deliberately influences emotions Multidiscipline across several academic fields: such as computer science, cognitive science, psychology, neuroscience, etc. Multidiscipline inside Computer Science: machine learning, pattern recognition, signal processing, computer vision, speech analysis, computer animation, and protocol design.

4 Issues in Affective Computing
Emotion perception Emotion modeling Emotion expression Emotion communication

5 Research Groups on Emotion
United Stats: Affective Computing (M.I.T.), OZ (C.M.U.), Joe LeDoux's Laboratory (N.Y.U.), Responsive Virtual Human Technology (RTI), Affect Analysis Group (U. Pittsburgh), etc. United Kingdom: U. of Cambridge, U. of Birmingham, U. of York, etc. Others: Switzerland, Finland, Netherlands, Canada, Austria, etc.

6 Emotion Perception Verbal: Non-verbal: Voice: magnitude, pitch, etc.
Dialog: limited vocabulary Non-verbal: Facial: feature-based, appearance-based Physiological symptoms: wearable computer heart rate variability, brainwaves, respiration, muscle tension, blood pressure and temperature Input behaviors: emotional mouse Gestures

7 Computational Models of Affect
Architecture-level models Mostly based on the OCC model. How emotions interact with other components such as goal, preference, stimulus, etc. Task-level models enhancing system performance on a particular problem-solving task such as NLP, Military applications. Mechanism-level models To emulate high-level or low-level aspects of the mechanism involved in emotional processing 關於情緒方面在心裡學上的分類

8 OCC Model

9 Research Groups on Emotional Virtual Human
Center for Human Modeling and Simulation, UPenn: by Norman Badler Kinematics, dynamics, NLP Virtual Reality Lab, EPFL, Switzerland : by Daniel Thalmann Motion, crowd, virtual environment Miralab, Switzerland: by Nadia Magnenat-Thalmann Facial, cloth, skin

10 Emotion Expression Emotion mechanism (Oliverira 2003):
Appraisal: OCC model Copping: expression Expression types: Verbal: speech, text Non-verbal: facial expression, motion, gesture, actions, etc.

11 Emotion Modeling and Expression Language
PAR (Parameterized Action Representation ) Badler2000, representation lang. CML (Character Markup Language) Arafa2003, scripting and representation lang., XML AML (Avatar Markup Language) Thalmann2002, scripting lang., XML, emotion VHML (Virtual Human Markup Language) Marriott2002, scripting and representation lang. HML (Human Markup Language): representation lang., XML APML (Affective Presentation Markup Language): scripting and representation lang., XML, emotion

12 Application in Digital Home
Levels of applications Expression only: Mac, Office agent Perception only: intelligent tutoring system Perception and expression: David in AI Applications in digital home: Entertainment: emotional virtual characters Instructional: context-aware virtual presenter Environmental setting: temperature, light, decoration, emergent alert, etc. Education: intelligent tutor/nanny Ingredients for other home applications

13 Research Challenges Are these results recognized people’s emotions accuracy? Does it need to be accurate? (joy, anger) Could the data collected in laboratories be placed a digital home ? Analogy of computer vision. Ethics issue Consider at as low level as possible. Other technical challenges Distinguishability, Naturalness, etc.


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