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Cognitive Science 87 Environments

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Presentation on theme: "Cognitive Science 87 Environments"— Presentation transcript:

1 Cognitive Science 87 Environments
Future Environments Cognitive Science 87 Environments

2 Today’s Topics Tools you can Wear Tools for Home Tools for Work
Future Topics

3 Wearables

4 GPS Locator for Kids See demo at

5 Hot Badges store and transmit information about the wearer's interests
When two people’s interests overlap, the badges will signal to each other, telling the wearers that they have something in common. Discussion: name 3 interesting uses of hot badges

6 Video Watches Video Cell phone on wrist

7 Display Glasses Display Glasses project a layer of information.
Users can look normally through the glasses or at text display. Controlled via a watch interface, it is possible to be connected to personal agendas or messaging services.

8 Ear-ins small cordless earphones discreetly receive and relay messages
translates from another language into your own.

9 Tools for Home

10 FingerPrint Lock Door lock that uses a fingerprint ID system

11 Remote Control AutoVac
Small, automated robot vacuum cleaner Virtual Walls can be set to limit area

12 Flexible Lighting Light color and intensity are fundamental in creating suitable environmental mood-setting As flexible as fabric and as thin as paper

13 netFridge Refrigerator doubling as an internet device
“Knows” what is inside and what needs to be ordered Also the “brain” of the kitchen – controls most appliances

14 Hot/Cold Keeper Cup Keeps drinks at preferred temperature (hot or cold) Uses virtually inaudible mechanisms

15 Universal Lid Measures the temperature inside the pan
Information is relayed to the gas cooker

16 Voice Commander Voice commands to operate appliances 30 Voice Commands
3 different appliances turned on with single command

17 Multimedia ‘Hearts’ Main control mechanism for the room’s entertainment peripherals Learning device understands different users and their preferences

18 Bedroom ‘Heart’ Control the lighting and temperature as well as selecting ambient sounds and images. Monitor other rooms in the house.

19 Control Wands Personalized remote control programmed to preselect media around the house. Uses simple voice commands

20 Portable Screen, Recharge Shelf, & Wall Mirror
Wall Mirror Watch TV in your mirror while brushing your teeth or combing your hair. Portable Screen Waterproof screen which TV channels, magazines and books can be watched or read.

21 Intelligent Garbage Can
Automatically sorts and compacts trash while removing odor

22 Recharge Trays Recharge wireless products by simply placing them in the recharge tray

23 Emotion Containers Emotion Containers are designed to be given as special presents. Composed of small screen, loudspeaker and a scent compartment. The screen can show still images or a video clip with sound.

24 Immersion Goggles Enhances interactive games, discovery programs and 'edutainment' packages.

25 Tools for Work

26 Home Work Surface of desk is an interactive display which recognizes the physical tools placed upon it. Tools can be placed anywhere and the relevant icons for control will appear around them.

27 Active Tools Used on interactive work surfaces Consist of:
Vertical display for video telephony Camera Printer Speaker Intelligent pen

28 Magic Pens Information generated while writing and drawing is recorded. Can be downloaded later from the pen, via the `ink well', into the computer. Can also be used to record speech, using voice to text dictation.

29 Shiva Notebook & Butterfly
Enhanced PDA Interesting design

30 Future Topics

31 Augmented Reality Activity
Topics Covered Augmenting: wearables, vehicles – cars, planes, annotating environments, and study environments. Activity Propose or sketch the design of a device that augments one of the following activities or an activity of your choice: Transportation Game Environments Studying

32 Ubiquitous/ Context Aware Computing
Topics Covered UbiComp and Context Aware defined Examples from MIT Media Lab and GTech Activity Observe peoples’ work practices in their everyday environments Design and propose solutions to their problems using UbiComp and Context Aware principles

33 Living Rooms Topics Covered Questions and Answers on decisions crucial to the design of a living room. Examples of living rooms Activity Create a tool that will enhance the experience of any of the activities done in a living room.

34 Kitchens Topics Covered Kitchen Do’s and Don’ts Examples of kitchens
Activity What’s wrong with your kitchen? Think of the problems that you have with your kitchen and design a device to solve the problem.

35 Offices and Work Environments
Topics Covered Office Building Designs Desks: Personal Workspaces Hallways: Transitory Spaces for Collaboration Activity Design an office space that encourages creative thinking and supports diverse work practices Sketch a rough floorplan and highlight how your design supports privacy, comfort, and memory

36 Meeting Rooms Topics Covered Venues for Collaboration
Tips for Supporting Collaboration SteelCase RoomWizard Activity Investigate some of the social and architectural problems that make collaboration difficult and inefficient Propose and sketch a digital tool or a new workspace that solves some of the problems that make collaboration hard

37 Bedrooms and Bathrooms
Topics Covered Tips for a good bedroom Examples of bedrooms Elements of a good bathroom Examples of bathrooms Activity What are some ways that we can bridge the digital and physical environments in the bedroom or bathroom?

38 Entertainment Venues Topics Covered Examples from: Activity
Disneyland Las Vegas Home Theaters Activity Enhances the experience at an amusement park or Las Vegas Changes the way we enjoy home theaters

39 Navigation and Entry Points
Topics Covered Entrances, Branding, Pathways Where to go / What to do Activity Analyze navigational cues and their effectiveness Propose ways to fix navigational problems


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