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Unit 6 Application Design.

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Presentation on theme: "Unit 6 Application Design."— Presentation transcript:

1 Unit 6 Application Design

2 U6 Application Design 1 2 3 4 Course Outline Unit 6 Outline
Our Schedule 4 Week by Week

3 U6 Application Design 1 2 3 4 Course Outline Unit 6 Outline
Our Schedule 4 Week by Week

4 Cambridge Technicals in IT
29/06/2016 Type of qualification Vocationally focused level 3 qualification - involvement with employers What you will learn: Technical skills relevant to the IT sector Transferrable skills in IT industry Future Opportunities HE courses Apprenticeship Employment Mrs Chambers & Mr McNulty

5 Cambridge Technicals in IT
29/06/2016 Structure 2 EXAM Units 50% 1/4 25% 3 Portfolio Units 50% 1/ % Pathway: Application Developer Grades are awarded: Pass, Merit, Distinction Mrs Chambers & Mr McNulty

6 Cambridge Technicals in IT
29/06/2016 Units Introductory Diploma in IT (360glh) (AS) Certificate in IT (180glh) Unit 1 EXAM Fundamentals of IT Unit 2 Global Information Unit 6 Portfolio Application Design Unit 15 Portfolio Games Design & Prototyping Unit 21 Portfolio Web Design & Prototyping Unit 1: Fundamentals of IT 1.5 hour exam – multiple choice questions, short answer and extended response questions Provide a solid foundation in the fundamentals of hardware, networks, software, the ethical use of computers and how business uses IT. Unit 2: Global Information 1.5 hour exam – Case Study – Section A based on case study and Section B short answer and extended response questions Demonstrate the uses of information in the public domain, globally, in the cloud and across the internet, by individuals and organisations. Provide you with a greater understanding of how organisations use information sources both internally and externally and the types of information you will encounter. Unit 6: Portfolio – Assignment – Application Design You will develop a designs for an application and how users will interact with it. You will have the opportunity to present your ideas, prototype them, and gain feedback before refining your design. Unit 15: Portfolio – Assignment – Application Design & Prototyping Develop skills in designing and developing a prototype for a simple game. It will enable you to consider the logic of the programming structures required, as well as the interface design. You will then build a prototype in order to demonstrate an element of your game. Unit 21: Portfolio – Assignment – Web Design &Prototyping Research, design and produce an interactive, responsive website that is specific to a client’s needs, culminating in presenting the concept of the website using the prototype to the client. Mrs Chambers & Mr McNulty

7 U6 Application Design 1 2 3 4 Course Outline Unit 6 Outline
Our Schedule 4 Week by Week

8 Unit 6 Outline 2 This unit is mandatory to the application developer specialist pathway. Unit supports the development of skills, knowledge and understanding appropriate to a wide range of job roles requiring the development of applications in mobile technology, business software, graphics, game and web design.

9 Unit 6 Outline 2 In this unit you will explore potential ideas for a new application and develop the fundamental design for it. You will then develop the designs for an application and how users will interact with it. The application that you design can be for any sector and for any purpose. You will have the opportunity to present your ideas, prototype them, and gain feedback before refining your design.

10 Unit 6 Learning Outcomes
2 Understand how applications are designed Be able to investigate potential solutions for application developments Be able to generate designs for application solutions Be able to present application solutions to meet client and user requirements

11 U6 Application Design 1 2 3 4 Course Outline Unit 6 Outline
Our Schedule 4 Week by Week

12 Cambridge Technicals in IT
29/06/2016 1 Theory EXAM 6 App Portfolio Schedule 15 Games Portfolio 4 21 Web Portfolio 2 Theory EXAM Autumn Spring Summer Autumn Spring Summer Mrs Chambers & Mr McNulty

13 U6 Application Design 1 2 3 4 Course Outline Unit 6 Outline
Our Schedule 4 Week by Week

14 Week by week 4 1 2 Mon Tue Wed Thu Fri AC MM Mon Tue Wed Thu Fri MM AC

15 Unit 6 Application Design

16 1. Understand how applications are designed
Definition Investigation & Analysis Design Implementation Testing Installation Documentation Evaluation Maintenance SYSTEM LIFE CYCLE The SLC is a process of stages which occur during the development of a new ICT system. The stages can vary dependent on the Model. Application development models divide the process of development into distinct phases. Development processes vary depending on the model but all include, in some form stages, i.e.: • requirements analysis • design • implementation/coding • testing • deployment • maintenance

17 Practice Assignment Part A – Training
Part B – Designing the application Part C – Client brief

18 Part C - Brief The client is Mrs Kay and Mr Reid who wants to meet the needs of year 7 pupils who find it difficult to find their way around school. They want something that could help pupils get around school and finding the correct rooms for their lessons. The client wants and application to help users to be able to navigate from one room to another in the school.

19 Part B – Designing the application
You will be required to: gather and document the client’s requirements; identify possible solutions and produce a feasibility study for the client; prepare their designs and present them to the client; negotiate and document any adaptations agreed with the client; develop a prototype; test the prototype and gather feedback from the client/user; analyse the feedback and implement any changes required.

20 gather and document the client’s requirements;
client and user interviews e.g. closed and open questions leading questions observation of tasks analysis of existing documents and systems


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