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NetEase, Inc. (NASDAQ: NTES)

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1 NetEase, Inc. (NASDAQ: NTES)
Danyun Wang Jiaze Li Peiyang Liu Zhonghao Zhu 4/18/2017

2 Agenda Company Industry Financial Analysis Valuation Recommendation
Introduction Business Overview Management team SWOT Analysis Industry Market Comparison by region Online Games Internet Services Financial Analysis Ratio Analysis Competitors Valuation DCF Comparable Technical Analysis Recommendation Agenda

3 Company Introduction Overview Market Information History
A leading Internet technology company in China Founded in 1997, incorporated in Cayman Islands and headquartered in Beijing. Operates a leading interactive online community in China, including Online Game Services; Advertising Services; and , E-commerce and other businesses. Market Information Current price: $266 per share (+0.20%) Dividend yield: 1.24% Trailing P/E: 20.93 Market Capitalization: 35 Billion Enterprise Value: Billion Price/Book ratio: 6.31 History 2005 2007 2003 1997 1998 1999 2000 2001 Internet Software Developer Web-based Free Service Internet Portal Service and E-commerce Services IPO and listed in NASDAQ Launched First MMORPG and Wireless Services 2002 2004 2006 2008 Game Licensing and Joint Venture with Blizzard Present Launched Second MMORPG (Westward Journey online) RCMP Spring 2017 Overview and History from 20-k Market information from yahoo finance

4 Business Overview Business Breakdown Total Net Revenue
Online Games Services Advertising Services 2016 World Top Video Game Companies ranking: No.7 (Based on estimated revenue for 2016) Has the fastest revenue growth rate in 2016 Leading game developers in China , E-commerce and Others First company in China to provide free web services Caipiao, an online lottery purchase platform, Baoxian, an online sale of insurance products, and Kaola, e-commerce platform. Wangyibao, online payment platform, e-reading (EaseRead), online music SNS (Cloud Music) services and online education services (NetEase Cloud Classroom). Internet Media Business (163.com) Core service categories—content, community and communication One of three most popular internet portal websites Consolidate and distribute content from more than 100 international and domestic content providers. Total Net Revenue Total Net Revenue for 2016: $38.2 Billion Total Net Revenue for 2015: $22.8 Billion Increased 67.4% from 2016 to 2015 Revenue Breakdown Online Games Services Advertising Services , E-commerce and Others RCMP Spring 2017 Business and revenue from 20-k ; ; Online Game Services Rankings from Newzoo

5 Online Game Services Most Popular Games Online Games Breakdown
Names Logo Types Revenue Model Westward Journey Online II PC/Mobile Time-Based Fantasy Westward Journey Tianxia III Item-Based New Ghost Onmyoji Mobile Heroes of Tang Dynasty Zero PC-Client MMORPG >30 Mobile Games >100 Developing Unknown Self-Developed >110 Licensed >20 *MMORPG: massively multi-player online role-playing Game Licensing: Companies Blizzard Wicked Interactive Ltd (PristonTale) Aeonsoft (Fly For Fun) DreamWorks (Kung Fu Panda) Warner Bros (Tom and Jerry) Netmarble (Raven) Virtual Toys (Pirates: Treasure Hunters) Mojang (Minecraft-Expected in 2017) RCMP Spring 2017 Online Game Services from 20k

6 Game Licensing with Blizzard
Blizzard Entertainment A premier developer and publisher of entertainment software in the United States and one of the most popular and well-respected makers of computer games. Name of Games License Period 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 StarCraft II: Wings of liberty StarCraft II: Heart of Swarm Warcraft III: Reign of Chaos Warcraft III: The Frozen Throne World of Craft Hearthstone: Heroes of Warcraft Diablo III Over Watch Heroes of Storm RCMP Spring 2017 Game Licensing from 20-k Blizzard Entertainment introduction from company websites

