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Joint Doctrine and Concepts Centre

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1 Joint Doctrine and Concepts Centre
Welcome and introduce the team 1

2 UK Joint Doctrine & Concepts Centre UK CDE Update Group Captain Paul Colley (Assistant Director Concepts) Lieutenant Colonel Iain Pickard (Studies 2) Wing Commander Steve Gunner (Defensive Air)

3 Structure Assumption Background Command Inform Operate (EBO)

4 Assumption Hayes Alberts Cognitive - Information - Physical Domains

5 Background Defence Capabilities Framework Future Environment
Battlespace paradigm Future Operations Effects Based Operations NEC Future Ethos

6 The Defence Capability Framework
Command Inform Prepare Project Operate Protect Sustain

7 DCF Capability Areas - 1 Command Inform Operate Understand Plan
Integrate Control Inform Gain Analyse Exploit Disseminate Maintain Operate Manage Battlespace Manoeuvre Apply Effects

8 Security and Defence Environment
Future Environment Physical Technological Economic Legal Social Military Political Seven Dimensions of the Security and Defence Environment Strategic Analysis (with AD Policy) Many different ‘views’ of the future. How to gather, assimilate, and analyse, the best assessment of a future that will be Complex - Multi-Dimensional - and Dynamic ? And provide a common approach and product – useful for our own work (BDD and JV10-15) and used to inform Strategic Plan We have identified seven principle dimensions of the strategic environment - each requiring analysis A methodical and analytical process - modified ‘Wilton Park’ approach Formation of a Policy & Concepts Academic Panel to provide academic advice - but ultimately we will employ military judgement in assessing implications of this analysis. Uses of Strategic Analysis: Initial strand to EoW work To inform Strategic Plan As the ‘front end’ of the Joint Vision – focusing on the yr period Backdrop to all JDCC work Methodology for Strategic Analysis - will be discussed in broader doctrinal terms (i.e. less time sensitive) in 2nd Ed of BDD. Timescale - Apr 01 - first Strategic Analysis Capping Paper - in time for SP2001

9 Future Environment - Conflict
Lower risk of large-scale armed conflict Threat increasingly from terrorists and other non-state actors using asymmetry Globalisation means effects lead rapidly to unintended consequences Adversaries will lack traditional nodes and CoGs Battlespace no longer Jominian or geometric New paradigm required

10 The Future Environment
Non-linear Non-contiguous Non-nodal, often without classic centres of gravity Globalisation Emerging technologies Coalitions of the willing Complex

11 Future Operations Effects Based Lexicon of Effects Encourage, reassure
Influence, persuade, dissuade Prevent, deter, coerce Disrupt, isolate, degrade Disable, destroy EBP follow-on work

12 Battlespace Old Jominian Battlespace construct Line of supply Base
Line of operation Objective Rear Deep Close FSCL

13 NOT SINGULAR BATTLESPACE
New Battlespace construct Degree of Resolution High Medium Low NOT SINGULAR BATTLESPACE

14 Battlespace Physical frame of reference
Resolution determined by viewing through: 7 dimensions of Strategic Environment 6 dimensions of Battlespace These may either reinforce or cancel out Final determination might depend on commander Experience, intuition, etc

15 Battlespace Why different resolutions? Complex terrain Enemy actions
Urban, jungle, mountain Red/White confusion, signal degradation Enemy actions Deception, decoys, ECM, intrusion Blue capabilities Doctrinal, technical & cultural differences Ineffective C&I

16 Future Environment - UK Armed Forces
Should be optimised for new battlespace Lighter, more agile and mobile Still focused on warfighting But wide range of other operations Possible “3 block war”

17 Future Environment - Multinational
Operations likely to be in ad hoc coalitions as well as established alliances Wide range of technical abilities But culture, structure, procedure and training as important

18 Future Environment - Constraints
Public tolerance to all casualties, collateral and environmental damage will reduce Legal imperatives will increasingly constrain freedom to operate and train Adversaries not so constrained

19 Future Environment - Technology
Critical path But must prevent overload of commanders and staffs Efficient Knowledge and Information Management (KIM) required Need to harmonise technology, doctrine, training and structures to deliver significant advantage

