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Building Windows Phone 7 Games and Applications Yes, yes! “Games and Applications” and not “Applications and Games” Content is under NDA – please do no.

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Presentation on theme: "Building Windows Phone 7 Games and Applications Yes, yes! “Games and Applications” and not “Applications and Games” Content is under NDA – please do no."— Presentation transcript:

1 Building Windows Phone 7 Games and Applications Yes, yes! “Games and Applications” and not “Applications and Games” Content is under NDA – please do no talk about it!

2 Metro UI – Tiles – Hubs Push notifications Multi-touch and gestures Windows Phone 7 – A New Vision

3 Windows Phone 7 Capabilities Large WVGA (800 x 480) format display Capacitive 4-point multi-touch screen DirectX 9 hardware acceleration Standard suite of sensors – A-GPS – Accelerometer – Compass – Light – Proximity

4 Windows Phone 7 Capabilities – cont. Digital camera Common set of hardware controls and buttons – Start – Search – Back Data connectivity: – Cellular networks – Wi-Fi. 256 MB (or more) of RAM 8 GB (or more) of flash storage

5 User Experience Frameworks Modern XAML/event- driven application UI framework Rapid creation of visually rich apps HTML/Javascript Mature, robust, widely deployed technology GAMES (and applications) APPLICATIONS (and games)

6 The XNA Framework Game Loop is layered on top of the Silverlight Application object on Windows Phone 7 Provides the bulk of integration of API’s Most of the XNA Framework can be accessed from Silverlight applications Including Gamer Services (Xbox LIVE) In this release some sharing/composition is not complete Scenes using GraphicsDevice from XNA Framework and UIElements from Silverlight You’ll want to choose the technology that works best for your scenarios Bridging the Gap

7 Graphics UI control heavy consider Silverlight Desire vector graphics in XAML Media Rich video support in application Tooling If you use Microsoft Blend in your pipeline Choosing the Right Technology

8 Graphics Using 3D graphics Sprite heavy 2D applications should consider the XNA Framework Game Loop Simulation/Drawing Those who prefer a traditional update/ draw/present frame loop Tooling Those who want to use the XNA Framework Content Pipeline graphics types Leveraging the Right Technology

9 Powerful Productive Portable

10 Makes game development easier XNA Framework provides robust APIs for games C#,.NET and Visual Studio tooling Solutions for game content processing Not an engine solution Creating Games XNA Game Studio

11 XNA Game Studio 4.0 Develop for Windows Phone 7 Series Simplified graphics API’s Visual Studio 2010 integration Enhanced audio support New configurable effects

12 Visual Studio and.NET Productive development with.NET and C# High performance IDE Intellisense makes coding faster Integrated build/deploy/debug experience MSBuild engine for build automation

13 DEMO

14 Questions?

15 SUMMARY


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