7 Management Team William Lei Ding Founder, Director and CEO
Graduated from University of Electronic Science and Technology of China in 1993 and started career in a local state department in Ningbo as an engineer. Quit the Job in Sybase and established his own business: NetEase in 1997. Pioneer in the internet technology industry in China and a major force in the development of the Internet in China. Ultimate Owner and leader of the company and a man with foresight. Forbes 2017 World's Billionaires ranking: #52 and Forbes China Rich List: #5. The lead architect of the search platform powering its new search service Yodao.com. Has extensive experience in computer science research and systems development. He has published more than 10 papers in leading international research conferences and journals. He holds Bachelor's and M.S. degrees in CS from Tsinghua University, and a PhD in CS from the UC Berkley. Graduated from Hong Kong Polytechnic University with a major in Accountancy in 1993. Served as the Corporate Finance Director of NetEase.com, Inc. from Nov to Dec and served as its Financial Controller from Jan to Jun A member of a member of the Hong Kong Institute of Certified Public Accountants and a registered practicing Certified Public Accountant in Hong Kong. Onward Choi, FCCA, HKICPA Acting Chief Financial Officer (July, 2007-) Feng Zhou Senior VP of Search Operations (Aug. 20, 2007-) RCMP Spring 2017 Capital IQ

8 VIE Structure Poses Risks
Simple Structure of VIE Risks to Investors Contractual risk: VIE is essentially a series of contractual agreement to allow foreign investors control companies operating in China1. If PRC government declares such contract is illegal, they might be voided Regulatory risk: VIE structure might be illegalized by PRC government if it views these structure as a violation of business laws2 Sovereign risk: the company generates majority of revenue from companies operating in China. Business environment in China is much different from US which may pose risks from accounting, legal and operating perspective SPV = Special Purpose Vehicle VIE = Variable Interest Entity (Operating entity) WFOE = Wholly Foreign-owned Entity RCMP Spring 2017 Financial Times, Joy Shaw in Washington and Lisa Chow in Shanghai VIE STRUCTURES IN CHINA: AN UPDATED OVERVIEW by Rivers Lan

9 Firm Structure RCMP Spring 2017
NetEase, Inc (Holding Company, incorporated in Cayman Islands) 100.0% 100.0% 100.0% 100.0% 100.0% NetEase Interactive Entertainment Limited (Holding company, incorporated in British Virgin Islands) NetEase (Hong Kong) Limited (Holding Company, incorporated in HK) NetEase Media, Inc. (holding company, incorporated in Cayman Islands) Lede, Inc. (holding company, incorporated in Cayman Islands) Lede, Inc. (holding company, incorporated in Cayman Islands) 100.0% 100.0% 71.1% Guangzhou Boguan Telecommunication Technology Co., Ltd. (provides technical consulting and related services to VIEs, formed in PRC) NetEase Information Technology (Beijing) Co., Ltd. (provides technical consulting and related services to VIEs, formed in PRC) NetEase Youdao Information Technology (Beijing) Co., Ltd. (Develops online search related technologies, formed in PRC) 100.0% 100.0% 100.0% 100.0% Hong Kong NetEase Interactive Entertainment Limited (Holding company, incorporated in Hong Kong) NetEase Media (Hong Kong) Limited (Holding company, incorporated in Hong Kong) Lede (Hong Kong) Limited (Holding company, incorporated in Hong Kong) Lede (Hong Kong) Limited (Holding company, incorporated in Hong Kong) Hangzhou Langhe Technology Co., Ltd., (provides technical and consulting services for licensed games, formed in PRC) 100.0% 100.0% 100.0% 100.0% NetEase Media Technology (Beijing) Co., Ltd. (provides technical consulting and related services to VIEs, formed in PRC) Lede Technology Co., Ltd. (provides e-commerce services, formed in PRC) Hangzhou Youmai Technology Co., Ltd. (provides technical consulting and related services for cross-border e-commerce, formed in PRC) Guangzhou NetEase Computer System Co., Ltd. (operates various online and other services, formed in PRC) 1% Xiaojun Hui 99% NetEase (Hangzhou) Network Co., Ltd., (provides technical and consulting services and related services to VIEs, formed in PRC) William Lei Ding 100.0% Wangyibao Co., Ltd. (provides online payment system, formed in PRC) 100.0% Beijing NetEase Youdao Computer System Co., Ltd. (provides online search services, formed in PRC) Beijing NetEase Media Co., Ltd. (provides online advertising services, formed in PRC) 1% Li Li Hangzhou NetEase Leihuo Network Co., Ltd., (operates mobile game business, formed in PRC) 71.1% 28.9% Other Shareholders 99% William Lei Ding RCMP Spring 2017 Firm structure from 20-k Represent VIE contractual agreement Represent ownership

