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Throws Effective Event Management

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Presentation on theme: "Throws Effective Event Management"— Presentation transcript:

1 Throws Effective Event Management
Jim Kakos USA T&F Clinic 1/29/2017

2 Safety Venue Safety Make sure the area is secure
Athletes and spectators are located in safe areas Make sure ring is safe for competition Discus/Hammer/Weight must be thrown from a cage

3 Safety Check the cage Netting: are there gaps or holes; will it withstand impact Correctly anchored Are there gaps between the poles Do the cage doors work properly

4 Safety Warm-up Safety Do not allow warm-ups without supervision
Keep athletes behind the cage during warm-ups Officials and any volunteers should always maintain eye contact with the ring Only allow officials and volunteers in impact area Make sure retrievers are capable of working in the impact area

5 Safety Warm-ups (continued)
Implements should be carried out of the impact area, not thrown Do not allow anyone to warm up outside the competition area Do not get distracted or hold unnecessary conversations during warm-ups Do not allow warm-ups for finals to start until the final order is announced

6 Safety NFHS Point of Emphasis (Good for all levels)
Throwing Implements returned to the competitors by officials - Coaches and officials, including all those who may volunteer to assist with administration of the throwing events, must always work together to minimize the risk of injury due to improper return of throwing implements, lack of throwing sectors being cordoned off and /or lack of adequate training for those individuals working the event.

7 Safety NFHS Point of Emphasis
Throwing Implements returned to the competitors by officials (continued): A throwing implement should never be thrown or tossed back to the competitor once a trial is completed. There should be a predetermined process and individuals designated to have the responsibility to walk the implements back. This process should also include the path to follow when walking back to avoid walking through the throwing sector.

8 Safety NFHS Point of Emphasis
Throwing Implements returned to the competitors by officials (continued): This process should be carefully reviewed with all those working the event prior to any warm-ups commencing as well as at the coaches meeting and with the athletes as they report to the event for warm-ups and competition. Everyone involved should always be alert as the unexpected can always happen. Equally important is the coach following similar procedures with his/her athletes during practice.

9 Pre Meet Responsibility
Plan on arriving at the venue approximately 1 to 2 hours prior to the start of the event Confirm the starting time Confirm the teams that will be present Check if there any significant changes that will take place (three throws plus finals or four throw no finals) Review your rule book

10 Pre Meet Responsibility
Check your equipment Tape measure Poker Clipboards WeatherWriter Plastic Bags Pencils Highlighters Clips Rubber bands Brooms Towels Gloves Rake

11 Day of the Meet Meet with the Crew
The head official will pass out crew assignments Flight Coordinator First Recorder Second Recorder / Flags Live Stick in the Sector Tape Puller Sector Judges Volunteers

12 Day of the Meet Site Evaluation Check the circle / runway
Is circle / runway lines painted on the pad Is it a metal band on top of the pad Is it a sunken circle Check the toe board to make sure that it is properly secured Is it wet or dry If wet you may need to dry the circle as best you can Sweep the circle / runway

13 Day of the Meet Site Evaluation Measure the circle
Shot Put/Hammer/Weight – 2.135M (7’ )Diameter Discus – 2.50M (8’ – 2.5”) Diameter Establish the center of the circle Clearly mark the center of the circle Establish the front half of the circle Mark the front half of the circle with a 5cm (two inch) wide piece of tape 75 cm minimum (eight inches) long on each horizontal side of the circle / runway Place the top edge of the tape on the center line

14 Day of the Meet Site Evaluation
Check the Sector (Shot / Disk / Hammer / Wight) Follow the 5:3 Ratio

15 Day of the Meet Site Evaluation Javelin Runway and Landing Sector

16 Day of the Meet Site Evaluation
Make sure that the spectator area is clearly marked Make sure that the coaches area is clearly marked

17 Day of the Meet Check the Discus/Hammer/Weight Cage
Are there any holes or gaps in the netting Are all points secure Check the stretch of the netting Grasp the net and pull it towards you Be sure that no one walks within the stretch zone Keep all competitors behind the cage during warm-ups and competition

18 Day of the Meet Implement Inspection Throwing Common Implements?
Weighing In Implements? Check for any damage to the Implement No finger grips Smooth finish Know your mark Have an impound area If a legal implement becomes illegal through use, no penalty shall be counted against the competitor except a failed trial is counted.

19 Day of the Meet Competitor Check In
All competitors must check in prior to the start of the competition Let the competitors know what flight they are in Let the competitors know if there will be general warm-ups or flight specific warm-up Check uniforms Check for double logos School issued uniforms Check for tape on the hands or fingers (only allowed to cover a wound)

20 Day of the Meet Instructions to the Volunteers
No competitors allowed in the throwing sector Always face the circle when retrieving the implements Never throw the implements back to the competitors. Carry them back When pulling tape, never step in the circle. The circle is for the competitors Pull the tape through the center of the circle Always read the tae from the front inside edge of the circle / toe board / arc

21 Day of the Meet Warm Ups All warm ups must be supervised
No competitors are allowed in the sector to retrieve the implements Instruct the competitors that the implements will be brought back to them Give all flights the same amount of time to warm up Continually announce the time left in warm ups

22 Day of the Meet Instructions to the Competitors
Welcome the Competitors Explain the format of the competition Three throws top nine to the finals (three additional throw in the finals) Four throw no finals Review the double call up system Who is up, who is on deck, who is on hold. After the measurement is taken we will call who is up again. At that time the competitor can enter the ring and the one minute time limit will begin

23 Day of the Meet Instructions to the Competitors (continued)
Use a silent circle They can enter the circle from any direction but they must exit from the back half of the circle once under control They must wait until the official say “mark” before exiting the circle Review what constitutes a foul Fails to initiate a trial within one minute After stepping in the circle, fails to pause before initiating the throw After starting the attempt, touches anything outside the circle / runway Touching the top or side of the toe board Allows the put to drop below their shoulders Any implement that lands on or outside the sector lines Review the order of competition

24 Competition Flight Sheets
Always mark the start and end times of the warm ups and competition X=miss, -=pass Circle the best throw during prelims Announce your finalists in reverse order with the best performance being announced last. In the event of a tie refer to the next best throw Best throw in the prelims carry over to the final Finals are conducted in reverse order Determine the place of the finals Have the field referee check your sheets Sign the sheet and write your USAT&F number under your name

25 Questions?


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