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VIRTUAL REALITY IN ROBOTICS

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Presentation on theme: "VIRTUAL REALITY IN ROBOTICS"— Presentation transcript:

1 VIRTUAL REALITY IN ROBOTICS
PART-3 Wikitechy

2 Microsoft most valuable professional
Microsoft web developer advisory council member Hcl subject matter expert Mind cracker most Valuable professional Leading lights rising Star australia champion HCL Service delivery Excellence award Hcl sql knowledge champion DNS Most valuable member

3 Grouping Nodes Anchor Billboard Collision Group Inline LOD Switch
Transform

4 Geometry Nodes Box Cone Cylinder ElevationGrid Extrusion
IndexedFaceSet IndexedLineSet PointSet Sphere Text

5 Geometry Related Nodes
Coordinate Color Normal TextureCoordinate Appearance Material ImageTexture PixelTexture MovieTexture TextureTransform

6 Lighting Nodes DirectionalLight PointLight SpotLight

7 Sensor Nodes Anchor Collision CylinderSensor PlaneSensor
ProximitySensor SphereSensor TimeSensor TouchSensor VisibilitySensor

8 Interpolator Nodes ColorInterpolator CoordinateInterpolator
NormalInterpolator OrientationInterpolator PositionInterpolator ScalarInterpolator Shared Fields eventIn SFFloat set_fraction exposedField MFFloat key [...] exposedField MF<type> keyValue [...] eventOut [S|M]F<type> value_changed

9 Other Nodes Script node Background Fog Sound AudioClip ViewPoint
WorldIndo NavigationInfo

10 JAVA 3D Java 3D is a network-centric, scene graph-based API, that revolutionizes 3D graphics application development Benefits to end-users Application portability Hardware independence Performance scalability Rich set of 3D features High-level, Object-oriented paradigm Wide variety of file formats

11 Java 3D Architecture Independent asynchronous components
Automatic rendering Behavior and sound scheduling Event generation (collision detection) Input device management Java 3D renderer chooses traversal order Neither left-to-right nor top-to-bottom Except spatially bounded attributes

12 Java 3D Scene Graph Hierarchy

13 VR Applications Education Crossing street Construct3D

14 Treatment of Acrophobia
VR Application Treatment of Acrophobia

15 VR Applications Recreation

16 VR Application Design

17 VR Application Simulation Being 747 Flight Simulation

18 VR Application User Interface WNMS

19 VR Application Telepresence Telesurgery Augmented surgery TeleRobotics

20 Information Visualization
VR Application Information Visualization Quick Sort Acetic Acid

21 VR Application Entertainment Virtual racing

22 VR Application Military

23 VR in medical Field

24 Practical skill development and caries treatment
Accurate realistic 3D simulation of both manual dexterity and pathologic concepts. Proper haptics and realistic images. Realistic mental modeling, muscle memory, proprioceptive training. Integration of existing and present knowledge. This is the case, why are you going to do what and how are you going to do it? Realistic interaction with the virtual patient Simulation of space limitations (tongue, cheek) and patients perceptions.

25 Advantage of complete virtual imitation
Integration of techniques and theory. Unlimited practicing in a safe and almost real-life situation. Time and partially space independent ( lap top work station). Level of skill can be easily adapted. Development from skills to competencies Saving of materials, equipment and staff.

26 Borders of the virtual dimensions
Complete patient. Complete oral cavity. Dental arch(es) with soft tissue. Dental arch(es) only. Single tooth.

27 Stereo Projection Haptic feedback Course ware 3D models of real teeth

28 System borders selected for Simodont version I
Realistic force feedback. Realistic imaging. resolution of 3D models. hardness and color of tissue structures. stereo imaging collocation of image and haptics . Dental arch(es) only.

29 Simodont Preclinic/lab Clinic Patients Simodont Clinic Patients Preclinic lab

30 Purpose of the study To investigate if students without any dental experience practicing at the Simodont will develop skills transferable to reality at a similar level as students practicing in the traditional preclinical setting

31 Experiment S (n=10) P (n=10) C (n=8) Day 1 test + practice (2x30) test

32

33 Design Students practice after an initial test their manual dexterity for handling a dental bur either on the Simodont or with a real bur on resin plates. Thereafter they perform a similar test on plastic blocks

34 Courseware Not finished tooth should be there 9/18/2018 36 36

35 Courseware Not finished tooth should be there 37

36 Courseware Not finished tooth should be there 38

37 Courseware Not finished tooth should be there 39

38 Conclusion VR introduces a new way of interacting with computers
The best of VR is yet to come Web is very suitable for VR applications, but the proper technology is not yet there

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