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CRAVEONLINE E3 EXPO SPONSORSHIP

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Presentation on theme: "CRAVEONLINE E3 EXPO SPONSORSHIP"— Presentation transcript:

1 CRAVEONLINE E3 EXPO SPONSORSHIP
The Sponsorship consists of an in-depth editorial component focused on the excitement surrounding the upcoming E3 Expo. The GN Portfolio is the perfect platform for covering The E3 Expo - an interactive entertainment industry event, intently watched by the world in anticipation of new gaming and console launches, product innovations, and special announcements delivered throughout the month of June leading up to the event itself. Articles will be developed for CraveOnline, Game Revolution and Playstation Lifestyle sites. Source: ComScore Multiplatform Key Measures, Media: Craveonline.com, Total Audience, Q / Plan Metrix, Media: Craveonline (P), M18-34, Q1

2 CRAVEONLINE AND FAN EXPO PARTNERSHIP
The partnership will consist of the CRAVEOnline Editorial component and a FAN EXPO Component. Fan Expo is Canada’s biggest and North America’s third largest pop culture event. The event receives over 130,000 passion-centric attendees. With many celebrity appearances, major fan brand activations and an unmatched electricity of fun and excitement! Fan Expo partnerships resonate well beyond the walls of the event via media amplification and digital channels. The editors at CraveOnline embrace Fan Expo content and highlights by producing over 10+ articles, highlights of the event videos and photos. Your client will be aligned with two pop culture driven complementary brands.

3 + GAME LAND CRAVEONLINE AND NXNE PARTNERSHIP: GAME LAND
The partnership will consist of the Game Revolution Editorial component and an NXNE Component. NXNE showcases Toronto’s Premiere eSports Festival- featuring a large sum cash prize tournament. It’s a 3 day event that includes onsite brand activation, branded video opportunities and social media initiatives. The attendance is estimated at 45,000+. The editors at Game Revolution plan on writing an engaging array of articles, also including photo and video elements surrounding the event. These two unique campaign components become one cohesive user experience. GAME LAND 3 Source: ComScore Multiplatform Key Measures, Media: Craveonline.com, Total Audience, Q / Plan Metrix, Media: Craveonline (P), M18-34, Q1


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