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Target Hoops 2m AIM: To score as many points as possible using 4 beanbags. 5 points 10 points 20 points EQUIPMENT: 6 hoops – 3 different colours 8 beanbags.

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Presentation on theme: "Target Hoops 2m AIM: To score as many points as possible using 4 beanbags. 5 points 10 points 20 points EQUIPMENT: 6 hoops – 3 different colours 8 beanbags."— Presentation transcript:

1 Target Hoops 2m AIM: To score as many points as possible using 4 beanbags. 5 points 10 points 20 points EQUIPMENT: 6 hoops – 3 different colours 8 beanbags Line to mark throwing line Measuring Tape INSTRUCTIONS: Set-up two ‘target hoop’ stations close to each other. Ensure hoops are touching and the first hoop is 2m from the throwing line. Pupils have 4 beanbags per attempt. All 4 beanbags to be thrown and then points to be added up – as indicated in diagram. Collect beanbags and record point score. TIPS: Use an underarm throw. Keep eyes on target. Don’t overstep throwing line. WHOLE BEANBAG MUST LAND IN HOOP FOR POINTS TO COUNT

2 Tight Rope Challenge AIM: To walk across skipping rope on bench in the quickest time possible whilst balancing a beanbag on head. EQUIPMENT: 2 Benches 2 long skipping ropes 12 mats 2 beanbags 2 stopwatches INSTRUCTIONS: Set up two ‘tight-rope’ challenge stations close to each other. Ensure mats do not overlap. One pupil on bench at a time. Pupil gets onto bench and puts a beanbag on their head. Stopwatch starts as soon as beanbag is on their head. Pupil then makes their way across skipping rope without bean bag falling off their head. Stopwatch stops as soon as pupil jumps off bench. IF BEANBAG FALLS OFF – PUPIL MUST STOP AND SPORTS LEADER HANDS BACK – STOPWATCH DOES NOT STOP. SPORTS LEADER TO WALK ALONG SIDE BENCH.

3 Throw and Catch Against Wall 1metre AIM: To throw ball against wall and catch as many times as possible in 30 seconds. EQUIPMENT: 1 non-sting pink ball Metre stick Throw down line Stopwatch INSTRUCTIONS: Pupils to stand a minimum of 1metre away from wall. From this point pupils throw the ball against the wall and catch as many times as possible in 30 seconds. 1 Sports Leader = Time Keeper 1 Sports Leader = Ball Retriever

4 Fireman’s Ladder AIM: To run through the ladder with two feet in each run as many times as possible in 30 seconds. EQUIPEMENT: 2 ladders 8 cones 2 stopwatches 1 metre stick INSTRUCTIONS: Set up two ‘fireman’s ladder’ stations close to each other. Start stopwatch on go. Pupils run through the ladder with two feet landing in each run of the ladder. Pupils complete the ladder as many times as possible in 30 seconds. One full circuit = 1 When 30 seconds is up – if pupil is in a section of the ladder count this as a point for example 4.3 1 metre

5 Hurdles 1 metre AIM: To jump over the four hurdles as many times as possible in 30 seconds. EQUIPMENT: 8 cones 4 plastic poles 1 stopwatch Starting line INSTRUCTIONS: One pupil at a time to start from starting line and jump over the 4 hurdles. Stopwatch starts on ‘go’. Pupils jump the hurdles as many times as possible in 30 seconds. One full circuit = 1 When 30 seconds is up – if pupil is in a section of the hurdles count this as a point for example 4.3 1 Sports Leaders = Time keeper & counter. 1 Sports Leader = Pick up any hurdles knocked over.

6 Speed Bounce AIM: To jump two-footed over bound as many times as possible in 30 seconds. EQUIPMENT: 4 cones 2 plastic poles 2 stopwatches 2 gym mats INSTRUCTIONS: Set up two speed bounces close to each other. Must be on a gym mat. Pupils start on one side and using a two-footed jump must jump over the bound as many times as possible in 30 seconds.

7 Zig Zag Run AIM: To complete the zig-zag run as quickly as possible. EQUIPMENT: 5 cones 1 stopwatch 2 start/end lines Measuring tape 2 metres 10 metres INSTRUCTIONS: One pupil at a time to complete zig-zag run. Stopwatch starts on ‘go’ Every cone must be touched with one hand. Stopwatch stopped when cross finish line.

8 Tennis Ball Balance Run AIM: To balance a tennis ball on a tennis racket and make way through the cones without dropping the tennis ball and avoiding the cones in the quickest possible time. EQUIPMENT: 20 cones 1 short handled tennis racket 2 tennis balls 1 stopwatch Start and finish line INSTRUCTIONS: Start stopwatch on ‘go’ Pupils must balance tennis ball on racket and make way through the cones. Add 5 seconds every time tennis ball is dropped. Add 5 seconds if collision with a cone. Stop stopwatch when get to finish line. Set-up in half-a-badminton court

9 Around the World Tennis Balls AIM: To put all of the tennis balls into the bucket one at a time as quickly as possible. EQUIPMENT: 8 cones 8 tennis balls 1 bucket 1 stopwatch 1 metre 1m INSTRUCTIONS: On ‘go’ start stopwatch. Pupils collect one tennis ball at a time and put it into the central bucket. Stop stopwatch once 8 th tennis ball has been put into bucket.

10 Skittles 5 metres AIM: To use an underarm throw and accurately knock down as many skittles as possible. EQUIPMENT: Skittles 1 Ball Tape measure Throw line marker INSTRUCTIONS: Stand behind throw line. Throw the ball towards skittles and knock down as many as possible. Point per skittle knocked down (3 skittles knocked down = 3 points). 20 points for a strike.

11 Ruler Drop Test AIM: To test reaction time. EQUIPMENT: x2 1 metre rulers INSTRUCTIONS: Pupil has hand positioned ready to catch ruler. Ruler should be placed in-between thumb and fingers but not gripped. Bottom of ruler should be level with bottom of hand. Sport leader without warning lets go of the ruler. Pupils catches ruler as quickly as possible. Measurement taken from top of the thumb

12 Around the Clock Beanbag Challenge 12 9 3 6 1m AIM: To throw with accuracy and begin to consider tactics. EQUIPMENT: Throw line 6 beanbags/non-bounce pom-pom balls 2 sets of clock-face-number cards INSTRUCTIONS: Set up two ‘clock-face’ stations close to each other. Pupils stand behind throw line and throw three beanbags/pom-pom balls one at a time. Beanbags/pom-pom balls to be thrown onto a number. Pupils can be tactful by throwing all beanbags/pom-pom balls to closest number (6). Points added up once all 3 are thrown. Points = clock numbers where bean-bags/pom- pom balls land added up. E.g. if land on 3,6 and 10 = 19 points. 2m


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