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Pirkanmaan ennakointipalvelu/Trendexplorer Koulutus ja oppiminen Trendejä maailmalta.

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Presentation on theme: "Pirkanmaan ennakointipalvelu/Trendexplorer Koulutus ja oppiminen Trendejä maailmalta."— Presentation transcript:

1 Pirkanmaan ennakointipalvelu/Trendexplorer Koulutus ja oppiminen Trendejä maailmalta

2 Pirkanmaan ennakointipalvelu/Trendexplorer Trendejä maailmalta  Kalvosarjaan on kerätty esimerkkejä uusista, jo olemassaolevista tuotteista ja palveluista eri puolilta maapalloa  Tarkoituksena on herättää ajatuksia eri alojen tulevaisuudennäkymistä. Käytä aineistoa inspiraation lähteenä!  Jokainen kalvo sisältää lyhyen kuvauksen trendistä sekä linkin aihetta käsittelevälle nettisivulle  Aineisto on kerätty Trendexplorer-palvelusta, jossa on yli 17 000 mikrotrendiä usealta eri alalta  Tässä kalvosarjassa käytetyt trendit ovat Pirkanmaan ennakointipalvelu –hankkeen valitsemia  Materiaalin kaupallinen käyttö on kielletty

3 THE BOOKLESS LIBRARY The first completely digital public library is currently being launched in Bexar County in the US state of Texas. The interior design of the "BiblioTech" is inspired by Apple stores and visitors are given access to e-books and other digitalised content. As with traditional libraries, the staff will help visitors to find the digital content they are looking for. If the project can be funded and implemented successfully, there will be even more branches of the "BiblioTech" in Bexar County. QUELLE: INITIATOR: http://www.bexar.org/ Bexar County, United States 3 KOULUTUS JA OPPIMINEN KONTEXT:Convergence -> E-Reading

4 FREE ONLINE COURSE FROM HARVARD AND MIT Harvard University has teamed up with MIT to develop a free online learning platform called "edX" which offers a 12-week course about copyright law. The course mimics the experience of a Harvard Law School class, is free of charge and is for a maximum of 500 students who don't study law. The seminars are given by a professor and several assistants who hold discussions in small groups. To complete the course, the students have to take a three-hour exam and are rewarded with a Harvard certificate if they pass. QUELLE: INITIATOR: https://www.edx.org Harvard University, massachusetts institute of technology (MIT), United States 4 KOULUTUS JA OPPIMINEN KONTEXT:Knowledge Society -> E-Learning Youmocracy -> Open Content

5 STANFORD OPENS UP TO EVERYONE Stanford University is setting new standards in the field of e-learning by offering a course in "Artificial Intelligence" for anyone from anywhere in the world. The lectures will be digitalised and presented in short form in a video. It will also be possible to interact with the lecturers online and ask them questions. All the participants can send in their homework and take part in the exams. Students in the online class will be graded on a curve just like regular Stanford students and receive a certificate of completion with their grade. QUELLE: INITIATOR: http://www.ai-class.com/ Stanford University, United States 5 KOULUTUS JA OPPIMINEN KONTEXT:Knowledge Society -> E-Learning Life Science -> Artificial Intelligence Youmocracy -> Open Content

6 DO-IT-YOURSELF VIDEO GUIDES With its free application and website called "Snapguide", the Californian start-up Heavy Bits is enabling users to create online and mobile guides for all kinds of events and activities. The guides are explained step by step, and photos, videos and, of course, text can be inserted by users. The guides are partly developed by professionals who are experts in a particular field. However, it's also possible for amateurs to give their tips and tricks, and show that they are also skilled at preparing a great tiramisu, building a birdhouse or making cosmetics, for example. QUELLE: INITIATOR: http://snapguide.com/ Heavy Bits Inc., United States 6 KOULUTUS JA OPPIMINEN KONTEXT:Homing -> Do-It-Yourself Knowledge Society -> Knowledge Services Outernet -> Mobile Content

