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Emergent and Guided Narrative for Training and Education in Virtual Worlds Mark Riedl Research Scientist Institute for Creative Technologies University.

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Presentation on theme: "Emergent and Guided Narrative for Training and Education in Virtual Worlds Mark Riedl Research Scientist Institute for Creative Technologies University."— Presentation transcript:

1 Emergent and Guided Narrative for Training and Education in Virtual Worlds
Mark Riedl Research Scientist Institute for Creative Technologies University of Southern California

2 11/18/2018

3 Storytelling Storytelling is a pervasive part of our world and our culture Stories in entertainment: Movies; Novels; Games Stories for training and education: Motivation; Illustration; Case studies Can story be applied to interactive learning system? 11/18/2018

4 Story in Interactive Training?
Interactive case study Evaluate and analyze  direct experience Interactivity means trainee can do things differently from original story How to ensure relevance of experience plus trainee agency? Hypothesis: We can use story to manage the interactive experience of the trainee Not using story to teach Story establishes relevant learning situations Separation of scenario from instruction 11/18/2018

5 Introduction to narrative
tension time Exposition Rising action Crisis Falling action Dénouement Climax Inciting incident What is story? Recounting of a sequence of events Considered to have plot which is structured Narrative has 3 levels of interpretation Text/Media Sjužet Fabula Focus on fabula for interactive systems Aristotle’s arc is not actually an arc. Call it a function or something like that. Say that Aristotle’s arc is an abstract view. Narratologists break narrative down into 3 levels of interpretation Text/Media Sjužet Fabula 11/18/2018

6 Narrative and Pedagogy
Emergent narrative Narrative psychology “Construction of reality” Guided narrative Telling a story Constraining the world or user agency Correlation between narrative and pedagogy Emergent narrative  constructivist learning Guided narrative  guided teaching Why structure learner’s experience as narrative? Situated learning through dramatic role-playing Memory and “well-structured” narrative Durative belief change Transfer of tacit knowledge 11/18/2018

7 Intelligent Experience Guidance
Drama management Control vs. Coherence Common approach: Branching 11/18/2018

8 Interactive Narrative for Training
Goal: A system that uses story to control a trainee’s experiences in a training simulation Interactive Narrative: Tell a story in which user is an active participant User decisions and actions can affect the direction and outcome of plot User engages in role-playing Virtual world populated by NPCs Requirements: Constructive simulation  emergence Narrative coherence  relevant learning situations [narrative generation to adapt, preserving control and coherence] 11/18/2018

9 Relevant learning situations
Example Back story Peacekeeping in the marketplace The characters: Saleh, Mohammed The scenario: Mohammed (Shi’a) sets himself up in favorable light Saleh (Sunni) is demonstrates anti-American sentiment Mohammed sneaks off to a nearby Mosque and acquires a bomb from an insurgent conspirator Mohammed secretly plants the bomb in Saleh’s area Bomb goes off but is a dud – no one gets hurt Player manages ensuing chaos and attempts to assess blame Relevant learning situations 11/18/2018

10 Experience Management
Automated Story Director/Generator Mixed-simulation control Simulation – autonomous, interactive agents Story – expected trainee experience Manage the tension between simulation and story Believable agents Automated Story Director Updates Directives Directives Agent1 Agent2 11/18/2018

11 Automated Story Director
Automated Director is a bridge between simulation and scenario Directs agents and monitors progress of trainee through scenario Dynamically adapts scenario to keep trainee progressing towards relevant situations Trainee may inadvertently avoid the relevant situations Trainee may make it impossible to progress towards the relevant situations At no point should trainee feel as if decision-making ability is taken away 11/18/2018

12 Story Plans and Plan Repair
Story represented as a partially-ordered plan Complete story specification Causal analysis Plan repair Initial State not (detained Mo.) Player causes: (detained Mo.) 1: Acquire (Mo, bomb1) (has Mo. bomb1) not (detained Mo.) 2: Plant-Bomb (Mo, bomb1) Player causes: NOT (armed bomb1) (armed bomb1) (planted bomb1) 3: Dud (bomb1) (chaos market) Outcome 11/18/2018

