Design Brief Presentation For An Unlikely Hero. Background to Game Genre: Text Based Adventure Game set in Real Time Setting: Medieval World Characters:

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Presentation transcript:

Design Brief Presentation For An Unlikely Hero

Background to Game Genre: Text Based Adventure Game set in Real Time Setting: Medieval World Characters: 3 main characters, the Hero, the Villain and the Princess. Purpose: To compete with and eventually defeat the computer at a maze based adventure game while exploring the randomly generated game world.

Setting Medieval World. The maze is located within a dungeon of a castle based in North Wales. The Hero, Flute, has to rescue the Princess, Ell, from the evil Villain, Moonstrom. The maze is magic, causing problems.

Characters 3 main characters The Hero, Flute. An unlikely hero forced by circumstances. Different from regular heroes due to this cowardly streak. The Villain, Moonstrom. Little is known of his past at first but it unfolds further on in the story. The Princess, Ell. Seemingly a typical Princess but becomes stronger as the story progresses.

Behaviour of Characters Description of movement different between characters to highlight personality. Flute – Mostly quirky, bit accident prone in his wandering. Moonstrom – Cocky and arrogant both in chasing Flute and in combat. Princess – passive throughout, until final fight.

Interaction Vast majority of game portrayed through text descriptions to player. Development of characters through descriptions as the game continues. All interaction for player done through arrow keys in real time.

Target Audience Primarily aimed at a younger audience – Means story is more simplistic. Cowardly main character to go against current trend of same type of hero.

Context towards AI The maze will be randomly generated – different experience every play. Depth-First Search algorithm could be used for generating. Player Character on one side while NPC (Villain) on other side. Search algorithm used to ensure both meet eventually.

Influences Nethack:

Influences Research on Search Algorithms such as Depth-First Algorithm: Bonet, B. and Geffner, H. Learning in Depth-First Search: A Unified Approach to Heuristic Search in Deterministic, Non-Deterministic, Probabilistic, and Game Tree Settings Available from:

Influences Medieval Dungeons

Any Questions?