7 SUMMER COURSES IN ROBOTICS FOR KIDS Brooklyn Robot Foundry from New York wants to give children a fun, technology-based learning experience and teaches them how to build a robot. A group of educators and technologists have pooled their knowledge of machine building, software development and pedagogical psychology to provide unique and highly practical lessons in which fun and teamwork are at the forefront. Week-long courses are available to children between the ages of 4 and 12. At the end, they are even allowed to take some of their projects back home with them. QUELLE: INITIATOR: http://brooklynrobotfoundry.com/ Brooklyn Robot Foundry, United States 7 KOULUTUS JA OPPIMINEN KONTEXT:Knowledge Society -> Edutainment Life Science -> Robotics

8 ROBOT TEACHERS FOR PRE-SCHOOLS AND NURSERIES The government of South Korea is planning to introduce robot teachers in pre-schools and nurseries over the next few years. Although this new development has been widely accepted, the speed of its implementation has taken many people by surprise. The country is investing in the so-called" R-Learning" programme that promises to put robotic teaching assistants in up to 400 pre-schools by 2012. The plan is then to expand to a full 8,000 pre-schools and nurseries shortly afterwards. To begin with, the robots could be used to recite stories and, if the tests prove a success, they will be given even more duties to perform. QUELLE: INITIATOR: http://www.etnews.co.kr/ Korea Institute of Science & Technology, South Korea 8 KOULUTUS JA OPPIMINEN KONTEXT:Life Science -> Robotics

9 LEARNING PROGRAMMING THE FUN WAY Scratch is free educational software that makes it easier to learn how to program by replacing written code with modules that can be dragged and dropped into the window. Pictures and sounds can be animated, automated or programmed according to mouse clicks and keyboard input. The software can be used to make games, music programs, animations and music videos, which can be shared online. There is also an accompanying magazine for purchase that offers comics and challenges. QUELLE: INITIATOR: http://scratch.mit.edu/ Massachusetts Institute of Technology (MIT) Media Lab, United States 9 KOULUTUS JA OPPIMINEN KONTEXT:Game On -> Serious Games Knowledge Society -> Edutainment

10 LEARNING CULTURAL SKILLS IN A PLAYFUL SETTING "Culture Shock: Afghanistan" is a video game developed by the American company IDS International to enhance players' intercultural skills. The game puts players in the position of the leader of a local village who is confronted with all kinds of challenges. The village leader has to lead the community, ensure a fair division of labour and make decisions on communication with the Taliban and members of the ISAF mission. The game is designed for U.S. military personnel of all ranks to give them a multifaceted approach to problem resolution in countries whose ideals and ideologies do not mimic their own. QUELLE: INITIATOR: http://www.cultureshockgame.com/ IDS International GS, United States 10 KOULUTUS JA OPPIMINEN KONTEXT:Game On -> Serious Games

11 TRAINING FOR STAFF AS IPAD GAME An app series called "True Office" simplifies and saves costs in the process of compliance training for new employees by getting them to play games in which they learn about the company's rules and regulations. It offers role-plays based on topics such as data security, discrimination, corruption and welfare at work, which encourage people to think carefully and make the right decisions in the respective situations. Players can discover clues and learn more about office life, while they can also look up useful tips and guidelines at any time. Managers then receive statistics on the success of their new employees. QUELLE: INITIATOR: http://www.trueoffice.com/ IBE Inc., United States 11 KOULUTUS JA OPPIMINEN KONTEXT:Game On -> Serious Games Knowledge Society -> Edutainment

12 AUGMENTED REALITY LINKS WILDLIFE TO DIGITAL WORLD The National Film Board of Canada recently produced an interactive documentary called "Bear 71" which also features augmented reality effects. The documentary tells the story of a female grizzly bear from Banff National Park – a place where bears and people live closely together – from her perspective. At the Sundance Film Festival and in the Utah Museum of Contemporary Art, installations were set up that used a mobile application to relate the bear's story in augmented reality, thereby combing wildlife with the digital world. QUELLE: INITIATOR: http://bear71.nfb.ca/ National Film Board of Canada, Canada 12 KOULUTUS JA OPPIMINEN KONTEXT:Outernet -> Mobile Apps