10 SWOT Analysis Strengths Weaknesses Opportunities Threats
Good reputation in China Leading position in the game market in China Diversified products and services Strong personnel and management support Mostly restricted to China and less global presence Chinese internet regulation Lagging in other areas of internet service expect for Online gaming Complex corporate structure signals lack of internal control Opportunities Threats Huge market for online gaming in China Good technical, personnel and financial strength can be used in R&D to explore new opportunities Prosperous mobile Internet market Uncertainty regarding Chinese government Regulations Strategic alliances with key players in the online game industry Constant change in preference of customers Institutional investors distrust complicated organizational structure, which may hinder future refinancing RCMP Spring 2017 Reference from mbaskool

11 Market comparison by region
Revenue (in million $ ) United States China Europe Segment 2016 2017 2018 2019 2020 2021 CAGR 16-21 Online Games (PCs) 3822 3880 3934 3981 4021 4055 1.2% 2184 2131 2080 2032 1991 1956 -2.2% 2660 2806 2953 3096 3234 3363 4.8% Mobile Games 4304 4769 5195 5512 5759 5956 6.7% 7144 8222 9261 10245 11167 12028 11.0% 3283 3591 3885 4156 4399 4612 7.0% Downloads 3469 3473 3477 3482 3488 3495 0.1% 1341 1435 1522 1600 1669 1729 5.2% 2772 2961 3142 3308 3457 3586 5.3% Total 11595 12122 12606 12975 13268 13506 3.1% 10669 11788 12863 13877 14827 15713 8.1% 8715 9358 9980 10560 11090 11561 5.8% Users (in million) 92 93 94 95 96 0.9% 163 166 169 171 174 176 1.5% 75 77 80 82 85 87 3.0% 104 112 119 125 129 133 5.0% 284 298 313 327 341 355 4.6% 140 146 151 156 160 164 3.2% 118 117 116 115 -0.7% 49 53 56 59 62 65 123 126 131 134 1.7% 168 170 173 0.5% 332 352 364 377 391 3.3% 202 200 205 208 0.6% Source: Statista Digital Market Outlook 2016

12 Market comparison by region
China Market size Total market size of US$10.7 billion in 2016 Mobile games is the biggest segment and accounts for 70% Download Games is the smallest segment with $1.3 billion Growth Rate Fastest growing region with an average annual growth rate of 8.0% Total market volume will overtake the US in 2018 Further growth in the Mobile Games segment with 11.0% p.a. Mobile games revenue will be US$ 12.0 billion in 2021, twice the size of the mobile games market in the US Trend Signals Mobile devices will stay the first choice for gaming in China Repeal of the gaming console prohibition in 2014 opened a new (niche) market driving Download Games growing with an average at 5.2% Source: Statista Digital Market Outlook 2016

