Alexander Talbott.  Collection Origins  Why did we need Collection in Prehistoric times?  Collection allowed us to gather materials crucial to survival,

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Presentation transcript:

Alexander Talbott

 Collection Origins  Why did we need Collection in Prehistoric times?  Collection allowed us to gather materials crucial to survival, such as:  Food  Water  Wood  Stone

 Collection Origin Cont.  Wood and Stone allowed us to construct structures for warmth and protection.  Water and Food would allow us to survive by giving us the nutrients we need as well as keep us from dying of thirst or starvation.

 Collection Playing Cards  Simple game where players must collect cards into their hand from the deck, looking for the superior combination of cards, to win against others.  Uses:  A deck of cards.  Hand to organize or hold cards collected.  Hand to shuffle deck of cards.  Sometimes tokens to dictate wins versus losses.  Multiple players  2-player games  Rarely 3 or more player games

 Collection Trading Card Games  Evolved from traditional Playing Cards  Uses:  Collected cards to make custom, personal decks.  Multiple players  2-player games  Rarely 3 or more player games  Hand to hold cards collected from main deck  Hand to shuffle deck of cards  Tokens to indicate damage or health points

 Collection Trading Card Games Cont.  Trading Cards incorporated other skills.  Communication  Indicate player turns, player moves  Card trading  Arithmetic  Determine damage amounts, hit-points left requires simple mathematics

 Collection Miniature Games  Miniature Games evolved from Trading Card Games, incorporating more parts to gameplay  Uses:  Collected Miniatures  Cards detailing stats of Miniature  Game boards, maps  Hands to move pieces and take away pieces  Tokens to indicate health amounts  Multiplayer  2 or more players involved  Player-versus-Player

 Collection Miniature Games Cont.  Miniature Games incorporated other skills as well  Risk Assessment  Form strategies to move about the map, but realize risks that may arise  Resource Management  Control multiple characters/miniatures on the playing field  Continued Mechanics:  Arithmetic  Used to process statistics and combat  Communication  Determine player turn and combat engagements

 Collection Pac-Man  Pac-Man is one of the first arcade games.  Uses:  Joystick or Arcade controls  Movement  Movement limited to the 4 cardinal directions: north, east, south and west.

 Collection Pac-Man Cont.  Encouraged players to collect pellets to increase their scores. Incorporated fruit as well as more powerful bonuses.  Pac-Man also taught other skills:  Evasion  Avoid ghosts to avoid being damaged  Chasing  Pursuing ghosts to consume them when ‘powered-up’  Utilized mechanics from analog games that used the Collection mechanic  Risk Assessment  Knowing if it’s wise to go in a certain direction based on the position of all the ghosts.  Resource Management  Deciding whether or not to consume a large pellet, a limited access power-up

 Collection The Legend of Zelda  Improved the Collection mechanic from Pac-Man by incorporating it in a variety of ways  Uses:  D-pad  Movement, Aiming Link’s Sword by changing which way he was facing  Two buttons  One to throw sword  One to use special items  Movement limited to up, down, left and right.

 Collection The Legend of Zelda Cont.  Players would need to collect different items to proceed in the quest. Players could also collect a currency to buy items, as well as hearts to increase life.  Legend of Zelda utilized mechanics from past Collection games  Risk Assessment, Resource Management, Evasion and Chasing  Legend of Zelda taught other skills as well  Aiming  Knowing where to throw harmful weapons at enemies  Pattern recognition  Enemy movement  Recognizing patterns to unlocking hidden areas

 Collection Super Mario World  Improved on Legend of Zelda’s collection system by also incorporating elements from Pac-Man  Uses:  D-pad  Movement of character  Three buttons  Jumping  Spinning  Firing projectiles

 Collection Super Mario World Cont.  Players encouraged to collect Power-ups to increase effectiveness in beating levels.  Used mechanics from previous games  Resource Management, Evasion and Chasing  Introduced new mechanics that work alongside Collection  Reaction timing (pressing button)  When to jump obstacles  When to use projectiles against enemies  Pack Mentality  Inclusion of two players taking turns defeating levels

 Collection Pokémon Red  Improved teaching Collection by making it a center stage mechanic  Uses:  D-Pad  Movement up, down, left and right  Two buttons  Confirm action  Cancel action  Combat wasn’t in the over world, instead it was ‘instanced’

 Collection Pokémon Red Cont.  Players needed to collect Pokémon to advance in the game as well collect experience to power-up their Pokémon  Skills carried over from previous Collection games  Risk Assessment  Resource Management  Taught other skills as well  Exploration  Find new Pokémon  Find hidden items  Spatial Relationships  Solve puzzles requiring movement of objects

 Collection The Sims  Taught Collection with a resemblance to reality with an isometric camera  Uses  Computer Mouse  Moving character and selecting interface buttons  Mouse Button  Confirming a selection  Keyboard keys  Pan camera across landscape

 Collection The Sims Cont.  Players encouraged to collect furniture to build ‘dream house’ and mange character health.  Mechanics from previous Collection incarnations  Resource management  Money, Health, Jobs  Risk Management  Knowing when it’s worth upgrading house or buying better furniture  New Mechanics  Territory  Continually building your home

 Collection Newer Digital Games Future  Popular genre sprouted based off of the Collection mechanic. MMORPGs utilize collection to keep players interested in the game.  Examples:  World of Warcraft  RuneScape  Maplestory  Common Control Scheme  Mouse and Keyboard  Full worlds that contain quests and various to better teach collection  Collection taught through various methods rather than few such as:  Experience  Items  Quests  Achievements

 Collection Newer Digital Games Cont.  RPG genre also sprouted off of Collection mechanic  Examples:  Final Fantasy  Super Mario RPG  Utilizes common Control Scheme  Controller  Handheld Controllers  Put emphasis on game story and lore  Emphasized on leveling up and gaining strength by collecting:  Items  Experience  Skills/Moves

  Collection will continue to evolve in scale  The number of things players will be able to collect will increase  Social interaction will make games more immersive  Social interaction combined with Collection will bring engaging, competitive gameplay The Future of Collection

  Origins    content/uploads/2009/02/doug_bamforth100.jpg content/uploads/2009/02/doug_bamforth100.jpg  Playing Cards   Trading Card Games  4Sale-75Each-P6-NeedNewHomes Sale-75Each-P6-NeedNewHomes  pdf pdf  sale-iid sale-iid References

  Miniature Games  y_retrospective_qa y_retrospective_qa  Pac-Man    obitsbezel_fruit.jpg obitsbezel_fruit.jpg  The Legend of Zelda  of-the-legend-of-zelda of-the-legend-of-zelda  zelda-1-walkthrough-video-guide-wii-virtual-console-nes-gba- gamecube.htm zelda-1-walkthrough-video-guide-wii-virtual-console-nes-gba- gamecube.htm References

  Super Mario World   r-mario-worldb.jpg r-mario-worldb.jpg  mario-world-super-mario-world _580_435.jpg mario-world-super-mario-world _580_435.jpg  Pokémon Red Version   The Sims  sims-article sims-article References

  Final Fantasy  presents-the-history-of-final-fantasy presents-the-history-of-final-fantasy  minute-square-doc-details-the-history-of-final- fantasy/ minute-square-doc-details-the-history-of-final- fantasy/  Super Mario RPG  References

  World of Warcraft  itorials/misc/8015-World-of-Warcraft-Visual-History itorials/misc/8015-World-of-Warcraft-Visual-History  RuneScape    Maplestory  References