Presentation on theme: "In 2’s – 1 called crusts other crumbs. Group line up down middle of hall. Teacher calls out Crusts or Crumbs. If ‘Crusts’ called out they must run to safe."— Presentation transcript:
In 2’s – 1 called crusts other crumbs. Group line up down middle of hall. Teacher calls out Crusts or Crumbs. If ‘Crusts’ called out they must run to safe zone before their ‘Crumbs’ partner tags them. If partner tags them they get point if crusts get to zone safely they get the point. Re-set in the middle and repeat again. Add more fun by extending Cruuuuuuuuu before adding ….sts or… umbs to it to keep pupils guessing. Also add dummy instructions such as ‘Crumpets’!. Whilst waiting for the instructions pupils should be encouraged to be on their toes and in ready position (see pictures). This game can be used for other games activities such as netball, basketball, tennis, badminton, volleyball. Safe zone xxxxXxxxxxXx Crusts Crumbs
On the whistle pupils throw as much rubbish (balls, beanbags quoits etc) over the net/bench/line into the opponents half as possible.
A line is made (via cones or benches) at each end of the playing area. A third line is made in the middle. The group is split into 2 (team A and B) and stand either side of the centre line. Team A sends a team member to behind the opponent’s back line (end zone). Team B does the same. Team A must throw the implement over the head’s of Team B to their ‘scout’. If the implement is not touched by a member of Team B or is not dropped the thrower joins the scout behind the line (end zone). When 5 scouts are in the opponent’s end zone, that team is declared the winner and the game re-starts with 1 new scout at each end. If the game breaks down the other team receives the ball. NB use throwing action/skill that reinforce the focus of the lesson End Zone End Zone X x x X X x x x X x x X X x x x x x
End Zone End Zone X x x X X x x x Task: Class split into 2 teams. Aim of game is to get all opponents out by sending them to opposite end zone. This can be achieved by hitting opponents on or below the knee using any type of throwing action. Soft large sponge balls or non sting volleyballs are recommended for this game. Reinforcement of skills taught in lesson should be made throughout the game. Variations: introduce more rules (eg if opponent catches ball before it hits floor –thrower is out). Also can activate the players at the end zones – if ball is thrown or rolls into end zone, opponents can try to get out players from behind - therefore team being attacked from in front and behind. P P p p p p PPPPPP XXXXXXXX
Task: Carrying ball, pupils travel between sequence spots laid out randomly in playing space. On command/whistle, pupils bounce their ball on as many spots as they can in the time allowed. Variation: Move between spots in different ways: walking, jogging, skipping, bounce and carry, dribbling the ball etc.Give pupils target, pupils set own target – how many blobs can I bounce on in 5/10/15 seconds? NB task can be differentiated by size of ball given.
Stop Walk Jog Variation: Change the travel command on green, e.g.sidestepping, skipping, hopping, turning etc. Further variation: change commands on each of the colours, allow pupils to choose travel. Introduce driving actions to accompany travel, e.g. driving car, motor bike, bus etc.
Task: A simple net game that can be played by teams of 2, 3 or 4. Each team is placed on one side of the court – the dividing line can be achieved by using rope, cones, plastic hurdles or benches. Team A must get the ball to bounce 3 times in opponents ½ to score point. Team B tries to do the same. To prevent point being scored the ball must be collected before the third bounce. NB the third bounce must be inside the court boundaries to count. Variations: Use different size balls – bigger balls making the task easier. The number of bounces can be increased or decreased to 1. This will encourage spatial awareness and basic tactical awareness by the pupil trying to bounce ball away from players in area as oppose to bouncing it to players. Introduce a pupil to umpire the game and keep score.Introduce hand hit over into space. Introduce throw and catch to each team member before the ball is thrown/hit over the other side. A B B B
Task: Make up square using cones/spots (each spot approx 1m apart). In pairs, one stands inside square, the other outside with the ball. Pupil outside square bounces ball in square. Pupil inside square collects ball after second bounce for pair to gain 1 point. If ball bounces more that twice no point scored. After reach 5 points, pair change over and repeat.NB pair working cooperatively to gain points. Variations: Use different size balls – bigger balls making the task easier. The number of bounces can be increased to make task easier and reduced to 1 bounce to make more difficult.Also can introduce element of competition by person outside square only getting point if (s)he gets the required number of bounces. If person inside gets to the ball before the necessary number of bounces (s)he gets the point. This will encourage spatial awareness and basic tactical awareness by the pupil trying to bounce ball away from pupil in square as oppose to bouncing it to partner when working cooperatively. Partner 1 Partner 2
Task: In 5’s. 4 players stand on points of inner triangle (2 players on 1 corner with ball). They have to bounce the ball to the next person, give the ball to awaiting player who bounces ball to the next awaiting player. Each player should have moved around 1 place in the triangle. The fifth player stands on the outside triangle and when the inner triangle begins bouncing the ball, the outside player runs around the outside triangle. If that player gets back to start before ball arrives at start of inner triangle, player gets 1 point. If team gets ball back to start first they get the point. Variations: Skill in the inner triangle can be changed to suit focus of lesson e.g kick, pass, roll. Also introduce more players to outside triangle to develop team competition (4v4) whereby the outer team could run altogether (NB safety – no player is allowed to take over leader) or individually in relay format. If they get all team home before ball arrives home in inner triangle they win point.
Task: In groups of 4. Game similar to piggie in the middle (3v1). Team given playing area. Each player is given a number. Numbers 1, 2 and 3 must bounce ball to each other in sequence 1-2-3-1-2-3 etc. without moving with the ball. If player 4 touches ball as it is bounced in sequence, they change places with the player who bounced it (not the receiver). If the ball is bounced in sequence 6 times without being touched by player 4, game stops and player 4 changes places with another player. Variation: The skill can be changed to suit the focus of the lesson (e.g. kick, roll, throw). Movement by the player with the ball can also be introduced, eg dribbling with ball for 2 seconds before bouncing to next player, dribbling with feet for 2 seconds before passing it on. Could also increase number of defenders (3v2) to make it more difficult.
B X1 x2 Relay organisation – through stations going down and carrying ball straight run/walk back Skill: roll or push between gate Skill: bounce or push (kick) through slalom Skill: hit or catch Stand in spot and hand hit 3 times or throw and catch 3 times A Skill; aiming at target 3 bean bags in hoop A. Stand in hoop, throw bean bags into hoop B. Collect bean bags and repeat, throwing into hoop A.
T X F F F S Task: A simple striking/fielding game. Can be played 3v3, 4v4 or whole class activity. Striker stands by T and throws 3 objects (bean bags, large balls, soft balls, small balls). None of the fielding team are allowed to move whilst the objects are being thrown. When the 3 objects have been released (s)he has to run to X and back to gain 1 point. This is repeated as many times as possible before the fielding team has retrieved all the objects and put them in the box.each of the striking team does this and the scores added together. Fielders and strikers then change over. Variations: To increase activity levels, whole team can be included in running the shuttles, however it should stressed that they cannot overtake the leader. The throwing of the objects can be replaced by hand hitting, or striking with an implement if ability and space allows.Spatial/tactical awareness eg where to throw ? can be discussed. SS