13 Online Games in China Competitive Landscape
Market share concentration is medium Top four players make 61.5% of total industry revenue Competition is high and the trend is steady Barriers to entry are low and are increasing Web games do not require high pre-investment Popularization of mobile games simulates enterprises to enter Globalization is medium and the trend is increasing Industry Life Cycle – Growing The basic industry structure of the industry is sound A huge development potential for MMOG and mobile segments Average revenue per user has been increasing Expected to experience stable growth over the next five years Industry revenue and value-added have been growing strongly Expected to grow at an annualized rate of 16.4% over the next five years Demand from overseas market is projected to be a growth point Major Companies Tencent Holdings Limited 32.5% Brand Names: QQ Game Center, Cross Fire, Dungeon & Fighter Netease.com, Inc. 13.8% Brand Names: Westward Journey Online , Fantasy Westward Journey, World of Warcraft Shanda Games Ltd. 9.0% Changyou.com Ltd 6.2% Perfect World Co. Ltd 6.1% Brand Names: Perfect World, Zhu Xian, Red Cliff, Dota 2 By the definition of IBISWorld, online games are played over the Internet using consoles such as personal computers and mobile terminals. In 2016, the top four player in the online game industry in China make 61.5% of total industry revenue, which indicates a medium level of concentration. Small game studios have many opportunities to access to this industry, since web games do not require high pre-investment, and developers can make revenue in a very short time after a game is launched. Furthermore, the popularization of mobile games simulates enterprises to enter this industry. The Online Game industry has a medium level of globalization, and the scale of globalization is expected to increase in the future.  The basic market structure of the industry is in place and online game companies can provide comprehensive services. The development potential is huge for emerging segments such as mobile and massively multiplayer online game product. Average revenue per user is a measure of the revenue a company can earn from an individual player. ARPU has been increasing steadily in the past five years, and is expected to experience stable growth over the next five years. Value-added for the online game industry in China is expected to grow at an annualized rate of 16.4% over the 5 years to 2022. In recent years, many Chinese online game companies completed their IPOs and had outstanding performance. As a result, more overseas markets began considering importing online games from China. Demand from overseas markets is projected to be another growth point for the industry in future. Source: IBISWorld

14 Online Games in China Key External Drivers Industry Outlook
Personal Final Consumption Expenditure – Total Chinese government plans to double household incomes by 2020 Pervasive Technology – Internet Connections 3G and 4G LTE has made mobile games more popular Service Prices – Internet Prices Systems and Technology – by Industry Sector Age Group (15-34) Industry Outlook Grow at an annualized rate of 7.5% to $39.8 billion Growth is projected to slow due to China’s birth control policy , but this population is also becoming increasingly wealthy Growth in the number of industry enterprises will slow Growth in the number of establishments and employees will be higher Exports are projected to experience double-digital growth over the next five years, and account for a stable share of total revenue-34.2% or $13.6 billion Source: IBISWorld

15 Internet Services Includes basic internet access and application services, but excludes E- commerce business The concentration level is low but is expected to increase rapidly Competition is high and the trend is steady Barriers to entry are high and are increasing Globalization is medium and the trend is increasing Revenue is expected to grow at a declining growth rate of 39.3% to total $1.54 tillion in 2021 Pricing competition is forecast to result in slower revenue growth Concentration is expected to increase slightly Large-scale firms will expand, maintaining their leading positions Industry is growing. The Internet Services industry in China includes basic internet access and application services, such as online advertising, web portals, search engines, instant messaging, internet games, blogs, but excludes E-commerce business. Netease has a 1.5% percentage market share in the Internet Services industry. The concentration level in the Internet Services industry is low but is expected to increase rapidly. There were about 30,590 enterprises in this industry in 2016 but the top four companies account for about 20.2% of total industry revenue. In the next five years, total industry revenue will continue to grow at a steady rate of 39.3% per year to total $1.54 billion in 2021. Although the number of internet users is expected to increase significantly, pricing competition is forecast to result in slower revenue growth than in the previous five years. Industry concentration is expected to increase slightly in the five years through 2021. Large-scale firms will expand, and thus maintain their leading positions in many fields. Source: IBISWorld