20 EFFECTS BASED OPERATIONS

21 Future Operations - Effects Based Operations
ENDS - Objectives (What) WAYS - Combination of MEANS, will and approach to achieve ENDS (How) MEANS - Capabilities available (Who)

22 Future Operations - Effects Based Operations
EFFECT - Cumulative consequence across strategic environment of one or more actions taken at any level with any Instrument of Power On any actor On one or more dimension Intended, unintended, desired, undesired, expected, unexpected, positive, negative On will and/or capability

23 Future Operations - Effects Based Operations
2 types of effects : Decisive Key EBO/EBP output Key strengths and weaknesses Enabling Required to enable decisive effects e.g. shaping, deception 2 qualities of effect: Timeliness Not just speed of action Duration Sort and sharp or over time

24 Strategic Environment
Future Operations - Effects Based Operations 7 Dimensions of the Strategic Environment Political Economic Legal, ethical & moral Physical Scientific & technical Social & Cultural Military Grand Strategic Strategic Operational Tactical Levels of Operation Instruments of Power Economic Diplomatic Military

25 Strategic Environment
Campaign Effectiveness Analysis 7 Dims of Strategic Environment A target (can be tangible or in the cognitive domain) AN EFFECT (e.g. to destroy or to deter) An Effects Based Conceptual Model WILL CAPABILITY ACTIONS Capability Will W C MILITARY INSTRUMENT OF POWER DIPLOMATIC ECONOMIC JOINT INTEGRATED CAMPAIGN PLAN

26 Future Operations - Effects Based Operations
EFFECTS BASED APPROACH Cross Governmental (Inter Agency) determination of Grand Strategic Objectives EFFECTS BASED OPERATIONS Military Planning and Operations in support of Strategic Objectives EFFECTS BASED PLANNING Translation of Military Strategic Objectives into Military Operations EFFECTS BASED TARGETING Selection of targets and matching appropriate response to achieve desired effect

27 Future Operations - Effects Based Operations
EBO Knowledge Bases I&W ISR CEA EBP Own Forces Enemy Analysis Mil Tasks EBA Mil Obj D&E Obj

28 Future Operations - Effects Based Planning
Based on a lexicon of effects Encourage, reassure Influence, persuade, dissuade Prevent, deter, coerce Disrupt, isolate, degrade Disable, destroy Complex process Sophisticated decision aids and IT support

29 Future Operations - Effects Based Planning
Stage 1: Utility of Effects Viable? Effect/Target Pair No No Capable? Yes Constraints E1 E2 E3 T3 T1 T2 T4 ? A C B - -ve +ve ? C B A Willing? Yes No 2nd order effects Yes -ve No +ve

30 Action/Capability Pair
Future Operations - Effects Based Planning Stage 2: Selection of Capability/Effector No Capable? Action/Capability Pair Willing? No Yes Constraints Effect/Target Pair A1 A2 A3 A4 -ve +ve ? C B A A1 A2 A3 C3 C1 C2 C4 No 2nd order effects Yes -ve No +ve ? A C B -

31

32 Future Operations - Network Enabled Capability
NETWORK ENABLED CAPABILITY - “Linking sensors and decision makers and weapons systems so that information can be translated into synchronised and overwhelmingly rapid effects” Intention is to give common understanding of operational context and prevailing tactical situation and imperatives leading to - SHARED SITUATIONAL AWARENESS

33 Mission Command in the Information Age
Future Operations - Mission Command SSA and Command Intent enable force elements to seize fleeting opportunities and to cross boundaries Environmental and functional Tension with need for precise effects Implies degree of control Need for Adaptive C2 to realise Mission Command in the Information Age

34 Future Operations - Mission Command
Mission Command in the Information Age Empower Command Intent – rich but unambiguous Use information to exploit & create opportunities Minimise control – it takes time Synchronise Strategic, Operational goals with Tactical activity The objective of control is to contribute, not to interfere Adaptive C2 Light touches on the ‘command tiller’