13 PRACTISING MAINTENANCE WORK WITH THE KINECT To practise maintenance work in a virtual environment at a nuclear reactor, scientists at the Institute for Energy Technology in Norway have reconstructed certain parts of the reactor in a 3D model enabling technicians to move around freely with the help of the Kinect and interact with objects. To get an insight into the interior world of machinery, the machines can be dismantled bit by bit by hand gestures and cut into several parts. An X-ray mode also gives the scientists a look inside the machines. What's more, they can start working processes, pause them and view them from all possible angles. QUELLE: INITIATOR: http://kinecthacks.net/ Institute for Energy Technology, Norway 13 KOULUTUS JA OPPIMINEN KONTEXT:Knowledge Society -> E-Learning Shy Tech -> Gesture Recognition Virtualisation -> Virtual Reality

14 MATHS LESSONS WITH MICROSOFT'S KINECT Researchers from the University of Washington Bothell recently won the "What Will You Create?" contest launched by KinectEDucation in the "Best App" category with a software program that uses a Kinect camera to enhance maths lessons. Content is projected onto the wall via the camera, while the Kinect sensor enables pupils to interact with the projections. Graphs and tables, for example, can be changed by the movements of the user. Students who have difficulties understanding abstract concepts will benefit hugely from the physical interaction. QUELLE: INITIATOR: http://depts.washington.edu/ University of Washington Bothell, United States 14 KOULUTUS JA OPPIMINEN KONTEXT:Knowledge Society -> Edutainment Shy Tech -> Human Machine Interfaces

15 USING AVATARS TO TRAIN TEACHERS A team at the University of Central Florida has developed software that prepares trainee teachers for their jobs. The trainee faces a monitor in a training room on which are featured five avatar school children, possessing a diverse range of characteristics and personalities, that the trainee has to teach in real time. The virtual figures are not powered by AI, but are remote-controlled by people. A teacher sits in on the lesson via Skype to evaluate the trainee's performance. QUELLE: INITIATOR: http://www.usatoday.com/ University of Central Florida, United States 15 KOULUTUS JA OPPIMINEN KONTEXT:Virtualisation -> Digital Identity

16 SOFTWARE SIMULATION FOR MEDICAL TRAINING The Duke University School of Medicine has joined forces with the software developer Virtual Heroes to develop interactive games technology for teaching medicine and practical training. The company's "HumanSim" platform will cover various areas, such as healthcare team communication training, medical device and pharma product education, patient education, CME courses, and healthcare quality assurance training. All training modules will take place in immersive 3D worlds. QUELLE: INITIATOR: http://www.virtualheroes.com/ Virtual Heroes, Inc., Duke University School of Medicine, United States 16 KOULUTUS JA OPPIMINEN KONTEXT:Virtualisation -> Virtual Worlds

17 CONTACT TREND ONE GMBH HAMBURG / GERMANY GASSTRASSE 2 22761 HAMBURG TEL +49 (0)40 – 238038 – 33 FAX +49 (0)40 – 238038 – 36 INFO@TRENDONE.COM WWW.TRENDONE.COM INFO@TRENDONE.COM TEL +49 (0)30 – 509148 – 56 FAX +49 (0)30 – 509148 – 60 BRUNNENSTRASSE 37 10115 BERLIN BERLIN / GERMANY TREND ONE GMBH WWW.TRENDONE.COM WWW.TRENDEXPLORER.COM BLOG.TRENDONE.COM SPITTELBERGGASSE 3/6 1070 WIEN VIENNA / AUSTRIA TEL +43 (0)1 – 5230500 FAX +43 (0)1 – 5230500 – 15 TREND ONE GMBH INFO@TRENDONE.COM WWW.TRENDONE.COM WWW.FACEBOOK.COM/TRENDONE WWW.TWITTER.COM/TRENDONE DISCLAIMER 2013 COPYRIGHT ALL RIGHTS RESERVED. THE DOCUMENTED TRENDS IN THIS PRESENTATION AND TRENDS THESES ARE INTELLECTUAL PROPERTY OF TRENDONE GMBH AND ARE SUBJECT TO THE APPLICABLE COPYRIGHT LAWS. THE PICTURES ARE USED ONLY FOR RESEARCH AND ILLUSTRATION PURPOSES. THEY ARE NOT FREE FOR PUBLICATION.


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