16 Financial Analysis (Westward Journey online) Game segment growth results in robust return in recent years Profit margin decreases due to product mix changes Turnover decreases due to shift in customer and supplier Turnover will remain stable in future RCMP Spring 2017 EDGAR 20-F Year 2012 – 2016, Bloomberg Projections based on analysts’ estimate

17 Financial Analysis NetEase carries small portion of debt
(Westward Journey online) NetEase carries small portion of debt The company has a strong balance sheet Strong performance generate favorable return to shareholders RCMP Spring 2017 EDGAR 20-F Year 2012 – 2016, Bloomberg Projections based on analysts’ estimate

18 DuPont Analysis Observations
Tax Burden 0.85 0.89 0.87 0.83 0.84 Interest Burden 1.00 Operating Margin 52.2% 54.1% 46.6% 35.6% 36.4% 32.1% 30.1% 28.7% 27.5% 26.2% Asset Turnover 0.47 0.42 0.43 0.64 0.77 0.75 0.73 0.69 0.67 0.65 Leverage Ratio 1.21 1.22 1.26 1.36 1.47 1.53 1.50 1.48 1.46 ROE 25.3% 24.7% 21.8% 25.6% 34.4% 30.6% 27.9% 24.9% 22.4% 20.5% Observations Tax burden is low due to offshore capital and corporate structure No interest expenses Operating margin slightly decreases due to change in product mix Improving asset turnover is the key driver for earnings growth Leverage ratio is low and bank loans are short-term in nature (Westward Journey online) RCMP Spring 2017 EDGAR 20-F Year 2012 – 2016, Bloomberg Projections based on analysts’ estimate

19 Competition Companies
Kingsoft Corporation Limited operates through three segments: Entertainment Software; Information Security and Internet Services; and Cloud services, Office Software and Others. Its Entertainment Software segment is involved in the research and development of games; and provision of online games, mobile games, and casual game services. Tencent Holdings Limited operates through VAS, Online Advertising, and Others segments. It offers online/mobile games, community VAS, and applications across various Internet and mobile platforms; instant messaging services; and online literature services Changyou.com Limited operates through Online Game, Platform Channel, and Others segments. It develops, operates, and licenses online games, including interactive online games that are accessed and played simultaneously by various game players through personal computers; and mobile games played on mobile devices. Perfect World Co., Ltd is a China-based video game company specializing in MMORPGs, The company aims to develop and market games with Chinese characteristics. The Internet Services industry in China includes basic internet access and application services, such as online advertising, web portals, search engines, instant messaging, internet games, blogs, but excludes E-commerce business. Netease has a 1.5% percentage market share in the Internet Services industry. The concentration level in the Internet Services industry is low but is expected to increase rapidly. There were about 30,590 enterprises in this industry in 2016 but the top four companies account for about 20.2% of total industry revenue. In the next five years, total industry revenue will continue to grow at a steady rate of 39.3% per year to total $1.54 billion in 2021. Although the number of internet users is expected to increase significantly, pricing competition is forecast to result in slower revenue growth than in the previous five years. Industry concentration is expected to increase slightly in the five years through 2021. Large-scale firms will expand, and thus maintain their leading positions in many fields. RCMP Spring 2017 Source: Capital IQ

20 Competition Companies
The Internet Services industry in China includes basic internet access and application services, such as online advertising, web portals, search engines, instant messaging, internet games, blogs, but excludes E-commerce business. Netease has a 1.5% percentage market share in the Internet Services industry. The concentration level in the Internet Services industry is low but is expected to increase rapidly. There were about 30,590 enterprises in this industry in 2016 but the top four companies account for about 20.2% of total industry revenue. In the next five years, total industry revenue will continue to grow at a steady rate of 39.3% per year to total $1.54 billion in 2021. Although the number of internet users is expected to increase significantly, pricing competition is forecast to result in slower revenue growth than in the previous five years. Industry concentration is expected to increase slightly in the five years through 2021. Large-scale firms will expand, and thus maintain their leading positions in many fields. RCMP Spring 2017 Source: Capital IQ