35 Future Operations - Constraints/Vulnerabilities
Complete picture, even of Blue, never realisable Political imperatives will impose time constraints “Fog of war” will still exist Blue will gain advantage by degrading Red C&I capability Blue similarly vulnerable Intrusion/deception Increased expectations

36 Future Ethos - Agility Agility core of future operations
Four attributes Responsiveness Robustness Flexibility Adaptability Agility suggests speed and proactivity But could also allow mass from dispersal if necessary

37 Attributes Agility: People, Process, Equipment & Structures
Responsiveness Speed of reaction (to the unexpected) Robustness Capable of multiple missions Flexibility Multiple paths to success (unpredictability) Adaptability Learning & adapting (to the unexpected)

38 Future Ethos - Optimum Tempo & Persistence
Aim is to achieve Decision Superiority To gain and maintain initiative Ultimate is pre-emptive self-defence High Tempo gets inside Red decision-action cycle But Tempo is “speed within context” Timing often more important than time Could wait for high grade information Overall effect reinforced by Persistence Maintenance of effect over time

39 UK High Level Operational Concept
Developing the UK High Level Operational Concept JOINT VISION Command Inform OPERATE EBP SUSTAIN PREPARE PROTECT PROJECT

40 COMMAND

41 Command Introduction Understand Plan Integrate Control

42 The Command Core Concept
Mission Command relevant to the Information Age Optimum tempo from creativity and initiative of well informed subordinate commanders Underpinned by network-wide expression of Command Intent and Shared Situational Awareness An agile joint force empowered to exploit and create opportunities Adaptive C2 that reduces the tension between freedom of action and alignment of strategic and operational goals, expressed as synchronisation

43 Command - Introduction
Command is assignment of authority Prerequisite for exerting control Probably error to extend C2 to C4 Need new ideas for information age Current C2 linear, mechanistic and hierarchical Inhibits timely processing of information CEA not optimised for non-kinetic effects Need more flexible structures

44 Command - Introduction
NEC offers potential for “Adaptive C2” Control from high level to get precise effect But must guard against “interfere-forward” Force packaging more flexible But limited by need to maintain formed entities Unit cohesion and trust must not be sacrificed in headlong rush for agility HQ Structures Are J1-9 still useful ?

45 Command - Introduction
Key to resolving tension is Command Intent Much richer than at present Generated through collaborative planning This plus SSA should permit synchronisation of force elements Higher levels only take control to re-establish synchronisation Training bill increased Lower levels major on decentralised Higher levels on when to revert to centralised

46 Command - Understand Commanders must have confidence and flexibility to exploit opportunities Also need to permit subordinate freedom of action Will require training to develop commanders who are comfortable with chaos

47 Command - Plan EBP must be collaborative
Commanders and staffs at all levels interact to produce plan Important element of SSA Can lead to “self-synchronisation” Reconfigurable task groups tailored to mission Unpredictable assembly patterns Logistic support implications CEA critical element Commercial best practice might be used

48 Command - Integrate Armed forces will need ability to operate alongside other forces with wide range of capabilities and cultures 3 levels envisaged Integrate Interchange Interoperate Deconflict Conflict

49 Command - Integrate Not just technology, also organisational, doctrinal, cultural barriers ‘UK Armed Forces will require commanders and staffs who have the patience, tact, flexibility and cultural empathy needed to minimise the drag on tempo’ Correct balance needs to be found Key must be to retain unity of effort as minimum With unity of command if possible

50 Command - Control Control should contribute, not interfere
Future control should maintain alignment of strategic and operational goals Most likely caused by imperfect interpretation of intent Potential for flatter C2 models But must distinguish between function of command and mechanism of control

51 Command - Control Reduced size HQs offer benefits
Modular design Smaller, dispersed footprint Lower individual logistic burden Higher speed of information transfer But Multinational operations may demand retention of more traditional structures

52 Command - Control An Information Age Adaptive C2 Model Command
High intensity Warfighting The operating environment Grand Strategic Military Strategic Operational Tactical effects An Information Age Adaptive C2 Model Control Rheostats Force Elements Peace Enforcement Humanitarian Freedom of action Tempo Alignment of Strategic & Operational goals Campaign Effectiveness Analysis Land Maritime Air Command The doctrinal assignment of authority Strategic & Operational focus Control Takes time – the bias is ‘minimise’ Should be consistent with command level Guides the operation & contributes to it Force Elements Information Domain ‘Power to the edge’

