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Covering Entertainment in the Digital Age

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Presentation on theme: "Covering Entertainment in the Digital Age"— Presentation transcript:

1 Covering Entertainment in the Digital Age
Western Knight Center Verizon Wireless Gregg Yacovone Director of Marketing June 2005

2 Wireless Trends Market penetration – growth from youth and credit challenged Wireless Product usage is becoming more widespread B2B High speed data access Consumer Text/Picture/video messaging Gaming Video Content Mobile Music Location Based Services Content differentiation will become more significant MVNO’s entering wireless market New distribution model for entertainment industry

3 Youth and Wireless Growth
8 million new wireless customers from the youth segment expected over the next three years

4 The Wireless Industry is (Still) Changing
Insert pic Voice Only “Painful” Data Horizontal & Vertical Productivity Applications Convergence and Multi-media 1G 2G 2.5G 3G 1980’s 2000 2004 2005+ Wireless Broadband services will do for the mobile device what landline broadband did for the desktop

5 Voice Still Dominates Revenues, But Industry ARPU Expected to Decline
Data ARPU expected to offset the decline in voice – but not completely… U.S. Wireless Monthly ARPU Forecast Voice Data Data as % of Revs 1.4% 2.6% 4.4% 6.3% 8.4% 10.4% 12.5% 15.0% 16.6% …Are the U.S. analysts correct? Source: Analyst Composites.

6 Korea Has Shown What is Possible in Just 4 Years…
Data as a Percent of Total Service Revenues (SKT Telecom)

7 … And We Are Tracking Well with Their Results
Cumulative Active BREW Users (Time-adjusted) KTF (Nov ’01 launch) VZW (Sept ’02 launch) Active Subscribers Subscribers by Quarter After Initial Launch of BREW Services

8 Our 3G Network Open the Floodgates for Richer Services and Content
2004+ EV-DO 400kbps – 700kbps xRTT 40kbps – 60kbps data Best-in-Class Voice Business Speed Ubiquity Consumer Rich Data Multi-media Experience

9 Transforming the Wireless Experience
VIDEO Play video-on-demand at TV-like quality. MUSIC (Future) Store and play hundreds of MP3-quality songs. GAMING Play 3D and multiplayer games. IMAGING Take & store multi-mega-pixel digital photos & video. MESSAGING Send multi-media messages, IM and on the go. GPS LOCATION SERVICES (Future) Find what’s nearby and get turn-by-turn directions.

10 Entertainment TV Time & Movie Trailers Sesame Street & Nickelodeon
Music Videos & VCast Encore E! Entertainment TV Time & Movie Trailers Desperate Housewives 24 Soap 411 Simple Life 3 Sesame Street & Nickelodeon Comedy Central & Just for Laughs Daily Show with Jon Stewart

11 Sports Nascar ToGo NBA TV Fox Sportswire ESPN News
ESPN Original Entertainment Sportscenter NFL Sunday Countdown Nascar ToGo NBA TV

12 News & Information NBC Mobile CNNtoGo CBS MarketWatch AccuWeather
News updates Today Show Interviews CNNtoGo Updated Hourly CBS MarketWatch Market Updates Interviews AccuWeather National Weather City Forecasts

13 3D Gaming Urban Asphalt GT Kingdom Hearts Tom Clancy’s Splinter Cell
Tony Hawk Pro Skater Spiderman 2 SWAT the movie Evil Knievel The Incredibles Grizzly Hunting Etc.

14 Mobile Music – Ring Back Tones
Callers hear music or voice instead of traditional ring Allows personalization Customization options All music types

15 Mobile Music – Multimedia Player
MP3 market is hot! Singles being released over wireless Mobile phones provide music service capability Capable of storing hundreds of songs Removable memory

16 The Landscape is changing
Mobile Virtual Network Operators (MVNO’s) Boost Mobile Virgin Mobile ESPN Disney Amp’d Movida Etc.

17 Closing Growth in wireless is driven by:
Youth segment Content and products Content and MVNO’s will drive greater segmentation Entertainment industry and wireless will integrate: New distribution vehicle for the entertainment industry Alternate revenue source for the industry Things to watch: Location Based Services Music Services


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