21 Competition Companies
Company Comp Set Company Name Overall Operational Solvency Liquidity LTM Period Ending Changyou.com Limited (NasdaqGS:CYOU) 2 3 Dec Kingsoft Corporation Limited (SEHK:3888) 4 1 Tencent Holdings Limited (SEHK:700) Perfect World Co., Ltd. (SZSE:002624) NetEase, Inc. (NasdaqGS:NTES) The Internet Services industry in China includes basic internet access and application services, such as online advertising, web portals, search engines, instant messaging, internet games, blogs, but excludes E-commerce business. Netease has a 1.5% percentage market share in the Internet Services industry. The concentration level in the Internet Services industry is low but is expected to increase rapidly. There were about 30,590 enterprises in this industry in 2016 but the top four companies account for about 20.2% of total industry revenue. In the next five years, total industry revenue will continue to grow at a steady rate of 39.3% per year to total $1.54 billion in 2021. Although the number of internet users is expected to increase significantly, pricing competition is forecast to result in slower revenue growth than in the previous five years. Industry concentration is expected to increase slightly in the five years through 2021. Large-scale firms will expand, and thus maintain their leading positions in many fields. RCMP Spring 2017 Source: Capital IQ

22 Assumptions Game Advertising E-mail and E-commerce
5-year exclusive license agreement with Minecraft and promotion of Onmyoji will boost revenue Shift to mobile and license game will decrease gross margin due to product mix change Advertising 163.com has increasing customer traffic and a loyal customer base Internet advertising is facing increasing competition from other local giants, i.e. Tencent, Baidu, etc and E-commerce Kaola.com is likely to attract more customers who demand high quality foreign products COGS margin will stabilize as revenue increases (CNY in 000,000s) 2012A 2013A 2014A 2015A 2016A 2017E 2018E 2019E 2020E 2021E Revenues Online Game Services 7,200.6 7,864.5 9,266.2 17,314.1 27,980.5 34,975.6 41,970.7 48,266.3 55,506.3 63,832.2 Growth Rate % 12% 9% 18% 87% 62% 25% 20% 15% Advertising Services 767.5 987.5 1,344.8 1,789.4 2,152.4 2,475.2 2,722.8 2,995.0 3,144.8 3,302.0 7% 29% 36% 33% 10% 5% , e-commerce and others 232.9 344.2 1,101.8 3,699.4 8,046.0 12,069.0 15,689.6 18,043.1 19,847.4 21,832.1 91% 48% 220% 236% 117% 50% 30% Total Revenues 8,201.0 9,196.2 11,712.8 22,802.9 38,178.8 49,519.8 60,383.1 69,304.5 78,498.5 88,966.4 27% 95% 67% 22% 13% Cost of Revenue 1,872.7 1,649.8 2,111.7 5,393.6 9,974.1 13,290.7 16,788.3 20,271.9 24,422.8 29,362.8 % of Online Game Revenue 26% 21% 23% 31% 38% 40% 42% 44% 46% 474.2 461.3 518.7 599.0 749.7 866.3 1,007.4 1,108.2 1,163.6 1,221.7 % of Advertising Services Revenue 47% 39% 35% 37% 231.2 367.4 631.2 3,406.7 5,791.2 8,686.9 11,292.9 12,986.8 14,285.5 15,714.1 %of E-commerce Revenue 99% 107% 57% 92% 72% Total Cost of Revenue 2,578.1 2,478.5 3,261.5 9,399.3 16,515.0 22,843.9 29,088.6 34,366.9 39,871.9 46,298.7 Gross Profit Margin 69% 73% 59% 54% 52% 49% (Westward Journey online) RCMP Spring 2017 EDGAR 20-F Year 2012 – 2016, Bloomberg Projections based on analysts’ estimate