53

54 INFORM

55 Inform Introduction Gain Analyse Exploit Disseminate Maintain

56 Inform - Introduction Current systems compartmentalised
Info Management has not kept up with technology Inform must enable EBO Knowledge Bases Value Sets CEA Decision Superiority SSA Requires deeper richer information

57 Inform - Introduction Ideal is access to all information by all
Reality of physics and finance suggest otherwise So structure environment to get minimum information for SSA to those who need it Detail required will vary enormously by level Configure battlespace into Communities of Interest

58 Inform - Introduction Communities of Interest
Military Strategic planners Task Groups Pre-determined sensor shooter groups Reconfigurable almost at will Not anarchy Rapid coalescence Intelligent push and pull of information Current all-push paradigm replaced Users state requirements

59 Inform – Wider & Deeper 7 Dimensions of the Levels
Strategic Environment Political Economic Legal, ethical & moral Physical Scientific & technical Social & Cultural Military Grand Strategic Strategic Operational Tactical Levels of Operation ‘3-dimensional’ Information Communities Pre-set & self-forming Instruments of Power Diplomatic Economic Military Maritime Land Air J1-9

60 Vulnerabilities Situational Ignorance Complexity Equivocality
Too much Restrictive processing Complexity Equivocality Not enough Acquisitive processing Uncertainty Ambiguity To create structure & meaning

61 Quality of Interaction
Inform - The Information Requirement Precision & accuracy, currency, timeliness, assurance, completeness Richness Information Requirement Vacuum Overpressure Information Position (always imperfect) Quality of Interaction Voice, data, text, static & dynamic images, degree of delay Geography, range, continuity, cross-component & echelon, cross-coalition, cross-functional areas Reach High Value (wide reach)

62 Inform - Introduction Single information domain required
Only manner in which all information can be made available to all CoIs who need it Will need massive culture change Particularly from Intelligence community Technology suggests will be possible Meta-data tags Individual ID techniques

63 Inform - Communities of Interest
Pre-set Information Communities Dynamic Community of Interest (virtual collaborative planning) Physical Reconfiguration (Task oriented agile group)

64 Inform - Gain UK cannot afford permanent global watch
Global Scan, Regional Watch Once focused, detailed information to furnish EBP requirements Knowledge bases Value Sets CEA All information potentially valuable at all levels

65 Inform - Gain Information on Red will come from ISR
Blue Information derived from automated position, status and intention reports White information produced from a mixture of the two Sum is basis of Combat ID

66 Inform - Analyse Some raw data of immediate utility
But much will require processing within specialisation Agility demands early access by others So not released as completed packages Demands good formatting and indexing If not, correlation difficult Human input important

67 Inform - Exploit Initial CoI determined by EBP
Primed by “push” of information Must contain Command Intent and context

68 Inform - Exploit Important tool is Joint Operational Picture
Current definition: “Total set of shared information…available through a secure information environment…to support SSA and decision-making” Need for “enhanced JOP” Access all components of DCF NRT Common Operating Picture plus predictive and replay capability Would aid development of multiple COA

69 Inform - Disseminate Architecture must be joint, reliable, robust, secure Interoperable/Integrated as required Likely to be federated Must be based on commercial protocols and standards to avoid early obsolescence Only restrictions on access must be basis of classification, sensitivity or granularity Reachback should reduce footprint Reintroduction of formal messaging processes

70 Inform - Maintain Information Assurance essential Audit facility
Networks magnify vulnerability Audit facility Support Info Campaign Establish legitimacy of military action Particularly if pre-emptive Rebut media assertions

71

72 OPERATE

73 Operate Introduction Manage Battlespace Manoeuvre Apply Effects

74 Operate - Introduction
Operate = execution Need collaborative execution as well as planning Demands good SSA What about low resolution? Despite differing resolutions Single doctrine Multiple TTPs

