Presentation is loading. Please wait.

Presentation is loading. Please wait.

Cutting Time, Not Corners

Similar presentations


Presentation on theme: "Cutting Time, Not Corners"— Presentation transcript:

1 Cutting Time, Not Corners
Rapid prototyping in instructional design Joelle Pitts Instructional Design Librarian and Associate Professor Kansas State University Libraries

2 #IDProblems Not enough staff Staff not formally trained as IDs
Not enough time (ID projects are often extras) Insufficient technology training Rapidly changing interfaces Assessment at the final stages of design/implementation

3 ADDIE

4 Rapid Prototyping Definition: Develop learning experiences in a continual design-evaluation cycle that continues throughout the life of the project. Risk reduction Most appropriate for asynchronous online content Image: RMIT ecommerce toolbox

5 Rapid Prototyping ADDIE PRO: More agile
Reuse content (less time investment) Discover problems quickly Continuous evaluation and improvement Can start off low tech Cost effective CON: Can be construed as “quick and dirty” Endless prototypes Reused content doesn’t always “fit” May skip steps Suits beginner designers (step by step process) Can be applied to many project types Familiar Linear, not iterative No assessment until fully implemented Little end-user feedback Lengthy process Extensive needs analysis Phases are interrelated (waterfall effect) Costly

6 Big Difference: Design and Development
in Tandem Separate Rapid Prototyping Agile/iterative ID approaches ADDIE Traditional ID approaches

7 Rapid Prototyping vs ADDIE
Not a fight Image by Flickr user Kuba Bożanowski via CC BY 2.0 Image by Wikimedia Commons user Con-struct via CC BY-SA 3.0

8 Vertical vs Horizontal

9 Prototyping Options Sketches Storyboards Computer-based simulations
Low fidelity High fidelity Sketches Storyboards Computer-based simulations Slide shows and crude videos Fully functional prototypes Image by Flickr user various brennemans via CC BY-SA 2.0

10 Disadvantages Informal Undisciplined Design-by-repair
“it has a tendency to encourage informal design methods which may introduce more problems than they eliminate…Prototyping can lead to a design-by-repair philosophy, which is only an excuse for lack of discipline…Prototyping may lead to premature commitment to a design if it is not remembered that a design is only a hypothesis” – Tripp and Bichelmeyer (1990) Cited in Brown and Green (2011), pg. 17

11 Rapid Prototyping in Action
New Literacies Alliance Suite of shared online content/lessons mapped to IL Framework knowledge practices

12 ACRL Framework

13 NLA Process Process: Content teams + IDs
Brainstorm ‘big ideas’ and how to execute in 8-12 minutes each IDs take brainstorms and create storyboards, first prototypes, gather initial feedback Content teams react to storyboard, prototypes, and student feedback ID’s revise storyboard and prototypes, create new content. Test again, in more depth Content teams react once more to prototypes IDs create final draft prototype and do in-depth testing All copy edit and make final design tweaks Deploy

14 RP in Action – model comparison
Reality Result: interactive, student tested (and approved), framework-based lessons in one semester

15 Testing Logistics IRB Approval Find subjects Report session
Informed consent Record session Code session Report session

16 Feedback Reports Demographics Length of time to complete
Answers to each assessment question Responses to questions Action items

17 Test Questions Basic demographic questions
Academic status Age On a scale of 0-4, how confidant are you that you understood the content of the lesson? What did you like about the lesson and why? What did you dislike about the lesson or wish could be changed and why? Do you feel like you learned something valuable from this lesson? If so what did you learn and why was it valuable? If not, what do you wish the lesson would have covered instead? Do you have any other comments, thoughts, ideas, or concerns about the lesson?

18 File Management Image by Flickr user jeanbabtisteparis via CC BY –SA 2.0

19 File Management Delete/archive old files Naming conventions
Usable hierarchy File immediately Inbox folder Shortcuts Backup Project Name (NLA) Lesson Name (Access Matters) Images Videos Scripts References Credits Archive Lesson Name

20 Best Practices Pick a firm deadline and stick to it. Tell everyone.
Reuse as much content as you can. Don’t spend too much time on the first prototype or testing. Don’t fall in love with early content. Keep files highly organized. Record user tests and feedback. Accept imperfection.

21 References (not cited in-slide)
Brown, A. & Green, T. D. (2011), The Essentials of Instructional Design: Connecting Fundamental Principles with Process and Practice, 2nd edition. Person, Boston. Horizontal vs vertical prototype graph from Nielson Norman Group (1993): Rapid prototyping process chart from the Royal Melbourne Institute of Technology (RMIT University): Revised ADDIE model image from denvercoloradotraining.com: Revised ADDIE model 2 image from users.accesscomm.ca: Revised ADDIE model 3 from elearningacademy.com:

22 Reading List Simplest introduction to Rapid Prototyping: instructionaldesign.org ID Models (including rapid prototyping) from a library perspective: Instructional Design for Librarians and Information Professionals, Farmer (pages and 98). A good overview of Rapid Prototyping from a non-library perspective: Rapid Prototyping Instructional Design: Revisiting the ISD model (first three pages):

23 Tripp, S., & Bichelmeyer, B. (1990). Rapid Prototyping: An Alternative Instructional Design Strategy. Educational Technology Research and Development, 38, p. 31. Summarized here:


Download ppt "Cutting Time, Not Corners"

Similar presentations


Ads by Google