23 Weighted Average Cost of Capital
WACC Cost of Equity CAPM Risk Free 2.9% Beta 0.87 MRP 7.8% 9.7% Weight 90% Realized Return (Annualized) 1 Year 100% 2 Year 47% 3 Year 55% 5 Year 38% 10% 14% Weighted Average Cost of Capital Current Share Price $265.68 Average ADS outstanding (mil) 131.3 Market Value of Equity $34,872.09 Bank Loan (Mil. ) $3,815.69 Equity Weight 90.1% Debt Weight 9.9% Cost of Debt 1.5% Cost of Equity 14.3% Tax rate 20.00% WACC 13% Business Risk Premium 2% Discount Factor 15% (Westward Journey online) NetEase is primarily financed by equity We weighted realized return lower due to significantly high stock return RCMP Spring 2017 Risk free rate is 30 Year Treasury bond yield as of April 15, 2017 Stock price information from Yahoo! Finance

24 DCF Projections A/R and A/P turnover will be stable
EBIT 4,278 4,976 5,458 8,110 13,895 15,886 18,160 19,887 21,551 23,326 NOPAT 3,813 4,171 4,876 7,126 11,714 13,482 15,412 16,878 18,290 19,796 Depreciation 293 234 158 174 182 328 563 638 713 843 Adjust: Changes in NWC - Increase in Accounts Recievable (39) (133) (471) (1,741) (1,637) (1,691) (1,304) (1,071) (318) (1,151) - Increase in Prepayments and Other Current Assets (221) (22) (279) (1,272) (2,581) (963) (1,458) (1,351) (1,000) (1,400) + Increase in Accounts Payable 24 61 191 290 696 415 397 326 336 383 + Increase in Accrued Liabilty + Increase in Salaries and Welfare Payable 45 87 157 386 570 489 435 357 368 419 Less: Increase in NWC (192) (7) (401) (2,337) (2,952) (1,750) (1,930) (1,738) (614) Capital Expenditures (410) (179) (219) (537) (866) (1,136) (1,875) (2,126) (2,375) (2,809) Free Cash Flow 3,505 4,220 4,415 4,426 8,078 10,925 12,169 13,651 16,013 16,081 Time to Cash Flow 0.70 1.70 2.70 3.70 4.70 WACC 15% Discount 0.91 0.79 0.69 0.60 0.52 Present Value 9,902 9,594 9,361 9,551 8,342 Terminal Growth Long-term Growth Rate 3.50% Gordon Growth Free Cash Flow 145,076.9 Present Value 191,827.3 Enterpise Value (CNY) Less: Net Debt (3,815.7) Equtiy Value 195,643.0 ADS Outstanding 131.3 Price per Share (CNY) 1,490.5 USD to CNY Exchange Rate 6.8799 Price per ADS (USD) $ Projections A/R and A/P turnover will be stable Prepayments are royalties and revenue sharing cost representing prepaid royalties or revenue sharing cost related to operations of licensed PC and mobile games Capex is for office building construction NetEase will generate strong cash flow in the short-term future (Westward Journey online) RCMP Spring 2017 EDGAR 20-F Year 2012 – 2016, Bloomberg Projections based on analysts’ estimate

