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VBSS Voice over IP Bandwidth Saving System Prototype Demonstration

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Presentation on theme: "VBSS Voice over IP Bandwidth Saving System Prototype Demonstration"— Presentation transcript:

1 VBSS Voice over IP Bandwidth Saving System Prototype Demonstration
Cheri Perception VBSS Voice over IP Bandwidth Saving System Prototype Demonstration

2 Company Profile Hubert Pan Cathy Zhang Bryan Cua Tilson Chung
Bryan Cua (CEO) - responsible to oversee the entire project and to maintain team organization Tilson Chung (CTO) - responsible for project specifications and development of the project Hubert Pan (COO) - in charge of the entire operation in regards to the project Cathy Zhang (CFO) - responsible for all financial concerns, such as managing the budget and resolving financial issues

3 Overview Product Overview Operation Simulation Statistics Prototype
Future Development

4 VBSS Product Overview

5 Product Concept VBSS Voice over IP Bandwidth Saving System
Product as Dynamic Operator Paper Cup Analogy Hypothetical situation: phone line Only one conversation can go through this line. Our product will enable two conversations to go through this line at the same time Hypothetical metaphor: pipe -Put a solution through the pipe -At the other end, the individual components will be separated

6 Motivation Reduce operation costs Minimize network resource usage
Pioneer dual voice stream compression

7 Comparison Single stream compression Dual stream compression
Existing Technology Vbss product Single stream compression Dual stream compression Designed on top of single stream compression

8 VBSS Operation

9 System Diagram John Jill Alex Alice

10 System Diagram John Jill Big Pipe (Internet) Alex Alice

11 System Diagram John Jill Big Pipe (Internet) Alex Alice

12 Speech Characteristics
Voiced Unvoiced Silent We decided to use MicroBlaze processor as opposed to the original proposed PowerPC405 processor.

13 VBSS Simulation

14 Software Simulation MATLAB, C++ Pulse Code Modulation Voice recorded
Webcam Microphone We decided to use MicroBlaze processor as opposed to the original proposed PowerPC405 processor.

15 Algorithm Parts Formant Estimation Fundamental Frequency Estimation
Linear and nonlinear filters We decided to use MicroBlaze processor as opposed to the original proposed PowerPC405 processor.

16 Matlab Result Before After
We decided to use MicroBlaze processor as opposed to the original proposed PowerPC405 processor.

17 VBSS Prototype

18 Prototype Components A small network support up to 6 devices
4 Grandstream VoIP phones PC FPGA board (Xilinx XUP-V2P) We decided to use MicroBlaze processor as opposed to the original proposed PowerPC405 processor because powerpc doesn’t support FSL. 32-bit MicroBlaze v4.00a Low-Frequency On-Chip Peripheral Bus (OPB) Fast Simplex Link Bus (FSL) Fast Fourier Transform G711 μ-law codec

19 Xilinx XUP-V2P Hardware (Xilinx XUP-V2P): 32-bit MicroBlaze processor
Low-Frequency On-Chip Peripheral Bus (OPB) Fast Simplex Link Bus (FSL) Fast Fourier Transform G711 μ-law codec 32-bit MicroBlaze v4.00a Low-Frequency On-Chip Peripheral Bus (OPB) 100MHz Fast Simplex Link Bus (FSL) 5V-oneway conneciton, we have implemented the 1024 FFT and a codec block that’s able to encode and decode between PCM voices and G711 encoded data on the FSL bus, Fast Fourier Transform-hardware based G711 μ-law codec

20 Hardware Architecture
Here is the system diagram for our hardware architecture. Our hardware architecture features a single 32bits MicroBlaze V4.00a processor clocked at 100MHz, a high frequency Processor Local Bus (PLB), and a low‐frequency On‐chip Peripheral Bus (OPB). LocalMemory Bus (LMB) Fast Simplex Link (FSL) - The FSL channels are dedicated unidirectional point-to-point data streaming interfaces Universal Asynchronous Receiver/Transmitter (UART) performs parallel to serial conversion on characters received from the CPU and serial to parallel conversion on characters received from a modem or microprocessor peripheral A BRAM memory subsystem consists of the controller along with the actual BRAM components that are included in the bram_block peripheral.

21 VBSS Statistics

22 Conventions Frames Packet

23 Network Resource Usage
Packet (pkt) Size = 218 bytes/pkt = 1744 bits/pkt Data Packets arrive every 20 ms (λi = 1 for each phone) λT = = = 200 pkt/s = bits/s G711 Voice packet consist of 160bytes of data, and in our system, we have 58byte of overhead

24 Network Resource (cont)
Processing Time Line for One Phone Packet Processing Time Division 20 ms μT ≈ for 2 pkt Again, there are four phones and therefore we have a total of 8 packets within approximately every 40 ms C = Packet Service Rate × Average Packet Length = (260.4 packets/s) × (1744 bits/packet) = Mbps

25 Network Resource (conc)
10/100 Mbps switch accommodates the system capacity System Utilization = Mbps ÷ 10 Mbps = 4.54% Traffic Intensity = ρ = λT ÷ μT ≈ 76.8 % ρ = λT ÷ μT ≤ 1 means utilization is maximized while the buffer will not overload over time.

26 Prototype Result Speech Characteristic Type of Frame % of Frames
Combined ~ 60% Overall Saving ~ 30% Voiced ~ 90% Unvoiced ~ 10% Module-added Delay We decided to use MicroBlaze processor as opposed to the original proposed PowerPC405 processor. Module Time Autocorrelation 0.432ms PEF 0.654 ms Send Packet Function 0.0425ms MLP 0.214ms

27 VBSS Future Development

28 Theory and Reality Simulation vs Prototype
No packets Clear-cut frames Calculation Precision Prototype Environment too different from reality Single network port board Lone product Low interference Differences between the real system and our prototype

29 Algorithm Improvement
Robustness Problems Thresholds Background noise Noise between frames Differences between the real system and our prototype

30 Hardware Restriction Processing power Network Interfaces
Differences between the real system and our prototype

31 Acknowledgement Professors Lakshman One Steve Whitmore Lesley Shannon

32 Questions ?

33


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