13 6: Riot-Protest (crowd, H.)
1: Acquire (H., bomb1) Intermediate State 2: Plant (H., bomb1) 3: Dud (bomb1) Outcome (detained H.) (has H. bomb1) (armed bomb1) (planted bomb1) (detained H.) 4: Release (Hassan) (criminal H.) Initial State (detained H.) (detained H.) (armed bomb1) (detained H.) (armed bomb1) (criminal H.) (detained H.) 1: Acquire (H., bomb1) (has H. bomb1) 2: Plant (H., bomb1) (armed bomb1) (planted bomb1) 3: Dud (bomb1) Outcome Intermediate State 4: Plant (Con, bomb2) 5: Dud (bomb2) Outcome (detained Con) (armed bomb2) (planted bomb2) 5: Agitate (Con, crowd, H.) 6: Riot-Protest (crowd, H.) Outcome (detained Con) (agitated crowd) Intermediate State (detained H.) (detained Con) (armed bomb2) (detained Con) (agitated crowd) 11/18/2018

14 Proof-of-Concept System
IN-TALE: Interactive Narrative – Tacit Adaptive Leader Experience Built on commercial game engine Agent controlled avatars High-level story direction 11/18/2018

15 Automated Story Direction
Mohammed sets himself up in favorable light Mohammed Saleh Saleh demonstrates anti-American sentiment Mohammed sneaks to Mosque to acquire bomb from insurgent conspirator Mohammed secretly plants bomb in Saleh’s area Bomb goes off as a dud 11/18/2018

16 Automated Story Direction
Mohammed sets himself up in favorable light Mohammed Saleh Saleh demonstrates anti-American sentiment Mohammed sneaks to Mosque to acquire bomb from insurgent conspirator Mohammed secretly plants bomb in Saleh’s area Bomb goes off as a dud 11/18/2018

17 Automated Story Direction
Mohammed sets himself up in favorable light Mohammed Saleh Saleh demonstrates anti-American sentiment Mohammed sneaks to Mosque to acquire bomb from insurgent conspirator Mohammed secretly plants bomb in Saleh’s area Bomb goes off as a dud 11/18/2018

18 Automated Story Adaptation
Mohammed sets himself up in favorable light Mohammed Saleh Saleh demonstrates anti-American sentiment Mohammed sneaks to Mosque to acquire bomb from insurgent conspirator Trainee catches Mohammed with bomb Mohammed is taken to detention Mohammed’s insurgent conspirator plants a bomb Bomb goes off as a dud Mohammed secretly plants bomb in Saleh’s area Bomb goes off as a dud 11/18/2018

19 Automated Story Adaptation
Mohammed sets himself up in favorable light Mohammed Saleh Saleh demonstrates anti-American sentiment Mohammed sneaks to Mosque to acquire bomb from insurgent conspirator Trainee catches Mohammed with bomb Mohammed is taken to detention Mohammed’s insurgent conspirator plants a bomb Bomb goes off as a dud 11/18/2018

20 Automated Story Adaptation
Mohammed sets himself up in favorable light Mohammed Saleh Saleh demonstrates anti-American sentiment Mohammed sneaks to Mosque to acquire bomb from insurgent conspirator Trainee catches Mohammed with bomb Mohammed is taken to detention Mohammed’s insurgent conspirator plants a bomb Bomb goes off as a dud 11/18/2018

21 Intelligent Tutoring in Simulations
Inter-session “Tutoring”: setting parameters Pre-practice Tutoring: preparation & prevention Post-practice Tutoring: reflection & improvement STORY ENGINE Pre-practice, preventive phase. establish background and prep student Real-time during problem solving sessions in simulation focus of this talk After-action/Reflective phase to review, identify good/bad, learn how to improve Intersession tutor: (no student interactions) analyze all performance, set stage for next game such that specific learning goals are addressed On-line Tutoring: support during practice 11/18/2018

22 Intelligent Tutoring in Interactive Narrative
On-line tutoring Diegetic or extra-diegetic tutor presence Request story adaptations – add practice Post-practice tutoring Explanation of unobserved events and 2nd and 3rd order effects Explainable AI Inter-session tutoring Request Story Director generate new scenarios Tutor and Story Director: Separate but equal? 11/18/2018

23 Summary and Conclusions
Narrative psychology  “construction of reality” Emergent narrative Guided narrative Structure learner’s experience as narrative Facilitate constructivist learning Guided teaching Experience management to establish relevant learning situations Future work: Tutor to scaffold situations 11/18/2018

24 And they all lived happily ever after…
The end.


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