25 Comparable Valuation(China)
Comparable Companies TEV/Total Revenues LTM TEV/EBIT LTM P/ Diluted EPS LTM TEV/EBITDA LTM Kingsoft Corporation Limited (SEHK:3888) 2.4x 19.4x NM 13.40x Tencent Holdings Limited (SEHK:700) 12.7x 40.1x 47.7x 31.90x Changyou.com Limited (NasdaqGS:CYOU) 1.9x 7.4x 10.1x 6.20x Perfect World Co., Ltd. (SZSE:002624) 5.6x 33.8x 30.4x 29.40x Average 5.7x 25.2x 29.4x 20.2x NetEase, Inc. (NasdaqGS:NTES) 5.5x 16.6x 21.0x 16.20x NTES Impllied Pirce Multiples TEV/Sales TEV/EBIT P/E TEV/EBITDA LTM Average High $ $ $ $ $ 75% $ $ $ $ $ 25% $ $ $ $ $ Low $ $ $ $ $ Mean $ $ $ $ $ Median $ $ $ $ $ The Internet Services industry in China includes basic internet access and application services, such as online advertising, web portals, search engines, instant messaging, internet games, blogs, but excludes E-commerce business. Netease has a 1.5% percentage market share in the Internet Services industry. The concentration level in the Internet Services industry is low but is expected to increase rapidly. There were about 30,590 enterprises in this industry in 2016 but the top four companies account for about 20.2% of total industry revenue. In the next five years, total industry revenue will continue to grow at a steady rate of 39.3% per year to total $1.54 billion in 2021. Although the number of internet users is expected to increase significantly, pricing competition is forecast to result in slower revenue growth than in the previous five years. Industry concentration is expected to increase slightly in the five years through 2021. Large-scale firms will expand, and thus maintain their leading positions in many fields. NTES Cash & ST Investment 5284.4 Debt 554.2 Minority Interest 39.49 Shares Outstanding 131.5 Implied NTES Price $335.18 RCMP Spring 2017 Source: Capital IQ

26 Comparable Valuation(Global)
Comparable Companies TEV/Total Revenues LTM TEV/EBIT LTM P/ Diluted EPS LTM TEV/EBITDA LTM Electronic Arts Inc. (NasdaqGS:EA) 5.2x 22.9x 21.6x 19.60x Nintendo Co., Ltd. (TSE:7974) 5.5x 60.6x 39.2x 48.00x Ubisoft Entertainment SA (ENXTPA:UBI) 3.1x 24.5x 45.5x 21.50x Activision Blizzard, Inc. (NasdaqGS:ATVI) 5.8x 26.1x 37.8x 17.80x Average 4.9x 33.5x 36.0x 26.7x NetEase, Inc. (NasdaqGS:NTES) 16.6x 21.0x 16.20x Impllied Pirce Multiples TEV/Sales TEV/EBIT P/E TEV/EBITDA LTM Average High $ $ $ $ $ 75% $ $ $ $ $ 25% $ $ $ $ $ Low $ $ $ $ $ Mean $ $ $ $ $ Median $ $ $ The Internet Services industry in China includes basic internet access and application services, such as online advertising, web portals, search engines, instant messaging, internet games, blogs, but excludes E-commerce business. Netease has a 1.5% percentage market share in the Internet Services industry. The concentration level in the Internet Services industry is low but is expected to increase rapidly. There were about 30,590 enterprises in this industry in 2016 but the top four companies account for about 20.2% of total industry revenue. In the next five years, total industry revenue will continue to grow at a steady rate of 39.3% per year to total $1.54 billion in 2021. Although the number of internet users is expected to increase significantly, pricing competition is forecast to result in slower revenue growth than in the previous five years. Industry concentration is expected to increase slightly in the five years through 2021. Large-scale firms will expand, and thus maintain their leading positions in many fields. NTES Cash & ST Investment 5284.4 Debt 554.2 Minority Interest 39.49 Shares Outstanding 131.5 Implied NTES Price $323.61 RCMP Spring 2017 Source: Capital IQ

27 Technical Analysis 20-Day Moving Average 285.75 200-Day Moving Average
254.93 52 Week High 308.66 52 Week Low 130.82 RCMP Spring 2017 Share price information from BigCharts.com

28 Technical & Comparable Valuation
Recommendation Keep on the Watch List Industry High revenue growth but growth rate is decreasing Fierce competition Company Pros: Broad user base High cash resources Cons: Heavily rely on online game segment Complex rights and obligations Complicated corporate structure DCF Valuation Potential Downside: 18% Technical & Comparable Valuation Low debt and sound financial condition Potential Upside: 21.6%-25.9% Technical analysis: stock price tends to decrease in short term


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