75 Operate - Introduction
Psuccess Capability Resolution

76 Operate - Manage battlespace
Availability of SSA should permit synchronisation of force elements Thus reduced need for “management” Elements deconflict by exception Commanders decide if required

77 Operate - Manage Battlespace
High resolution: Good SSA “Enhanced JOP” and understood Command Intent Gives “picture” and “plan” Permits collaborative planning & execution Pre-scripted responses available Reduces cognitive requirement Increased Tempo Optimised CEA Feedback into planning

78 Operate - Manage Battlespace
Low resolution: Poor SSA No or poor “Enhanced JOP” available Mission Command only solution But collaborative planning in advance possible Commanders will retain close link during execution So external assistance available But using procedural/positive control More cognitive activity required Decreases Tempo

79 Operate - Manage Battlespace
Old Battlespace construct FSCL

80 Operate - Manage Battlespace
New Battlespace construct - High resolution

81 Operate - Manage Battlespace
New Battlespace construct - Low resolution

82 Operate - Manoeuvre Aim to get into position of advantage
Either cognitive or physical Comparison of Resolved Battlespaces seen through Blue/Red eyes Operate in areas with better information position Try to reduce areas where Red has advantage

83 Operate - Manoeuvre Reconfigurable Task Groups Implies ability to
Force elements dispersed within battlespace Massing only for effect Implies ability to Hit at a distance and/or Move swiftly to position High agility an essential part of equation Ability to recognise need for reconfiguration Ability to reconfigure

84 { { Operate - Manoeuvre P C More Agile AGILITY Harder Easier Hi P Hi C
Responsiveness Robustness Flexibility Adaptiveness Hi P Lo C { Easier Harder Physical Cognitive { Lo P Hi C Lo P Lo C C

85 Operate - Manoeuvre Additional qualities must also be considered
Persistence High resolution - multiple short term actors or presence Low resolution - presence required Commit-to-effect time Becoming ever more important Maximum acceptable time likely to vary with resolution

86 Operate - Manoeuvre Staffs will have to judge best force/resolution mix Set rules too simplistic Factors could include: Relative force capability vs. resolution Availability & timescale of external assistance Likely to be human decision Operational art, not military science Risk management

87 Operate - Manoeuvre Time Operations here require either: Robustness
External Response Operations here require either: Robustness or Ability to withdraw Maximum Commit-to-Effect time Resolution

88 Operate - Apply Effects
2 types of effects : Decisive Key EBO/EBP output Key strengths and weaknesses Enabling Required to enable decisive effects e.g. shaping, deception 2 qualities of effect: Timeliness Not just speed of action Duration Sort and sharp or over time

89 Operate - Apply Effects
Agility important overall Persistence plays a major role in low resolution Timeliness In place Duration Only solution

90 Operate - Apply Effects
Target Acquisition Strategic and Operational level From EBO/EBP fed by CEA Tactical level High resolution Good SSA available Less cognitive requirement Granularity/latency issues Low resolution Poor SSA More cognitive involvement Drag on tempo

91 Operate - Apply Effects
Target Attack Perhaps the easiest part! Demands precision Space Time Commit-to-effect time But precision in context Effect, not necessarily weapon

92

93 Summary The future – complex & uncertain
New “Resolved” Battlespace paradigm EBO – wider & deeper information Agility – configuring for the unexpected C4 – making sense of C2 & technology Communities of Interest – building paths Mission Command in the Information Age Adaptive C2 – the ‘control rheostat’ Interoperability – the cultural dimension Task-oriented forces Collaborative execution Precise effects

94 Joint Doctrine and Concepts Centre
Welcome and introduce the team 1

95 Information Theory Based on work of Drs Hayes & Alberts 3 Domains
Physical Information Cognitive

96 Information Theory Information Domain Cognitive Domain Physical Domain
Systems Data Cognitive Domain Understanding Awareness Assessment Decisions Direct Observation Human Perception World View Experience/Training Individual Physical Domain

97 Battlespace Monitoring Battlespace Management
Information Theory Sensemaking Cognitive Information Physical Battlespace Monitoring Battlespace Management Understanding Command Intent Awareness Information Systems Synchronisation Operating Environment


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