Presentation is loading. Please wait.

Presentation is loading. Please wait.

ISTD 2003, Thoughts and Emotions Interactive Systems Technical Design Seminar work: Thoughts & Emotions Saija Gronroos Mika Rautanen Juha Sunnari.

Similar presentations


Presentation on theme: "ISTD 2003, Thoughts and Emotions Interactive Systems Technical Design Seminar work: Thoughts & Emotions Saija Gronroos Mika Rautanen Juha Sunnari."— Presentation transcript:

1

2 ISTD 2003, Thoughts and Emotions Interactive Systems Technical Design Seminar work: Thoughts & Emotions Saija Gronroos Mika Rautanen Juha Sunnari

3 ISTD 2003, Thoughts and Emotions Introduction Thought The act of thinking Emotion A moving of the mind or soul Emotional skills Ability to recognize and express emotions E.g. Happiness, sadness, anger, surprise, fear and disgust Emotions makes us individuals and forms our personalities

4 ISTD 2003, Thoughts and Emotions Introduction (cont.) Humans express their emotions through actions Visual, auditory and tactile modality E.g. Facial expressions, voice intonation, gestures... The machines communicates to humans through Voice, displayed information, movement...

5 ISTD 2003, Thoughts and Emotions Motivation To make more effective, adaptive and natural HCI systems Emotions play an important role in rational decision making, perception, learning, memory and a variety of other cognitive functions. People tend to interact with machines as if they were social actors Multiple applications E.g. Entertaiment, adaptive user interfaces, ergonomic furniture...

6 ISTD 2003, Thoughts and Emotions Implementation Emotional HCI systems input components Cameras, microphones, IR-sensors, special body sensors, pressure and ultrasonic sensors... Software agents embed artificial emotions ”A software agent is a computational system which has goals, sensors, and effectors, and decides autonomously which actions to take, and when”

7 ISTD 2003, Thoughts and Emotions Implementation (cont.)

8 ISTD 2003, Thoughts and Emotions Implementation (cont..) Emotional HCI systems output components Speakers, displays, lights... Emotional expression should be used by all media available to a machine

9 ISTD 2003, Thoughts and Emotions Kismet A part of the Sociable Machines project at MIT AI lab. A humanoid robot models infant social behaviour capable of natural and expressive interaction facial expressions, gaze direction, speech, gestures

10 ISTD 2003, Thoughts and Emotions Kismet/HW Design Vision system consists of 4 cameras Auditory system user wears a wireless mic synthesizer for speech generation Kismet says: ”You´re leaving tomorrow” AngryCalmSad

11 ISTD 2003, Thoughts and Emotions Kismet/System architecture Low-level feature extraction system processes raw sensory information High-level perceptual system categorizes perceptual features Attention system processes visual information and controls robots attention and gaze

12 ISTD 2003, Thoughts and Emotions Kismet/System architecture (cont.) Motivation system control and maintain robots well-being consists of basic drives and emotions Behaviour system determines which behaviour to activate and for how long Motor system controls expressive interaction

13 ISTD 2003, Thoughts and Emotions Kismet/Emotional system Based on various theories of basic human emotions Affected by both internal and enviromental stimulants

14 ISTD 2003, Thoughts and Emotions Kismet Kismet project lead Cynthia Breazeal gives an overview of Kismets emotional system.

15 ISTD 2003, Thoughts and Emotions Other applications Cyberlink Emotion aware office chair Aibo Active space

16 ISTD 2003, Thoughts and Emotions Strengths / Advantages More natural interaction (Kismet) Makes adaptivity possible Creates a more richer user experience e.g. entertaiment applications

17 ISTD 2003, Thoughts and Emotions Weaknesses Possibility for misinterpretation HW resource demanding Expensive

18 ISTD 2003, Thoughts and Emotions Selected Industrial Players Sony Aibo, entertainment application Bandai Tamagotchi Electronic arts The Sims, computer game Lego Lego Mindstorms, robotics invention system (RCX Microcontroller actually used in many prototype emotional robots.) iRobot My Real Baby NEC Personal robot Papero, similar idea with Aibo and Tamagotchi Brain Actuated Technologies Cyberlink, hands free HCI device

19 ISTD 2003, Thoughts and Emotions Selected International Research Groups and Projects MIT AI lab Humanoid robotics group The Sociable Machines Project, Kismet http://www.ai.mit.edu/projects/humanoid-robotics-group/kismet/kismet.html Microsoft research the Persona Project: ”Lifelike computer characters” http://research.microsoft.com The Intelligent Software Agents Lab Carnegie Mellon university, several projects http://www-2.cs.cmu.edu/~softagents/ University of Tampere, the research group for emotions, sociality and computing Emotions and sociality in human-computer interaction http://www.cs.uta.fi/hci/ESC/index.html University of Oulu, MediaTeam Multiparametric prosodic analysis of phonetic and phonological correlates of emotions http://www.mediateam.oulu.fi

20 ISTD 2003, Thoughts and Emotions Future Developments Raymond Kurzweil speaks of robot emotions and intelligence


Download ppt "ISTD 2003, Thoughts and Emotions Interactive Systems Technical Design Seminar work: Thoughts & Emotions Saija Gronroos Mika Rautanen Juha Sunnari."

Similar presentations


Ads by Google